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WeirdGamer

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  1. Also worth noting that on finishing character creation for a quick test game, having selected the cat familiar, I was prompted for Pamela's name, then the cat's name, then my clique name. Which uhhh...

     

    EDIT: Also urgh, the way adventure text displays now is awful. If you're going to have the text update like paragraphs of a book it should really automatically scroll to the latest entry and display that on its own page. At the moment I can select an option and have the results text show up right at the very end of the visible space which is not an intuitive space to start reading from.

    Yeah, I had the glitch where it prompts me for my familiar's name, followed by Pamela's name and then the clique name too.

     

    Other than that it seems good so far. I love the new layout!

  2. Now all I can think of Ned Flanders saying "Nothing at all! Nothing at all!" Stupid, funny Simpsons.

     

    One other question, do mages try and master ordinary weapons? i imagine it's rare, since trying to master magic or a weapon takes up a lot of time, but some must try, right?

  3. I'd still put them up here, there may still be a content patch after DLC17 and there's no harm in posting stuff.

    That's what I always say!

     

    Anyway, despite the name I guess this is just a writing thread for me, not just limited to random events. Maybe I should make a mod topic? I don't know but here are three background options:

    ------

    Family: Farmers

    By selecting this background, you gain +2 to your agriculture skill and +1 to your animal husbandry, brute strength, and seeds skills.

     

    Your family owns and operates a large farm. You spent your days doing chores around the farm, learning a lot about a farmers life. While farming may not be a prestigious a background as some of your fellow students have, but the skills you learned will still come in handy.

     

    (This next one is a reference to my favorite scene in The Three Musketeers.)

    Exploits: The Three Duelists

    By selecting this Background, you'll gain an extra level in your courage subskill, all four dueling subskills.

     

    While you were delayed in a small town you went exploring. While you were out you bumped into a mage who, not realizing your age, challenged you to a duel at noon. Then you bumped into another mage who, again, not realizing your age, challenged you to a duel at one hour past noon. Then you bumped into a third mage who challenged you to a duel at two past noon. When you arrived in the town square you found all three duelists waiting. They were surprised to see you, and when you explained that you had a duel with all three, they laughed at your youth and courage. They then called off the duel and show you some dueling skills for when you do fight a duel.

     

    (And finally a version of the Friendships: Actually, Bitter Hatred. This time the student in question was from Hedi, and things go differently. Also, I'm not so sure about the amount the realtinship is improved, so suggestions are appreciated).

    Friendships: Rival Turned Friend

    By selecting this Background, ensure that your Relationship with a random Hedi student will start off already three points positive.

     

    During the course of your travels, you happened to encounter another would-be student. At first, it seemed like the kind of funny coincidence from which friendships are often made, but... well, first this kid took your lunch "by accident." Then you got the last passenger berth on a three-day airship ride, leaving no sleeping space for your peer but a thin pile of straw down below-decks with the pack animals and the rats. So then this kid started spreading rumors that you had spitting lice and had to be quarantined. Then you were both thrown off the ship. You continued on a forced march for seven hours before coming to a town where the first people you met were bullies, much older kids, and the two of you had to work together or face disaster. You ended up being stripped naked and nearly tied to the column of a very popular temple, but you worked together and managed to drive off the bullies and get your clothes back before anyone saw you. You both still think the other is stubborn idiot, but you can't help but still like each other. This may be the beginning of a great friendship.

     

     

     

     

  4. Automaton Spider

     

     

    After a full day of classes, you're walking in the halls when you hear a scream. You recognize the voice as belonging to [Character]Character/Female/Selection/Noemia Falcon y Paredes, since she screams so much. You figure she saw a large spider or the like and decide to look.

     

    She saw a large spider all right. It fact it's an huge Automaton, about the size of a wolf, menacing her. Neither girl nor Automaton has seen you yet. What do you do?

     

    Exit 1: Leave. You can't hope to handle this. [None]

     

     

    Success:

    A real profile in courage, you slowly back away and go back the way you came.

     

    On your way back you see [instructor]Instructor/Random (Default) running to deal with the Automaton.

     

    "Reward": -1 Courage

     

     

     

    Exit 2: Distract the Automaton by throwing your voice. [Voice]

     

     

    Success:

    You get ready to throw your voice. You open your mouth and make an odd call, causing the Automaton to turn towards where the noise seems to come from.

