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SillyOne

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Everything posted by SillyOne

  1. The link to Freespace's Guidebook seems to be dead; does anybody have a copy they'd be willing to share/re-upload?
  2. Hence why I said "near enough" 50/50. Also, as you demonstrate, as we increase the resolution (by which I mean the amount of possible numbers we can generate between one integer and the next) towards infinity, our probability of success will invariably tend towards 50/50. Not only that, but since the minimum number you generate is 0 and the maximum will always be even (being 2 times your attribute), you will always have an odd number of possibilities - so either you will never have a black check, or it has to class scenarios like this where you are required to role equal to your attribute or higher as the black check. Assuming that the dice is in no way weighted - which they may well be.
  3. Is the die roll actually linear? Also the wiki seems to indicate that you can roll fractions which (assuming there's no rounding and it's a simple check to see if you beat the target number) would, I think, be enough to put it near enough 50/50 even if linear.
  4. Was there a time before the coming of the dragons? Do the Dragons have a language (or do they communicate magically), and if so does this language bare any relationship to Elumian.
  5. What is the official language of Strozza? Renaglian? Which is the lingua franca of Elumia, Oncestrian or Renaglian? I know everyone speaks Renaglian and calls it "Imperial Elumian", but seeing as your in the capital of Renaglia they may be slightly biased.
  6. Just began a series of five test games - steam, first touch of summer DLC; default class and classes, only BP spent in the Heritage Background. None of the test games began with any of the language skills or any of the languages informed.
  7. Apologies if this is the wrong board, it seemed the most apt. I've seen it mentioned that your background heritages can effect the summer holiday and lead to travel times (implying that people with heritage are from that area - not just descended from peole from that area.) If this is the case, why don't the heritage backgrounds give you any skills in those regions native languages?
  8. I guess part of what I'm asking with this question is are certain spells - such as Beginner's Delving - beyond a Dragon's grasp. With spells like Cleanse and Remake I can understand, dragons do not seem to possess the piety that would be fundamental to that spell. But Beginner's Delving only requires (in game) knowledge of negation to learn and cast. So is there something inherit to that spell (and spells like it) that make a dragon incapable of casting it, or is it merely classified as an astronomy spell due to it's divination properties? Of course, this seems like the kind of question that may not have a known in universe answer. Would I be correct in assuming studying dragon-lore would been seen as potentially suspect? After all, my understanding is the populace at large prefers to believe the dragon threat defeated - so would be less inclined to see you as someone searching for weakness in humanities' enemies and more inclined to see you as a potential cultist or sympathizer. Edit:- For a new question I though of As a follow up to Schwarzbart's question a few pages back. As Arithmancy is a relatively new art, it was presumably also not taught by the dragons. Additionally whereas Astrology is though to be a method by which the Old Gods communicate with mortals, some believe that the New Gods communicate with mortals via arithmetic. And - while my knowledge of in game Arithmancy is limited - in the real world it was a form of divination. Given these similarities (and that numerology is already considered astrology) would Arithmancy simply be considered to fall under the pillar of Astrology?
  9. Could a dragon learn\cast Astrology? Or - seeing as the old gods are believed to be the force behind it - is it's practice entirely anathema to their nature? What is the dragon's relationship with the gods? Do they practice any religion of their own, or do they merely view themselves as top of the food-chain? How fundamental/universal are the different spell schools? I seem to recall a pheme being reclassified from mastery to a different school, which suggests there may be an arbitrary element to the schools.
  10. Keep it, but force Schwarzbart to forever toil in the 'compiled information' threads. Plus three hundred and twenty six pages of questions being described as 'a few' helps clue people in to what kind of time-scale SoonTM operates on.
  11. I was that person and Metis was the answer-er. An attribute of 1 being average and 10/11 being 'journeyman' level, combined with the difficulty of many checks, does explain why the world needs prepubescent adventurous children to solve all their problems for them.
  12. As much as I love the game, it's desperately in need of a sort/search function (or having the wiki and a notepad open somewhere). If the steam crowd enjoy the game enough to come to the official forums, I don't think they'll be put off by the layout. A layout that isn't even noticeably worse than a million other forums. And out of interest, is there any plans to have a search/sort function in Year 2? The ability to sort my actions/abilities for ones which reduce stress, or to be able to simply search for a certain subskill to find out what skill it's under (as opposed to using the wiki, or manually clicking through them all) would be a massive QoL improvement.
  13. People don't tend to do things for no reason and if websites never got updated we'd be stuck in a hell of GeoCities and dancing baby gifs. Just you wait and see, come the next change you'll be talking about how great this layout was
  14. They're all listed in Mikka's rather excellent adventure guide on the wiki, but for reference they are:- A Meeting at the Tavern In Search of Rumors of Pirates A Note From the Headmaster Academagia Under Attack A Reward for a Job Well Done There's also "Just Going About Your Buisness" which seems to be unlocked by completing one of the main adventures. EDIT: Ninja'd by thezooqueen
  15. Since we're all talking classes, do we have a clue which (if any) of the year 1 courses have the potential to be a full five year courses?
