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Dreamweaver

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Everything posted by Dreamweaver

  1. Thanks, I've got it working now, maybe the DLC should get fully reuploaded or at least a sticky made describing what needs to be done with relevant download links.
  2. I managed to install it correctly when it was released, and I know the instructions must still be there somewhere but I can't seem to find it. After finally installing Windows 8.1 it seems my install of Academagia is ruined for some reason so I'm reinstalling. Problem is, I know I'm supposed to install the downloaded file from DLC 16 AND that the patch version was outdated so I had to combine it with the old (newer) patch. An easy solution was posted by a forum member but I can't remember by who or where. Has the DLC been re-released with the correct patch or is this still necessary? If I were to download CP3 & 128, then copy all files except those in the mod folder into my game folder after installing DLC 16, that'd be the correct solution right? Maybe it should be made into a sticky I can't fathom how a new player would ever figure that out.
  3. Is there a specific relations threshold you need to be at for the professor to protect you? Will every extra point help all the way to 10? Is he still more likely than not to give you detention even at max relations?
  4. Yeah I unlocked 3 mastery skills (and one gates and 2 sync) from using the longshade until I'd maximized concentration. It's a bit immersion-breaking that all random skills can grant supposedly suppressed knowledge like mastery and gates. For year 2 I'm also hoping there will be some sort of actual benefit to having an extra class, because if it's anything like year 1 extra classes will just be a huge hindrance to learning stuff. It's one thing to sacrifice free time for learning, but if it doesn't lead to increased learning it's kinda pointless.
  5. Expulsion is no different from death. In the sense that it produces a gameover at least. Hopefully those who found out would seek to blackmail instead, but being caught officially at that age would best-case scenario be a complete career-killer with life in supervision afterwards. Not sure they'd be allowed to do magic at all anymore.
  6. I've also done the Faux Dragon, but my current one is a cat, as I like cats. He is pretty overpowered but then I did spend 4 background points on him (the three +2 attributes ones) the high attributes makes it much faster to train him. I think they are mostly equal, but the Platypus gives the player Electrical Awareness which gives awareness and danger sense bonuses. I'm not aware of any other familiars giving significant bonuses to their masters. Aside from actions, but those are all wasteful. So I guess it comes down to which one you prefer based on looks/personality or maybe has high attributes matching the skills you most want help with.
  7. Yes, which is why having enemies will make for an interesting start of year 2. I don't really fear them at any rate, I'm sure there'll be ways to deal with them, a new duel if nothing else. I already know it's not optimal, I just think it's more interesting like that. A concession to roleplay I suppose.
  8. Mine as well, except she want others to know exactly how much better she is. After the duel a geas prevents them from hurting her anyways. Pride, wrath, envy, greed, the only sin she doesn't have is sloth. I figure it'll make for an interesting start of year 2 if she has a lot of enemies. That ability unlocks it somehow? Because when I try to access peoples' opinions on each other it seems to randomly work or just return to my own relation screen. There doesn't seem to be any system, I can check relations for some people my character has never spoken to, for some of my clique mates and for some of the people I'm informed on, but not all of either category. Frankly I always assumed it was one huge bug.
  9. I think the Legate once said that the more detentions you've had before the more likely the teachers are to give you more because you've attracted their attention. So if you plan to skip classes a lot it's slightly worse. You've ever been reprimanded without detention?
  10. I tend to ignore my enemies and indeed most students unless they get in my way like trying to bully me, then I declare a vendetta and humiliate them in a duel. It doesn't take many timeslots and prevents them from stressing you, though if you were truly trying to optimize you'd probably be better off befriending them, but that just rubs me wrong. Deflecting their attention and going for a forgive and forget just seems like the cowardly way out, if anyone dares cross my character, pride would prevent her from just letting it go. She's such a Mary Sue in studies and adventures already, she needs vices and pride is probably foremost among them. If it can be done without too much personal sacrifice then vengeance is definitely worth it. I also make no effort to avoid provoking people (from other colleges) so Philippe and Joanna invariably lose relations from both random events and adventures, making enemies a given.
  11. Most of the really rich/prestigious students are from Vernin. At least the ones with a high opinion of themselves. So I definitely don't think they'd be the "commoner-college" not sure there is such a one as with few exceptions most of the students are drawn from the elite.
  12. Dreamweaver

    DLC 16 Bugs

    I'd have to reinstall CP3 but sure I still have the install file on my computer.
  13. Dreamweaver

