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Raydestroyer

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  1. 1. have their been any mages after the exile who have grown so powerful that they are can be considered a calamity if angered by any power so are exempt from any laws, and are churches happily turn a blind eye to them? I talking about let's say yonko level from one piece type mages who can straight up do illegal stuff without any world goverment coming to stop them. don't have to be evil just anyone considered so 2. if so, are their any mages as of today who are heralded with such a stasis during the time of the player character?
  2. 1. What’s the name of a famous gate mage or founder? Just wanted to know what to name my future Mc
  3. in my head, green for some reason is associated with gate magic, is this true? if not then which color is gate magic associated with, Purple?
  4. Well then on another note any update on my Caspar questions? Also why won't familiar actions be coming to y2? Balancing issues or problems with Implementing it?
  5. 3. I saw in earlier discussions that familiars might get their own actions in y2 but the devs were still on the fence about it, has the team decided to include it in y2? 4. Could familiar bonds be used help the master cast the spell but familiar helps well? I’m still on the fence on learning arithmetic but the idea of turning my familiar into a living calculator while I learn other things intrigued Me. What I’m saying is, could I cast a spell then my familiar being a calculator amplifies it by a 1000 and ka-boom 5. Any interesting lores on wizards training their familiars to be loving calculators?
  6. So, any update on my Caspar questions @Legate of Mineta?
  7. well hot dam....... so lucky...... I suffered to get that 10 fitness from that
  8. Saw previous disscusions about duels and stuff and got a quick question about familiars 1. Familiar abilitys, do they fall under certain magics? Like let's say Pamela's duel ability is posses, would that be counted as familiar magic despite being pretty much close to mastery or just mastery? 2. How do you....... Fight Pamela. I mean she's a ghost, it be interesting to see how y2 deals with Pamela fighting and the enemy no being able to do anything
  9. Hey legate, could you tell the team to add an ability in where you can lend more then 1 attribute to your familiar per turn? I really don't wanna have to use 15 turns to boost all of Pamela's attributes to 6
  10. cool although you forgot my other question 1. can students join and create clubs. would love to see Prudence club of misfits or we can help Zoe Mellisis in y2 form a study club which gives us 200 pims a month if we make
  11. 1. During y2 will students be able to join clubs or make clubs? I can imagine prudence making a club in y2 after doing her adventure 2. Could we the player create our own club or is that a feature for future years? Looking at malcestra final lore, it seems he knows a bit about your ambitions and is willing to follows where ever you go ever since he did his fortune telling thing.
  12. I so after some reading on the wiki, I found some adventures require you to not have spirit and must be enrolled in astrology while Ana Flavia must still be cursed to do. why is this? What does Ana Flavia curse and spirit have to do with student adventures of all things? Also the astrology class thing.
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