     

    It investigates and heads that way. Meanwhile [Character]Character/Female/Selection/Noemia Falcon y Paredes runs in the opposite direction.

     

    Soon the Automaton runs into [instructor]Instructor/Random (Default) and is dealt with.

     

    Reward: +1 Voice

     

    Failure:

    You get ready to throw your voice. You open your mouth but nothing comes out expect a garbled noise. Worse, it comes from your direction.

     

    The Automaton scurries towards you. You flee and it gives chase. The only thing that saves you is a chance encounter with [instructor]Instructor/Random (Default), who deals with the Automaton. You're still left feeling defeated.

     

    Penalty: -1 Stress

     

     

     

    Exit 3: Cast an incantation spell to get rid of it. [incantation Spells]

     

     

    Success:

    You whip out your wand and begin to cast a spell.

     

    As you finish both the Automaton and the scared girl turn towards you. You fire off a blast of lightning that hits the spider dead on. It jumps and sparks and then collapses; you have defeated the Automaton.

     

    [Character]Character/Female/Selection/Noemia Falcon y Paredes runs up to you and gives you a big hug as thanks. You can't tell if it's so tight because she's so grateful or because she's still scared.

     

    Rewards: +1 Incantation Spells, +1 Relationship(Noemia)

     

    Failure:

    You whip out your wand and begin to cast a spell.

     

    As you finish both the Automaton and the scared girl turn towards you. A small blast of lightning hits the spider. It shivers and shakes for a moment and then moves towards you with a purpose. Looks like your spell wasn't powerful enough.

     

    Before it can strike however, [instructor]Instructor/Random (Default) bursts in and dispatches the menace. It still leaves you shaken, much like [Character]Character/Female/Selection/Noemia Falcon y Paredes. She still thanks you for trying and gives you a hug. Misery loves company you suppose.

     

    Penalty/Benefit: +1 Stress, +1 Relationship(Noemia)

     

     

     

    Exit 4: No time for anything fancy, physically hold the spider back. [brute Strength]

     

     

    Success:

     

    Thinking fast, you put yourself in between the Automaton and [Character]Character/Female/Selection/Noemia Falcon y Paredes.

     

    The spider lunges at you and with all your might you hold the Automaton back. You manage to do this for some time as [Character]Character/Female/Selection/Noemia Falcon y Paredes screams for help. Finally help arrives in the form of [instructor]Instructor/Random (Default), who easily dispatches the Automaton.

     

    Though you insist you're alright, the professor still orders you see yourself to the infirmary. [Character]Character/Female/Selection/Noemia Falcon y Paredes escorts you down, thanking you the entire time.

     

    Rewards: +1 Brute Strength, +1 Relationship(Noemia)

     

    Failure:

     

    Thinking fast, you put yourself in between the Automaton and [Character]Character/Female/Selection/Noemia Falcon y Paredes.

     

    You try and hold back the spider, but you greatly over estimated your own strength and under estimated the strength of the Automaton. It soon overwhelms you and the last thing you remember is one of the legs hitting you in the head.

     

    You wake up some time later in the infirmary, with a very concerned looking [Character]Character/Female/Selection/Noemia Falcon y Paredes at your bedside. The nurse scolds you for being so fool hardy.

     

    [Character]Character/Female/Selection/Noemia Falcon y Paredes appreciates your efforts, and even tries to hug you, but her hug only causes more pain in your sore ribs. Well, it's the thought that counts.

     

    Penalty/Benefit: -1 Vitality, +1 Relationship(Noemia)

     

     

    ----------------------------

    I think that's enough for one day.

  5. Nightmare

     

    One night you're walking down the hallways. Oddly there are no professors around stopping you. However, you hear a roar behind you.

     

    You turn around to see a terrible monster. It's form is constantly shifting, and you can't quite make it out. You realize you're having a nightmare.

     

    This is odd for two reasons. First, it's rare you recognize that you're dreaming. Second, usually your nightmares involve you giving a presentation in a class only to realize your classmates are laughing at you because you're naked.

     

    As the monster draws closer you realize you don't have much time to act.

     

    Exit 1: Be brave and stand strong. [Courage]

     

     

    Success:

    You gather your courage and stare at the monster. It gets closer and closer...and then passes you without hurting you.

     

    You awake a moment later, surprisingly content. In short order you fall back asleep, having much nicer dreams this time.

