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Dreamweaver

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Everything posted by Dreamweaver

  1. It's easier to train the familiar once you get 5 Zoology, then you can train 4 skills at a time, which can make it actually useful. If you've no interest in using your familiar at all (which would have few consequences) then it's not important of course. You might want to try picking the Mr. Pebbles for a familiar then, it'll give you an extra point and he's pretty amusing. Also useless of course, but he can be gotten rid of in later years. Not sure how your feelings are on save-scumming (loading when things go wrong), if you don't mind a fair amount of loading then Apprenticeship: Page is one of the best traits in the game as it gives you an action that grants you 3 relations once a week with an instructor, which you can then trade in for a favor at 10 and gain an attribute point or a few abilities. There is also the possibility that he rewards you with crap, but that's where the loading comes in.
  2. I often intentionally provoke Joana and Philippe as I like having enemies and dislike bullies (even if my character sometimes is), but tangling with them is a lot easier mid-game than right from the outset. I once simply restarted a few days into a game with Joanna as an enemy. Black Sheep will never be worth it from a powergaming perspective, but it should be fixable in later years though by then the effort invested in that far outweighs the benefits of an extra point. The Descended from Traitors background is usually pretty trivial, though I once got a bit of trouble from having Joana at -2.
  3. Well your stress problems are a mostly temporary thing as you will probably end up with a lot more fitness and some abilities increase the max as well so you wouldn't be permanently relying on Silke. You fall sick from stress only if you surpass your max after the day is over. My current character started with a zero stress max and trained 2 times crippling running followed a rest action during the weekend and got a fitness point. Even though she surpasses her max during the day her resting meant she ended the day at zero stress, so no nervous breakdown. Prodigy: Social isn't necessary to get friends if you have charm and get the befriend skills (the first friend also usually can be gained with zero befriend skill, so just grab her early). I prefer Prodigy: Center of Attention instead. Anyway for the two options you mentioned you'd indeed get a bit more from fitness as you'd get 2 max stress and 2 max vitality instead, and there is no upper limit.
  4. I looked it up: according to the mod tools the emotion strikes when you are over 3 stress unless you have 5 or more confidence. Reaching 5 confidence can be done fairly easily and in the meantime the penalty isn't usually something that will hurt you. Don't be too worried about money, you can earn a decent sum through adventures and if you get just 1 Amphibian skill you can, if you have around 9 observation find 1 rare frog per timeslot worth 300 each consistently. I think the best way to reduce stress is either the athletic field to unlock stuff like running, or usually Eating at Alice's Tavern which trains both conversation and wit which are both useful in many situations, unless you are dead broke the cost isn't really an issue.
  5. In my current playthrough I picked a cat with 3 stat-boosters (the ones with +2 attributes each) so I invested 4 points in him from the start. It's worthless at the beginning but it makes him easier to train up later. I figured attributes can be earned for the player somewhat easily while it's tricky for the familiar. I'm pretty sure the graverobber penalty doesn't trigger if you have enough confidence, so that late game even if you ARE stressed you won't be affected. If you are considering taking Negated for roleplaying reasons, why not, but if you are trying to optimize your character I'd stay clear as it is a permanent penalty whereas you'd probably buy something that could be obtained from a single adventure anyway. If you want to optimize I'd suggest picking traits which give attributes.
  6. It may be a funky mechanic but if you have the 13 wit you should be theoretically unable to fail and as far as I remember I've never failed after that point even with hundreds of visits.
  7. I don't know about that, once I've gotten past 13 wit I don't fail it anymore. Even at 12 wit I fail fairly often though, but it may just be confirmation bias.
  8. Huh I'd forgotten about those passive. Good point, they should make it a guaranteed roll. Maybe the description is wrong and it's really adding percentages or something. Does anyone know if they even work? Or how the % bonus to success interacts with a dice roll?
  9. How old is Sixt von Rupprecht? Past a hundred? Or maybe he only prolongs his lifespan not worrying about preserving a youthful appearance?
  10. There are many different ways to extend ones lifespan which combine for the spectacular lifetimes, something like "simply" negating your age should preserve fertility completely. Also male fertility never really stops just becomes somewhat low at the later ages. I kind of wonder if the life extending magics means that you'd occasionally have a pregnant female older than 100... I mean it should be possible considering she might be expecting to live past 200. I imagine established mage families might have a low birth rate for the same reason prosperous countries in the real world have, but there is really nothing stopping them from getting massive families. Heck, all it takes is one male wizard who wants to have many kids and who lives for a few centuries. Should amount to a spectacular amount of descendents. Also you might have a brother who is 100 years older than you. Are any of the Academagia teachers older than they appear? Are there any famous wizard lines?
  11. Dreamweaver