  16. Apologies if these questions have been asked before. What level of skill do the numbers in skills and attributes represent? By which I mean how intelligent/charming/strong is the average person? Is someone with twice the average intelligence score twice as smart? What level of cooking score represents someone who cooks for their family versus someone who cooks in an average resturant versus someone who is a top-tier chef? Also how common are wizards? What is their pay/position in society like compared to the average person? And can anyone learn magic, or does it require a certain 'spark'?
  17. This is all a con to get us to enroll in potions come year 2 isn't it? Learning to brew the fabled antidote. I'm on to you.
  18. The question then becomes what's the easiest way to pick up Drive Carriage to get the Drive Pheme. Which looks like it might be the Lubricant Pheme off either Theory of Enchantment or Negation class.
  19. Except I can always only sort relationships for those students (and myself) - from the start to the end of the game - regardless of who is or isn't in my clique, or who or who isn't in my end of day report. This has stayed true across multiple test games.
  20. Is there an easy way to inform the riding skill? I'd like to do so for RP reasons. I was hoping the winged horse adventure or the event where you can choose to ride an unbroken horse might help, but sadly neither did. My attempts to unlock the skill has granted me access to mastery, gates and synchronicity - but the ultimate forbiden skill of riding a horse still lies beyond my reach.
  21. I'm not sure if these are bugs specific to the latest patch (or bugs at all) but these are things I noticed in my steam playthrough. Can only get NPC relations withother NCPs on specific NPCs I.E. if I click on their name, then click on 'relationship with player' it only lists their relationship with all other students for the following students:- Ana Flavia Bessa, Ausdauer Mollers, Aymeri Couer, Carmine Stuzo, Cyrus Dawes, Grainne Inneith, Honors Plafox, Irene Oxina, Iustus Venture, Jere Niemela, Leopold Rassent, Llarina de Avuel, Neso Ulleri, Noemia Falcon y Paredes, Oriabel Sidot, Piccolet Gleyre, Reitz von Lutersee, Rui da Casga, Sheary Warrington, Sima Vanesico. Similarly it does not tell me their relationship level with other students when choosing the gossip action unless one of the students is the above OR a student in my clique. One character suceeded in using 'birds and the bees' on a character of the same gender which, per the description, shouldn't work. Sadly I lost my notes as to which character it was. No obvious was to remove the 'Slightly Queasy' effect from the Bitter Stalks spell. (I saw this issue raised in 2010 and talk of an antidote, but I still can't see any obvious solution).
  22. Don't forget Sturgeon's law Metis. 99% of everything is trash. There's some great modern games, and there's some rubbish modern games - same thing with retro games - but there's a lot, lot more retro games out there. Which means there's a lot, lot more excellent retro games out there just as an artifact of there being a broader library to choose from (especially depending on where you put the cut-off between retro and modern). Nostalgia is absolutely a massive part of it, and I wouldn't want to gate-keep for people what is and isn't nostalgic for them, but there is an element of truth to saying new games "don't compare" (or can't compare) to classic games precisely because of that nostalgia, in two subtly different ways, which I'd like to illustrate from my own experience. No game can compare to GoldenEye 007. No game. Not even GoldenEye 007 - because the GoldenEye I remember, doesn't exist. At least not outside my memories. I remember the graphics being amazing, the controls being tight and multiplayer being balanced. None of these things are true anymore - not to say GoldenEye isn't enjoyable, it's just not as enjoyable as I remember. And it never will be. Though I do now want to play GoldenEye again. The second game (and type of Nostalgia) that springs to mind is Sonic 2. My best friend-slash-neighbour got a mega drive and Sonic 2 for Christmas and we played it to death. Sonic 2 just feels like christmas and friendship to me. And it's still a great game - and, unlike GoldenEye, when I play it nowadays it's not worse or less enjoyable than I remember. But it does feel like Christmas to me in a way I wouldn't expect it to feel like for anyone else. And that's what I mean when I wouldn't want to gate-keep nostalgia. If I meet some twelve year old and they're really nostalgic for Doom then, sure, maybe they're just trying to be cool. But maybe, just maybe, they actually do have some great memories and emotions tied up with playing it.
  23. I remember having a lot of fun with marble madness back in the day, and there's certainly a nostalgic joy with going back and playing the older games. Sadly, like Free says, the prices can be quite prohibitive and with both PC and Console games you can run into hardware issues. Emulation is a solution, but there's a lot of purists out there who say you need the original hardware to get the full effect. Personally I've always thought about just grabbing a raspberry pi and making my own hand-held emulator. What about the old wire-frame Star Wars arcade game Schwarz, or Mario64? I know the old DeusEx and Tomb Raider games can look pretty ugly, but I think the more stylized games still hold up pretty well. Then again my biggest issue with retro games doesn't tend to be graphics, but UI choices or unfair difficulty levels.
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