     

    It feels good to face your fears.

     

    Reward: +1 Courage

     

    Failure:

     

    You gather your courage and stare at the monster. It gets closer and closer and then lunges. You can't take it and close your eyes and scream.

     

    You awake in your own bed, in a cold sweat. Suddenly there's a loud noise causing you to jump and cover your head with your covers.

     

    It takes you a moment to realize it's just lightning. Still, you lay there shaking, and only the gentle sound of the rain on the windows manages to lull you back to sleep.

     

    Penalty: +1 Stress

     

     

     

    Exit 2: Try and change the dream. [Concentration]

     

     

    Success:

     

    You put all your thought into manipulating the dream. After all, if you're aware you should be able to change it, right?

     

    The monster leaps at you as you close your eyes...and then disappears. You hear a bird chirping and open your eyes.

     

    You find yourself in a calm meadow, with a picnic set out. You spend the rest of the dream having a pleasant meal until you wake up, feeling relaxed.

     

    Rewards: +1 Concentration, -1 Stress

     

    Failure:

    You put all your thought into manipulating the dream. After all, if you're aware you should be able to change it, right?

     

    The monster leaps at you as you close your eyes...and then disappears. You hear laughter and open your eyes.

     

    You find yourself standing in front of your class. They are all laughing and you don't even need to look down to know you aren't wearing any clothes.

     

    Well, at least familiar nightmares are better than unfamiliar ones, right?

     

     

     

     

    Exit 3: Cast a spell within the dream. [Negation Spells]

     

     

    Success:

    You still have a wand in the dream, so why not use it. You draw your wand and start casting a spell.

     

    The monster lunges at you, and you shoot a fireball at it. It's a huge and powerful spell! The benefit of being in a dream.

     

    With the monster defeated you slip deeper into sleep and out of the dream, having a restful night.

     

    Reward: +1 Negation Spells

     

    Failure:

     

    You still have a wand in the dream, so why not use it. You draw your wand and start casting a spell.

     

    The monster lunges at you, and you shoot a fireball at it. It's a huge and powerful spell! The benefit of being in a dream.

     

    Suddenly, you're awakened by a loud noise. You see that there's a bit of your door missing and your wand in your hand. You left you wand by your bed and managed to cast a spell in your sleep. Impressive! The professors are not so impressed and give you detention for destruction of property.

     

    Penalty/Benefit: Reprimand, +1 Negation Spells

     

     

  6. It has been suggested that if I am to keep writing, I should make on topic to put it all in. So, here are some random events. I don't know if they'll ever been in the game (at least in an official capacity), but I don't really care. i wrote them, and what good is writing if you don't share it? Without further ado, here are some events (i figure one per post should be good).

    ----------------------------------------

    The Imperial Lounge

     

    On this rainy day, you happen to be down at the imperial docks. Suddenly, the rain picks up and you're not sure that even your cloak will keep you dry.

    You duck into a doorway. Without warning you feel yourself pulled inside.

    "Welcome to the Imperial Lounge!" Announces someone. You're pulled forward, as a servant takes your cloak before you can even protest. Finally, you're face to face with a masked harlequin.

    "So, how may we help you today?" he asks. Looking around you see this is a pleasantly lit building filled with people. Many are together making conversation, there's a band getting ready, and off the hallway are some rooms, apparently for relaxation.

    What do you want to do?

     

    Exit 1: Leave. You didn't want to be here anyway. [None]

     

     

    Success:

    You explain to the harlequin that you didn't mean to enter and just want to leave.

     

    He frowns and says, "Well I suppose the lounge isn't for everyone."

     

    You find yourself being pulled backwards, and your cloak is put back on you, and then you find yourself back outside, almost as if you had gone back in time. You dash through the rain back to the academy.

     

    Rewards: None

     

     

     

    Exit 2: See if the band needs a singer. [Voice]

     

     

    Success:

    You head over to the band to see if they need someone to provide vocals. Luckily, they do and offer you a spot!

     

    Soon you're preforming on stage. They play well known songs, so you easily keep up. The crowd enjoys your performance, and when you finish there are loud cheers.

     

    Even better, the band is impressed and gives you a small cut of what they were payed.

     

     

    Rewards: +50 Money, + 1 Voice

     

    Failure:

     

    You head over to the band to see if they need someone to provide vocals. Luckily, they do and offer you a spot!