    DLC 16 Bugs

    Well it was a pretty minor thing anyway, I just took issue to it not being regarded as a bug, and I love discussing things... About that DLC16 with an old patch thing, was there any current work-around? Which files constitute the "content" part? Just reinstall the old patch then take the DLC16 and only use the files in the folder named "Mods", the two content.mdm files? That should work?
  14. Dreamweaver

    DLC 16 Bugs

    What's wrong with discussing philosophy in a bugs thread?
  15. Dreamweaver

    DLC 16 Bugs

    You misunderstood me, I never said the SPHINX was a mage, I said the player was and that the servant would have used that word. I also completely agree the Sphinx is an inherently magical creature, it actually was part of my point, but the question is phrased in a weird way with questionable grammar. I disagree that the player wouldn't know or assume the Sphinx was magical. I'd say the average peasant would think he KNEW the Sphinx was magical and that a student who encounters magic on a daily basis would assume so as well. At least he would think so, whether he truly could discern it is irrelevant. Also the question wasn't "can you make use of magic" it was whether it was magical itself, which is an empty question that reveals nothing. Which is why I suggested it should be exchanged with the question are you all-knowing or something similar, as that would make far more sense in the conversation. It's what the servant implied the Sphinx was earlier in the adventure, and it's what the Sphinx seemed to be by it's behavior. If you think that question would be awkward as well, it could be "Is it true you know everything?" or "So it's true what they say" or something. The Dune books are awesome as well, but omniscience is a word that can mean all sorts of things, ranging from just knowing the answer to any question it thinks about to literally knowing all things that ever has been and ever will be as per the common belief about the christian god. Or the ancients from Stargate who knew pretty much all that was or had been, but not the future, and only what they knew to look for.
  16. Dreamweaver

    DLC 16 Bugs

    Fine if the servant is meant to be a bit simple she might have asked the question that way, but it still seems like the first word that comes to mind for most people would be "are you a wizard?" instead. Referring to someone as a computer person is sort of slang and if the servant had said "you one of them magic people?" I'd have had no objections. With all your examples the word magic is combined with another word, which makes it sound much better, but just asking if a person/creature "is magic" is a weird way of phrasing the question. I agree that asking a creature whether it is magic makes perfect sense though I vastly prefer "magical" if you are asking only about that. Using that word is however unusual for a Wizard. As the player is part of the magic community and experience strange things on a daily basis it's weird to use the term as if that was the unusual part. Most of her world is suffused with magic, it's not the part she should be concerned with. She should be concerned with the manner in which it is magical.
  17. Dreamweaver

    DLC 16 Bugs

    Well you can be happy and you can be clever, but you can't be magic. It just sounds wrong. Very wrong. If it is indeed grammatically allowed then it is still an unusual way of phrasing the intended meaning that normally wouldn't be used by someone that normally speaks english. At least I've never heard anyone ever speak like that. I think the dictionary is referring to the possibility of using it as an adjective before a noun, not as the main descriptor. Anyway if we delve too deeply into the intricacies of grammar I might be wrong, but it sounds jarring to me. It doesn't matter whether the Sphinx is all-knowing, only that it claims to be, and in the adventure it is insinuating that it is. Anyway the question are you magical is a foolish question as it obviously is, it's like asking a talking book or a walking statue if it is magical, the correct answer would be a you-have-got-to-be-kidding glare. By the way are we even sure the Sphinx is interested in helping individual strangers? Maybe it just wants to be entertained... Also a minor point, omniscient means knowing all there is to know now, prescient is knowing what will be, merely all-knowing does not entail knowledge of the future only educated guesses. I guess you are talking about the Cthaeh? It sees all future possibilities and the outcomes of all actions, that's different from just knowing all that is in the present, especially if you only know what you put your mind into examining. Even if you are capable of knowing all you choose to know, you won't know everything unless your mind is unfathomably vast and able to concentrate on everything at once, this capability is not really needed to be described as omniscient. It's like the gods, they might be described as all-powerful but clearly they have limits after all. In the context of the conversation taking place in the adventure it makes perfect sense for the player to ask whether the sphinx is all-knowing, seeing as it is expected to know the meaning of life and all sorts of personal things that wouldn't simply be picked up from living a long and observant life. It also makes sense for the proud sphinx to boast that it is indeed omniscient even if it turns out there are big limitations. Probably that it just has an innate ability to access powerful Astrology magic. There is also the time the servant asks if the player is magic, in that case it makes even less sense as the profession of wizard is known and a human can't be inherently magical (well maybe they can become so, but that probably wouldn't be well-known). In conclusion, even if grammar allows the question to be asked that way, it sounds jarring and phrasing the question differently would make more sense in my opinion.
  18. Dreamweaver

