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Everything posted by Dreamweaver

  1. Well you can play as a bit of an anti-hero. Some of the adventures/events allow you to act like a complete douche bag, or with various levels of lacking empathy. Not strictly evil I guess but definitely not a good person either. Depending on the motivations behind your actions you'd really end up only being a Designated Hero, who is mostly a hero by coincidence or convenience. I often enjoy playing characters as villainous (and power-hungry) as possible in games and while you can't really have any evil plots of your own (unfortunately) you can sometimes do some pretty ruthless/selfish stuff. Some of it is pretty hilarious like with Marc Sury, if you have high enough Composure to pull it off. Besides if you are aiming to be a Villain with Good Publicity you'd be better off keeping your antics to a minimum, and even if you are a Tom Riddle-type you'd still be mostly biding your time for now. Mastery may be awesome, but it's impractical to use it so close to so many skilled wizards. That said, I think it would be awesome if there were some adventures with perhaps a "(evil)" at the start of the name so you don't pick it accidentally and have it feature some sort of scheming or plotting. Then it could have more skill options and feature illegal magic because you already know what it's about.
  2. I'm kinda getting the impression it'll take about a year or more for a release as it has already been close to finished for quite some time. How long before it's finished will a date be set anyhow? Feel free to reveal it'll definitely be released this year. I'd really just like a few screenshots or something if the layout is mostly done, maybe a shot of a couple students to show how they look, as a teaser.
  3. Yet if you can access mortal magic same as anyone you can temporarily counter-act the effects of the sun or at the very least make your lair pretty much unassailable to anything but a determined group of mages. You could probably make a spell to wake you up if such a group came calling as well. I also don't see how immortality would be a problem from a you'd-get-bored perspective but I guess that'd be a matter of perspective. I'm sure the type of person who sought it out would typically be very happy at the prospect at least for the first several centuries and it's not like you can't terminate your own existence if you change your mind. Turning into a vampire would really be a huge waste for a teen though, considering the ages mages can reach it'd be better to live until you start aging a little in earnest before even considering it. Also, if they can have kids are they even undead?
  4. Well if they don't age that's a pretty big plus.
  5. Yet it seems the extent of the aura is seemingly random, repeatedly using similar magics may carry on to the child, or it may not. Seems accidental then. Also I don't think the aura is genetic in any way. Probably some methods would be more effective than others at strengthening the aura (which is mostly a symptom of power and only a minor source), there just haven't been any conclusive (official) research in that area. Stuff like improved % success at everything from character start, that's an aura effect as well, isn't it?
  6. Considering it happens accidentally it must be possible to do it on purpose, at least in theory. If the skill and knowledge was there.
  7. True enough, but if you only use it to unlock it's not so bad.
  8. You could also help at Alice's Tavern it'll give you a tiny amount of pims and 2 random cooking skills.
  9. So a powerful negator can prevent other spells from being negated ahead of time? Say a revisionist alters something for the fairly long term (not an enchantment per se), and an equally powerful wizard uses negation to try to negate it, would it be more difficult to negate the effect than it was to create it or vice versa? If you've added negation spells to prevent negation, are they part of the enchantment itself, and would it require experience in enchantment to add them?
  10. Short term self-mastery seems quite useful for the weak-willed though. You decide doing something is best for you, then to avoid changing your mind when you get tired you cast a Mastery spell to make it so. Unless Mastery has a deteriorating effect on the mind it sounds like a decent solution. Not necessary for the player character of course, as she has iron will and determination and is able to spend most of the hours she is awake studying interspersed with the occasional adventure.
  11. Remaking yourself into an undead being involves Mastery? I thought Mastery was always directed at others. It is possible though? To achieve immortality through undeath? I wondered if you'd have troubles with falling more and more to pieces with increasingly failing enchantments and as such not be much better off.
  12. Thank you, I have a few questions on life, death and immortality. 1. Are there any laws against attempting to manipulate life force directly? 2. Does any mages seek immortality through undeath (like liches from D&D)? 3. Would attempting such a process be considered Gates magic? 4. Most animated skeletons would not be true undead (just animated bones), does that mean it'd be technically legal to make them? 5. Being just animated bones, would a skeleton eventually fall to pieces when it's enchantment fails? 6. The ghosts we can meet, are they "echoes" of their real selves or did their soul/spirit remain when they died? 7. The magic a ghost uses, is that real magic or some sort of phantom magic? I seem to remember two duelists in an Aranaz quest who certainly seemed dangerous and it seemed they used regular magic.