    DLC 16 Bugs

    Heh, I like to play Academagia on a virtual machine, that way it works a bit like running a game in windowed mode and since the game requires almost no effort to run I can run two games or Academagia and a web browser on the same computer.
  12. If you want to hide spoilers there is a code for it, like this without the star: [*SPOILER] Text
  13. Dreamweaver

    DLC 16 Bugs

    Huh, I would have thought it to be a simple bug. Well I suppose it's a very minor issue anyhow. If one needs an explanation a sports injury sounds plausible.
  14. Dreamweaver

    DLC 16 Bugs

    I've never started with lower than max vitality, when making a character with 2 or 3 fitness and nothing else she has full life. That's a common bug? Edit: Just made a character with 2 fitness + the trait Family: Sports and she started with 4/6 vitality so I guess it's a bug with the trait itself. I just never picked a fitness trait before...
  15. Dreamweaver

    DLC 16 Bugs

    I just started a character with 3 fitness and she had 6 vitality, are you sure you didn't use a trait that reduces it? The other bugs have been there all along I think, the game doesn't distinguish between skills like that, if it did I'd have preferred mastery/gates completely removed from random skill gains. It's like with how Aveline sometimes defames her own college because they use generic tables to draw from.
  16. I imagine the main reason there aren't any/many omni-disciplinarian groups is how difficult it is to be truly good at several pillars. Perhaps possible for talented individuals but I can see how they'd break down once the founding teacher dies/leaves. If it's not hands on teaching then you could say the Academagia itself is omni-disciplinarian as it teaches all the legal disciplines, and there are teachers who excel in more than one Pillar.
  17. Dreamweaver

    Dlc 16?

    Ahh... These "less savory paths" may be a faster, easier and more seductive way to power, but is it truly better?
  18. In the second year, as I understand it, each magical Pillar will feature several skills which will need to be mastered in order to progress. When you then put your new skill to use casting spells, will the difficulty be drawn from one of the new skills you learned or will it be taken from the old one? For instance, you obtained +2 modifier for Incantation in year 1, then in year 2 learned new skills with new spells, if they are still related to incantation will they use your old incantation bonus as well or is that bonus only for "simple" 1st year spells?
  19. According to the skill descriptions I'd say it falls under Temperance instead. As for the release I've finally come to terms with the fact that Year 2 is simply far, far into the future and will remain at "indeterminate release date" until I hear that it is in final testing. I'm more impatient at DLC 16 really, I decided not to restart until it was released as it seemed so close, but now it might not even get released in a week.
  20. You can get much higher than 10 in Wit in a fairly consistent and easy manner, buy a Book of Puns (almost free though it does cost an action) and get Test Taker's Mind, that's 12 and obtain the "Bon Vivant" emotion it's pretty easy to get you just need about 7 playfulness and below 4 stress and voila 13 wit. I also tend to get the Gryphon Feather quite a lot so that makes 14. I was quite certain that the certificate was obtainable by searching the Room of Decrees, but I don't remember testing it. Does anyone know what decrees you get? I imagine the certificate would be one of them. I think I once had 2 Certificates or maybe I just remember wrongly.
  21. Involving the professors like Tom Riddle with the Horcruxes? Risky.. Well studying Mastery will no doubt require great dedication and secrecy.. If all Aranaz students study it then it is not particularly rare. They are one of the most populated colleges. Even if it did require 5 classes per Pillar I think 3-4 Pillars might be manageable depending on how much more difficult skill levels are gained as compared to year 1. You make some fine points though, I guess we'll see how the details pan out when it's released.
  22. As I understand it Orthography is a somewhat less useful version of Enchant, which is mostly studied because it works differently and has a few applications where it's slightly better, also a degree of stubbornness. A worthwhile study perhaps, but I'd prefer a few more possible choices, like negation/revision/glamour. Also if it's individual tutelages with a teacher, one wonders if there are enough Orthography teachers in the first place, and whether currying favor with another instructor can't get you an apprenticeship. I prefer Aranaz because I like the students and attitude not because I'm a fan of Orthography, though I suppose we haven't seen much of that yet anyhow. I guess switching college will be a possibility but I wonder how they will handle the robes on the portraits then... If the NPC students will generally reach 20 in a class I'd be surprised if the player can't reach 20 in 3-4 classes. Then again maybe everything is much different in the year 2 engine, I look forward to it's eventual release.
  23. Is that a requirement? Much as I like Aranaz I'd rather study Negation or some sort of magic with combat-related potential. Unless there are significant changes from year 2 already, I also have the impression that player character skill levels will involve matching or surpassing Orso Orsi before we are done.
  24. Orso Orsi attended the Academagia and he is skilled in all the (magic) fields of study, so surely he must have studied and excelled with several Pillars during his education.
  25. Dreamweaver

    Dlc 16?

    Which time zone are the developers in?
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