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Deirdre Skye

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Everything posted by Deirdre Skye

  1. Oh. I'm using 1.0.0. Where do I get the modbase including all DLC's (So I don't report out of date bugs) It would be nice if the links to all required files were present in the first post of the sticky of the mod forum, without a need to browse the thread for the latest release. Even better would be a link to everything required, on the wiki or on the official web site.
  2. I've not tested this, but does the reduction of skills affect the benefits you received from those skills? For example, should your study habits be reduced to 0, are you still able to take the Study action? (Which is unlocked at level 1) It would make sense that such abilities cease to function. Your study habits have become so atrocious that you can't get yourself to study at all. Naturally, Lore and other knowledge would not get unlearned, so just actions and abilities (and maybe phemes and spells) would be affected. This makes detrimental abilities more powerful, and makes spells more important, to counteract such detrimental effects. If not, Is such a thing implemented in Y2?
  3. I've been looking at the database through the mod tool, and noticed some errors. Zoe's 'Study Feverishly' ability reduces playfulness by 2, not 1. (doesn't match description) Zoe's 'Use Notes' clique ability has a 35% chance to increase a Study subject by 1, not 2.(doesn't match description)(making the ability quite useless, why not just study instead) Zoe's 'Use Notes' clique ability also has no additional effects, which it does, according to the wiki. (The .amo does include DLCs, right?) Study Habits grants knowledge of Cryptology at level 0, which I believe should be at level 6 instead. (It makes no sense for every student to have knowledge of it)
  4. Is there any chance of the source code of year 1 to be released at some point? I'm sure there are some players like me, who want to fiddle around with the code, looking at how stuff works. It would make modding much easier, knowing how everything is calculated and such. Most of the development effort by the team is now going to year 2, so it's likely that some stuff will never be fixed in Y1, which would be a shame, moreso because the new year expands on what happened in the first year. I'm thinking of performance fixes, bug fixes, AI improvement, and perhaps even feature additions.
  5. Is there an advantage to not spending all points at character creation? Perhaps unspent points could add to glory or some other hidden ability. This might make it more interesting to create a character without any bonuses, and perhaps even wth only bad sides such as bad luck magnet, to start with more than 10 unspent points.
  6. Well, I assumed it was a bug, since the Subtract Pheme description mentions a target, which the buff Phemes do not. (which I interpret as 'something else than 'self'')
  7. The Subtract Pheme reduces Theory of Arithmetic. Sadly, it has self as its target. Why would anyone ever use this Pheme? (Unless it's a bug) It seems many debuff phemes are like this. Their targets should be changed to students of your choice. (I did try it on a spell which targets someone else, so the target is not determined by the main spell.)
  8. According to the mod tool, Arithmetic Study 9 increases the relationship by 2 with an Arithmetic student of your choice. However, the game picked a student for me, I never got a choice. Probably an engine limitation, since all choices for actions are made before you take that action, while it is a side-effect of the result of an action, in this case. I see 3 possible fixes: - Make it a random student of that class (no code changes required, but makes the bonus less powerful, so maybe it should be buffed to +3) - Make it so you're able to select the student beforehand if successfully studying affects something specific. (might be hard to implement, because a player can plan multiple actions at once, and sometimes it requires those choices, and sometimes it doesn't, so it would need to predict the future) - Make it so you're able to select the student after studying. (Seems like the most intuitive solution, but requires engine changes) According to the mod tool, Arithmetic Mastery adds a +1 bonus to Athletics instead of Arithmetic. The description, on the other hand, is correct. (Question: where is the +5 parental approval defined for mastering a subject? Is it hard-coded?) According to the mod tool, Narrow Focus: Mathematics gives a +2 bonus to an Arithmetic SS, as well as a +2 bonus to a Geometry SS. However, I can only select the Arithmetic SS. Geometry is unaffected. It looks like it is missing the target for the Geometry effect. (Self) (Question: What exactly does the 'Default' checkbox do in the modtool, for action effects?) Note1: The wiki says that study levels increase the relationship with a random student for some study levels. This isn't entirely true. It increases the relationship with a random student which is also following that class. (so some directed relationship effort is possible) Probably should be updated to reflect this. Note2: It would be a good idea to show which class you attend with Attend Class. Basically, split up the Attend Class action into the 17 different subjects. The calender would say 'Attend Class: Arithmetic', for example. (It seems silly that a character does not know which class they are attending, since they take place in different rooms) No need to mention the SS taught, though. This keeps class attendance high, just in case something special is taught. Same deal for exams. Split them up, so the calendar can say 'Exam: Arithmetic', and you don't need to look up the specific day a certain exam takes place on. The code behind those events could stay the same.
  9. Well, maybe it could be a fan-made spin-off I would like it if the pictures of the relevant students / professors were used in adventures/events and such, though. It's easier to remember who's who when you have a visual representation, and without having to press links to get to that information. (In other words, forget all the other rpgmaker stuff in my screenshot, except for the text bubble with the picture.)
  10. It would also be nice if the adventures were animated. Perhaps using software like RPG Maker. (with which I made this mock-up) It would basically be scripted and animated, interrupted by the dialogue options of the player. I'm unsure how information would be transferred between academagia's main software and the RPG Maker-based adventure module, though.
  11. I might be oversimplifying things, but couldn't this, in its basic form, just be a mod? - There would be a mod for each student, which you check at game start. (they should be mutually exclusive). - Since the player plays that character, character generation is skipped. The AI version of the character is removed from the game. - The original personal adventure is removed, and a new personal adventure is added. (some writing required here, but I'm sure it wouldn't be too hard, the stories already exist, just need to be modified so the student himself is the one solving it.) - New goals are added. At end of year, the goals are checked. (This part may be the most code-change intensive) (It would be great if you had some sort of 'quest' page, where you can keep track of your progress, but if that's too much work, the characters could just have their goals written down on parchment in their inventory, much like the tutorial scrolls.) Edit: It just occurred to me that all adventures which have that student in them (not just the student-specific adventure) would also need - to be slightly rewritten (using another student, perhaps, as a quick fix) or - to be heavily rewritten (to make it from their point of view, lotsa work, but would be great) or - to be removed (so it never happened, least work).
  12. It would be nice to be able to play as the other students in Academagia, perhaps as an alternate game mode. You would get their special action, but would also have more specific goals which you need to achieve to pass the year (in additional to passing the classes). Your student-specific adventure would change, telling the story from your point of view. Finishing it would be one of the requirements to pass the year. This would add a lot of replayability, and would greatly increase role-playing value. It would make the characters come to life more if the player can experience the world from their point of view. Perhaps there could even be an achievement, for each year, for each character, if you succeed, so you can keep track of which students you haven't tried yet.
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