    DLC 16 Bugs

    Well he/she's pretty intelligent and it's not a question of naivety but asking a sensical question or asking it grammatically wrong which wouldn't make sense as the player is speaking her native language. I'm not saying this is a huge issue, just pointing out that it's a bug/error/typo. Lets take hdghg's example: A sword starts glowing, you ask if it is magic. That's fine if you are asking whether the reason it just started glowing is that magic is at play (so it could be you making the sword glow) you could also have asked "is it magical", by which you mean the sword itself is in possession of magic and that is why it glows. In your example "are you a magical user" would mean that you are a magical person who uses something (logic implies magic, but it is not stated). If it was "are you a magic user" it means whether you make use of magic. If you are addressing a magical creature, "are you magic?", you are asking about what IT is, had the question been "is it magic?" it would have been slightly weird, but correct if referencing to the show it put on and asking whether it had made use of magic to know those things.
  19. Maybe some mentors have several students. I've questions on the Sphinx: 1) Are there or have there ever been any other sphinxes? Is the imperial one unique or just rare? 2) I assume it's age is unknown, but how many years is it known to have lived? Basically when it arrived at the palace I suppose. 3) Has it been known to have been part of any plots during it's stay there, is it malicious? 4) I'm getting the impression it is a sort of semi-divine creature, is this entirely wrong?
  20. Dreamweaver

    DLC 16 Bugs

    Well the adventure heavily implies the Sphinx is claiming to be all-knowing, for example it knows your name without introduction and an item you had on you that was hidden. I'm fairly certain you cannot say "Are you magic?", it would need to be combined with another word. If the meaning is as per the dictionary the correct term is "Are you magical?", moreover no one ever asks if a person is magical, as that is a description of the type of being you are, as the player is clearly human and wizards are a known concept the servant should ask if she is a magician/wizard. Asking if the Sphinx is magical is a somewhat absurd question as it is clearly a supernatural creature with a famously long lifespan and one heck of a reputation, that's a bit of a given, a more relevant question in the context would be if it is all-knowing. Whether it is or not, it certainly claims to be in the adventure, so it's a better word than simply magical. Also Academagia doesn't really use Harry Potter-style spells, but in that universe there is Legilimency (a type of mind reading) to the uninitiated that would appear as a "psychic" ability to read minds. Judging from the adventure I see three explanations for the Sphinx: 1. The Sphinx used conventional resources to research a semi-random first-year student from the Academagia before she showed up, doesn't really seem likely it'd bother unless it scryed that she would be important later. 2. The Sphinx possesses a supernatural ability to simply grasp knowledge out of thin air, essentially all-knowing or close to it. 3. The Sphinx has the magical ability to read minds or another magical trick it used to appear all-knowing.
  21. Dreamweaver

    DLC 16 Bugs

    I was a bit surprised about the difficulty as well, considering I'd already matched wits with the Sphinx many times successfully I figured I was supposed to have done it earlier, but it turned out it was for a lategame character, and after passing a purple check I failed because I needed lockpick skill. I loved that you could utilize your noble heritage as well. Also, typo/grammar error: My character says "Are you magic?". Previously the servant who asked you to help clean also asked if "I was magic", I'm pretty sure that's an error unless they are asking if we are the incarnation of magic itself which seems unlikely. Even "are you magical" doesn't fit well, the servant should ask are you a wizard/magician and the player should ask the Sphinx if it is psychic/omniscient/all-knowing. Anyway thanks for all the new adventures!
  22. Perhaps the alarms don't trigger for the undead (of the body-less kind at least), after all there are other ghosts at the Academagia that alarms don't trigger for either, some very old. Is the seal some kind of magical imprint or an item? If it's an imprint maybe it just sticks with those who died on the grounds.
  23. Right, but you'd need to cast it 4 times and use a timeslot for the favor itself so it'd be 5 actions. At any rate I misread the post and they are pretty similar though Elegant Service allows you to distribute the last points to avoid waste.
  24. The Page ability's main virtue is NOT the spying part (which is mostly useless), rather it is that it gives you an ability point every 3 weeks, in exchange for 4 time slots (provided you save-scum at least) through cashing in favors. That's a pretty strong trait. Edit: Seems I misread your post, they are pretty similar after all. Elegant service allows you to distribute the points so you don't waste excess relations when trying to hit 10 though.
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