  13. Hmm mysterious... 1. With a familiar in general their lifespan is much extended automatically, but if a wizard felt for it could he consciously preserve it's life from his teens until the end of a few centuries of life (until he died himself)? 2. What is the natural lifespan of a non-familiar Faux Dragon? 3. Are they solitary animals? 4. Are they considered rare? 5. In the wild, are they intellectually at the level of a monkey or smarter? 6. Does wild Faux Dragons possess any sort of supernatural abilities? Like is their flight magical like dragons? 7. Does life force exist as a measurable force, and is it possible to manipulate this force directly using magic?
  14. I'm wondering about a specific familiar, the doll familiar. 1. Considering that it is a magically animated object, is it immortal to age? I'd assume any deterioration of the enchantment that made it would be compensated for by access to the wizard's aura. 2. Does it naturally heal/repair itself or will any injury remain until manually fixed? 3. Is it more difficult than one would think to fix an injury and "make it stick" (as in involving heavy magic)? 4. If it isn't naturally immortal, would a powerful mage be able to maintain it's life force indefinitely or would that eventually lead to failure like with the mage himself? Perhaps even before the mage?
  15. So the familiar couldn't do it solo? The wizard would have to consciously aid it? I was thinking situations like unconscious wizard, familiar to the rescue or just adventurous familiar in trouble without the wizards knowledge, if some rudimentary magic would be possible.
  16. Are you sure having a wand is important? I think it was said a wizard could use a pen or a spoon as a crude and inaccurate wand.
  17. Oh but if it doesn't move relative to the island then it DOES move relative to the world. I've another question on familiars: We've heard they could do magic if given access to some sort of wand but I was wondering would a familiar skilled in magic (trained to aid that pesky student) but not really "built" for it (say a cat/faux dragon) be able to reliably do some minor bits of magic when the mood/need strikes it? By which I mean without wands/tattoos just using it's body/mind and of course on a lower level than his skill would signify but magic nonetheless. Is that possible? In this case would emotional have-to-do-it situations have a positive effect or is it pure science getting the spells to work properly?
  18. Good point, I suppose it would only counter 1g worth of gravity not infinite. Still the difference between affected and non-affected material would probably create a fairly noticeable result. Beyond that my science understanding is probably not really up to par.
  19. Well I was thinking if the water is traveling forward and suddenly there is nothing underneath it due to a slope it will continue forward without ground under it, then suddenly anything at all will be heavier than water (as it no longer has any weight) and will start dropping to the bottom which is gone. Possibly fish may be able to stay though, not really foolproof by itself. The problem is that gravitational pull usually is pretty small because it operates with the difference between the two substances, but if one of them suddenly had zero pull while the other one retained full pull... The results would be unlike what we usually see in the natural world, magical really. If the magic specifications aren't automatically that exact then it'll probably be really difficult to obtain such an effect though.
  20. That depends, if it was absolutely only the pure water that lost gravity, then a simple manipulation like a small slope would purify it of all major particles, and depending on how long it traveled gravity-less it might get distilled or something very close.
  21. The islands themselves never move? Also does that mean that the above-mentioned hypothetical wizard careless that he was simply specified all water entering said area to lose the gravitational pull, he would leave a pile of mud, particles and fish and lift absolutely pure and distilled water? That by itself sounds extremely useful for extracting drinking water.
  22. So area of effect enchantments are impossible? You can't just negate gravity itself?
  23. Can't you negate gravity itself within a defined area? I was wondering if infinite mass then could pass through that area or if that too had limits.
  24. There's something I've been wondering about magic. Thought experiment: A wizard casts a spell negating gravity within an area of space, designed in order to lift a small lake. Lets say it rains and there is now about twice the water it was designed for, in what manner would it fail? I see a few options: 1. Critical failure, all stops (somewhat confusing as the spell was for an overall area, maybe makes sense if the spell was too specific). 2. It doesn't fail as the area is the same even if more mass moves through per second (well it might rise slightly). 3. It fails a little at a time, the "spillage" simply not getting lifted. 4. Something else happens. I guess it's mainly a question about the nature of negation magic, if it simply negated gravity utterly it'd keep going no matter what passed through, unless it also drains power the more objects it has to do that to (unlike real gravity).
  25. Can Astrology theoretically be used to harness massive amounts of power through tapping into stuff like the moon, various planets in the solar system or distant stars? Or is that kind of manipulation really Incantation? Has any wizards ever done so? Even on a "small" scale it could allow a self-sustaining enchantment to keep going or something. Also is it possible to create an enchantment which maintains itself by draining the surrounding area of energy? Like heat energy or life energy (that's a thing right?)?
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