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Marcus last won the day on January 26 2018

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  1. GOG is my preferred source of games, but their business model for choosing/accepting games can be... less than transparent.
  2. The Library of Manetele is one way; among other things expands a random Forge subskill. The library is unlocked by having library knowledge 9, this is a good skill to have for other reasons as well.
  3. Hmmm... tough choice. I'll go with Gates. Teleportation and summoning in one pillar, not bad, and what's magic without a little apocalyptic gamble. Kinda curious how Y2 will implement this chaos factor.
  4. Well, in this case either the pheme doesn't match the spell type and thus doesn't trigger (using an offensive pheme on a buffing spell, in which case the targeting might not work correctly) or this truly is a bug. You could try the standard solution of clearing the cache, and see if that fixes it.
  5. I meant in general. For some skills you can use favors, that's true, but not all skills have those and some skills also lack boosts from research thus capping progress. I don't think there is a repeatable way of raising relationship with instructor faster than 3 per action. So 'Weasel Words', which you're already using is one of the best.
  6. Attributes as far as skill gain is concerned reach their peak fairly quick anyway. Their main value in Y1 is in adventures, but who knows how adventuring works in Y2. I hope spellcasting features more prominently in Y2, which it logically should. Yeah, I don't raise skills beyond their "natural" level, because the time cost quickly turns extreme and there's a maximum level which can't be surpassed in Y1. Also the gain is much smaller than raising attributes. Also, I'm spying 'Create Formal Invitation' ability on that screenshot: another falls for the sweet tempation of 'fake' Mastery .
  7. Are you perhaps using the spell straight from loading without resetting the phemes? Saves don't lock in the phemes in spells and they need to be reset after loading.
  8. Just tested this in-game, seems to be working for me? You sure you saved the pheme selection? Also the fire-pheme is in opposition to water-pheme, but apparently this only affects enchanting and artifice, so perhaps it has no bearing here. A little unsure on that last one...
  9. What kinda attributes? I wonder which is more important for Y2, high attributes or skills at 17 or so? Personally I don't try to force the skills through research yet, although I hear it's mandatory for Y2, but I tend to prioritize attributes. All attributes min 10 and that's without emotion or item buffs.
  10. IMO, the current system works well enough to balance the gains and time-cost of time-slot spells. What I'd hope is for a more fluid system for casting spells within an event/adventure for later years.
  11. Ah yes, the "legal" Mastery alternative of Calligraphy. Personally never made much sense to me, so I don't use it. Obviously very powerful, but still... I also find it curious you have any money issues (not that we have a final figure what that library would cost), usually I have money piling up uselessly. I tend to play meta with a very specific list of things to "achieve" in Y1, so that limits what I can achieve in terms of stats and adventures, but insures I have my things in order for Y2.
  12. Awesome stats! These always make me think of the balance for later years. How much is reasonable and how much is overachieving. How to avoid turning the later years into simple walkthroughs, but still achievable for more relaxed players. How many adventures did you finish?
  13. Wouldn't the fact that it's loaded before the DLC in the mod order make it still valid? I need to empty my cache to use it, but I've had no other problems with it.
  14. All adventures are done through the adventure action. What dyrhet meant is that by having zoology as a class certain adventures are unlocked. For Zoology these are: Naming Beasts, The Chipmunk Problem and Splash. Never had Zoology as class, so can't tell you anything about the adventures themselves. Apparently there is talk that in Y2 there will be more random events involving your actual classes, but I'm not sure even those are as involved affairs as adventures.
  15. Catalogs are the Academagia equivalent of net shopping, you buy stuff and it's delivered to you, but you can't sell items to them. It's a more secure way of buying stuff since you can't get caught with illegal stuff on you. There's also a time lag between purchase and delivery. Catalogs are discovered the same way as most shops, through skill level ups. List of catalogs: http://academagia.wikia.com/wiki/Category:Catalog_Shop and while I'm at it all shops: http://academagia.wikia.com/wiki/Category:Shop
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