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Tyr

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  1. Thank you for the answers Nyaa & Legate. Don't get me wrong, I LIKE Pamela as a familiar. She is the "exotic" familiar you can chose to get 100% of the time Was just curious about the other.
  2. With the limit on creation points, I usually pass over the familiar option. Pamela is fine as a starting familiar. I was just wondering, somewhere in the text, it mentions you might be able to get another familiar to replace her during the school year. How do you manage to do that? Thanks for the help.
  3. I have been playing around & working on maxing my duelling skills. I have a rival (-8) relationship. So I Declare Vendetta on him. I do not get any options, however, the end of day report tells me I have challenged him to a duel. So, how do I get to duel? There is no option on my menu (that I can see) for Initiate/Start/ Challenge ... a duel. Or is this a bug? Also (side note), I bought a silk flower bouquet. The item description mentions I can give to another of an opposite gender for a +3 relation bump. How do you give items? Thanks for any help.
  4. I just downloaded (from Impulse) Academagia yesterday (Feb 3, 2011). I will say the game has a great amusement factor. The quests seem well written from what I have seen. I am using the DLC 5 I believe. However, there are some issues that should be considered. 1 - The legendary items given from the background choices are listed as having a letter telling you about the item, however, this is NOT in game. I have started about 12 different games to check out all the nifty items & have yet to see the first item I did not have run a Trial & Error action to identify. 2 - Half of those legendary items do not work either. 3 - "Time Management" (the re-load cycle). Consider adding a script or something the player can opt to activate. Have it give an increased chance of success. Let's face the facts here, we all play games for amusement; be it challenge, entertainment, etc. I do not mind doing a few reloads, but get real, after the 50th reload of the SAME day, the fun is ZERO & frustration is 200% after you kill 6 hours trying to get that 1 success. Kind of makes me want to rip the game from my hard drive & post reviews against it. 4 - Luck as a useful attribute would be nice also. I will admit, roughly 95% of the games/ RPGs I have seen that use a "Luck" skill/ stat, the skill is garbage. That is all I have for now. Looking forward to seeing the coming improvements.
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