     

    Soon you're preforming on stage. You don't know the songs too well and struggle to keep up. The crowd murmurs with disapproval, and you get the feeling that if this wasn't such a high-class establishment that you would be pelted with fruit.

     

    Afterwards the band curtly thank you and leave. You head out of the lounge and back into the rain, humiliated.

     

    Penalty/Benefit: +1 Stress, +1 Voice

     

     

     

    Exit 3: Socialize with the people. [Etiquette]

     

     

    Success:

     

    You go about socializing with these upper-class people.

     

    They are very impressed by your knowledge of etiquette and remark that skill and confidence with which you speak belies your age.

     

    After a night of good conversation, you head back to the academy, with the rain now lightly coming down.

     

    Reward: +1 Etiquette

     

    Failure:

    You go about socializing with these upper-class people.

     

    Unfortunately, you don't really understand their way of doing things. Time passes like a blur, and somewhere in there you somehow ended up buying someone else a drink.

     

    Disgusted, you leave, now slightly poorer. And the rain is still coming down.

     

    Penalty: -10 Money

     

     

     

    Exit 4: Concentrate on relaxing. [Concentration]

     

     

    Success:

    "Is there some place to just...relax?" you asked the Harlequin.

     

    "Of course," he tells you. He leads you into a small room with many comfortable looking pillows and blankets.

     

    He leaves you to snuggle within the pillows and blankets. You focus on letting yourself relax, and ironically, it works.

     

    Later, you awake. You realize you must have dozed off. Still everything seems fine and you are very relaxed.

     

    The harlequin enters the room. "Ah, good, you're up. The hour grows late, so you best hurry if you wish to return to the academy."

     

    You hurry to retrieve your cloak from the servant in the hall and head out into the rain, which has lightened considerably.

     

    Reward: +1 Concentration, -1 Stress

     

    Failure:

     

    "Is there some place to just...relax?" you asked the Harlequin.

     

    "Of course," he tells you. He leads you into a small room with many comfortable looking pillows and blankets.

     

    He leaves you to snuggle within the pillows and blankets. You focus on letting yourself relax, but you're just too tense. All this does is make you more tense.

     

    Finally, you give up and leave, retrieving your cloak from the servant in the hall and exit the building. To your annoyance, the rain is still heavy.

     

     

  7. It's still not working for me, for whatever reason.

     

    I've got to hit the road again, so I'll have try later. Thanks for you're help!

     

    Edit: managed to fix just before heading out the door. I've seen stuff like that on other forums. Oh well, at least now it works. Guess I deserved that for being lazy.

  8. Well I was on a roll with my writing, so I figured I would also post the other random event I wrote up.

    -----------------------------------

    You have decided that this is the perfect day for a swim in the lake. You head down there, wearing your bathing suit under your robes. When you arrive, you begin to disrobe when you hear arguing.

    You finish undressing and look to see what the commotion is. [Character]Character/Female/Selection/Vuillaume Eparvier and [Character]Character/Male/Selection/Vincent Eins are arguing with each other. You asked what's going on and Vincent explains.

     

    "Vuillamue here was conducting one of her...experiments. And she managed to make the whole lake ice cold. I wanted to go swimming."

     

    Vuillamue gives an apologetic shrug. "In fairness, my experiment did work. Who knew an ice explosion would have such an effect?"

     

    Vincent suddenly grins and looks at you. "I still managed to stand in the lake for almost a full minute. Bet you can't beat that."

     

    Do you accept his challenge?

     

    Exit 1: Decline. That's a dumb challenge. [None]

    Success:

    You flatly decline his challenge. He tries to convince you, but you stand firm. You redress and leave [Character]Character/Female/Selection/Vuillaume Eparvier and [Character]Character/Male/Selection/Vincent Eins arguing. You can swim another day.

     

    Reward: None

     

     

     

     

    Exit 2: Try and beat his time! [Endurance]

    Success:

    You readily accept his challenge. His grin widens as you take a moment to mentally prepare yourself.

     

    At last, you step into the lake. It is extremely cold! You begin to shiver almost immediately. You look back at the shore and see [Character]Character/Male/Selection/Vincent Eins is almost laughing. Determined to not let him win you set your jaw and wait.

     

    Finally, you can't take it anymore and run back out to your towel. As you wrap it around yourself [Character]Character/Male/Selection/Vincent Eins walks up and congratulates you. You stayed in longer than he did! Even [Character]Character/Female/Selection/Vuillaume Eparvier is impressed!

     

    Reward: +1 Endurance

     

    Failure:

    You readily accept his challenge. His grin widens as you take a moment to mentally prepare yourself.

     

    You step into the lack and immediately begin to shiver. This is the coldest water you've ever felt in your life. You feel as though you're about to freeze solid!

    Finally, you can't take it anymore and run back to shore and your warm towel. As you wrap it around yourself [Character]Character/Male/Selection/Vincent Eins laughs. Even [Character]Character/Female/Selection/Vuillaume Eparvier is giggling.

     

    "What is it?" you asked through chattering teeth.

     

    "You didn't even come close to beating me," replies Vincent, "Good try though".

     

    You stare at him slack jawed. It felt like you were in there for an hour. Oh well, can't win them all.

     

    Penalty: Stress +1

     

     

     

    Exit 3: Don't just beat him, show off by swimming! [swimming]

     

     

    Success:

    "I'll do you one better," you say confidently, "I'll not just stand but swim." Before he can reply you make a mad dash for the water and dive in.

     

    It is indeed very cold. You're surprised your body didn't freeze on contact. In fact, it's so cold it's actually difficult to swim. never the less you press on and continue your swim.

     

    After you have spent about a minute swimming, completing some basic strokes, you stand up and run out the lake to your towel. Shivering you wrap it around yourself as [Character]Character/Female/Selection/Vuillaume Eparvier, just stares at you, very impressed. [Character]Character/Male/Selection/Vincent Eins is grinning ear to ear.

     

    "That was amazing," he says, "I guess you really did beat me!"

     

    Reward: +1 Swimming, +1 Endurance

     

    Failure:

    I'll do you one better," you say confidently, "I'll not just stand but swim." Before he can reply you make a mad dash for the water and dive in.

     

    It is indeed very cold. You're surprised your body didn't freeze on contact. In fact, it's so cold it's actually difficult to swim. You try to press on, but begin to lose yourself in the water. You try to strike back to shore, at this point content with a loss if it means getting out of here. But you head slips under the water.

     

    A moment later you find yourself being pulled to shore by [Character]Character/Male/Selection/Vincent Eins. You try to thank him, but your teeth are chattering too much. He quickly wraps a towel around your shivering body. [Character]Character/Female/Selection/Vuillaume Eparvier even helps by contributing body heat via a hug.

     

    It's a long while before you feel warm again.

     

    Penalty: -1 Vitality

     

     

     

     

    Exit 4: Sneakily use magic to heat the lake back up. [Negation]

    Success:

     

    "Give me a moment to think about it," you say. [Character]Character/Female/Selection/Vuillaume Eparvier shurgs and goes back to arguing with [Character]Character/Female/Selection/Vuillaume Eparvier.

     

    While they do so you surreptitiously retrieve your wand from your discarded robes. You cast the spell as quickly as you can and then hide your wand again.

     

    "I'm ready," you announce and then wade on in. [Character]Character/Male/Selection/Vincent Eins stares at you dumbfounded as you swim, perfectly comfortable, through the lake. When you finally head back to shore he admits you easily beat him.

     

    Reward: +1 Negation Spells, +1 Deceit

     

    Failure:

    "Give me a moment to think about it," you say. shrugs and goes back to arguing with .

     

    While they do so you surreptitiously retrieve your wand from your discarded robes. You cast the spell as quickly as you can and then hide your wand again.

     

    "I'm ready," you announce and then wade on in. The water is nice and warm. Then it's hot. Then it's burning. Yelping comically, you flee from the water as fast as you can. Your two compatriots laugh as you fumble for your wand to cast a spell and cool yourself down.

     

    "I guess cheaters never prosper," notes [Character]Character/Male/Selection/Vincent Eins.

     

    At least the burns are minor and should heal quickly.

     

     

    Penalty/Benefit: -1 Vitality, +1 Negation Spells

     

     

  9. Good point about the acting, I'll change that.

     

    As for the reprimands, yes you're correct. This was from an earlier draft when I forgot they were a thing. Oops. This is why you proof read.

     

    Anyway, I'll edit it and fix things.

  10. Well, I don't know if there's a ton of point in posting a random event, since most people want them to be in DLCs, which might not be a thing right now. But I finally got the mod tools for work and cooked up a random event, so I want to share anyway. It's my first attempt at this, so feedback would be helpful, since I only have a vague idea what I'm doing.

     

    ----------------------

    You slowly awake. Blinking sleep out of your eyes you realize something's wrong. For one, it's not normally this chilly. Also, how often do you sleep standing up?

    Blinking you look around and realize you're standing in a hallway, clad in your night gown and socks. Someone most have cast a sleepwalking spell on you!

     

    You stand there shivering, a list of suspects going through your head. Before you can get too far in your thinking however, you hear footsteps from around the corner. If a professor catches you out of your room at this hour it'll be detention for sure!

     

     

    Exit 1: Better get running! [Running]

     

     

    Success:

    You know there's no way whoever is coming will buy that you had a spell cast on you. So, you take off of running. You can still hear the footsteps behind you, but they quickly fade as you make your way back to your room.

     

    Eventually you get to the door to your room, and you take a moment to catch your breath. Panting, you open the door and head to your bed where you collapse. At least using all this energy means you quickly fall back asleep.

     

    Reward: +1 Running

     

    Failure:

    You know there's no way whoever is coming will but that you had a spell cast on you. So, you take off running. You don't get very far however, as your feet slip on the stone tiles, sending you to the ground. As the footsteps draw close you regret wearing socks to bed.

     

    Luckily, you're unhurt and pick yourself up. Unluckily you turn around to see [instructor]Instructor/Selection of Instructor/Evdokseia Valenta standing before you, her hands on her hips. Looks like you just got yourself a detention.

     

    Penalty: Reprimand

     

     

     

    Exit 2: Glamour yourself so you're not seen. [Glamour Spells]

     

     

    Success:

    You start with the phemes needed for the spell. It won't be easy, but so things are. You concentrate and cast the spell. Now the best thing you can do is hope for the best.

     

    Right after you finish casting the spell [instructor]Instructor/Selection of Instructor/Evdokseia Valenta rounds the corner. You hold your breath as she passes you. She stares at where you are for a moment that seems to stretch out forever.

     

    Finally, she continues down the hall, apparently unaware. You finally breath again, and then hurry back to your room. Luckily, you don't see any other professors on your way back.

     

    Reward: +1 Glamour Spells

     

    Failure:

    You start casting the spell, but keep getting distracted by the footsteps. Finally you complete the spell and...you glow with a bright light. Oops.

    Right at that moment [instructor]Instructor/Selection of Instructor/Evdokseia Valenta rounds the corner. She stares at you with wide eyes. You stand there, looking pathetic as you shiver from the chilling air and smile sheepishly.

     

    You're not sure what's worse, the humiliation you feel as she dispels your spell, or the fact you'll have to go to detention tomorrow.

     

    Penalty: Reprimand

     

     

     

    Exit 3: Pretend to still be asleep [Acting]

     

     

    Success:

    You do your best to look asleep. It takes all your concentration, but you think you pulled it off.

     

    You hear someone round the corner and then call out to you. You still pretend to be asleep, until someone gently touches you. You open your eyes to see [instructor]Instructor/Selection of Instructor/Evdokseia Valenta, standing in front of you, looking concerned.

     

    You act confused and disoriented. She looks at you as you give her your best sad eyes. You also shiver, but that's not part of your performance, it is really cold out here.

     

    She takes pity on you, taking off her cloak and wrapping it around you. She escorts you back to your room without giving you detention.

     

    Reward: +1 Acting, +1 Relationship [Evdokesia Valenta]

     

     

    Failure:

    You stand still, doing your best to look asleep. You even let out a little snore. You're quite proud of your little performance.

     

    Sadly, [instructor]Instructor/Selection of Instructor/Evdokseia Valenta isn't so impressed. When she sees you, she calls your bluff, and gives you detention for being out late at night. Not only that, but she gives you a second detention for not being honest with her. Overall, not a great night.

     

    Penalty: Reprimand, +1 Stress

     

     

  11. I haven't run dxdiag, but I know the one I have is Windows XP Professional. Well the installation of .NET is giving me trouble (as these things sometimes do). I'm going to try and sort it out, but I have traveling I need to do and may not get a chance for awhile. if that's the case thank you for your help and I'll report back when I get the thing installed.

     

    Edit: Tried 3.0, didn't work. I think newer ones install the older ones automatically anyway. I'll try the 4.0 one.

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