Jump to content
Black Chicken Studios Forums

Good Coyote

  • Content Count

  • Joined

  • Last visited

  • Days Won


Good Coyote last won the day on February 2

Good Coyote had the most liked content!

Community Reputation

6 Neutral

About Good Coyote

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Piggybacking a little, would that have ramifications for college politics, if a student not from Durand donates the statue? Might it be perceived as a friendly gesture from Avila to Durand, for example, and once the rivalries heat up, might it play a part in Avila and Durand students seeing each other as allies? (Though I assume nothing can help if the student is from Aranaz.) Also: How infamous are the parents of the Child of Sky Pirates? Does it depend on how "successful" they are, as determined by Station? Does anybody actually believe in their package delivery front?
  2. That's true, I just threw the classes out as an example, but it would be better to do something that was opt-in. The Good Noise At The Crier's Stone blanketly says that you will annoy someone, but there's nothing forcing you to use the ability. Even just "more like that" would be nice. Summer relationship degrading doesn't mean much to me for either friendships or enemies, since the whole point is roleplaying while you're at school. It also isn't a total reset. If you have max relationship with someone it probably won't hit 0, even if you do nothing about it. It just won't be max anymore. Alternatively, maybe more of the relationship gains could be opt-in, such as an action like "Study with Classmates" that can pair study levels with r-gains and other rewards, but no r-gains from the Study Levels themselves. I doubt I'll come up with any perfect ideas for exactly how this could be implemented, but it's the general character type that I think it would be cool to be kept in mind while developing. (And still keeping other character types and the majority playerbase in mind of course.)
  3. Yes, and they'll raise to 0 if they are in the negatives. You lose both good and bad relationships, because you're just not on people's minds. It's also been hinted that having high grades will lead to relationship trouble with certain characters. I think it would be cool if there were more ways to continue having trouble throughout the year, particularly relating to your character just not being good at people, that don't necessarily mean your character is actively trying to hurt others. Maybe attending class could give you a chance of either gaining or losing relationship with another character from that class, depending on the state of your Charm or Befriend, etc.
  4. I'm probably a minority in the playerbase, but I'd like it if it was a bit easier to unintentionally make enemies with other students. As far as I've found in the game, the way to simulate a character who is a little abrasive (but isn't actually deliberately harassing anyone) is with Make Good Noise At The Crier's Stone with a side order of Aventyrare's Private Office, but I'll only use them until the skills/study levels are maxed. Then using Every Planet In Its House for any students that I do want to particularly befriend. And occasionally getting the chance to butt heads in an RE, but those don't always result in an actual relationship loss. (I also start with the Bitter Hatred background feature, but Descended From Traitors is mutually exclusive with Black Sheep, which I can't not take.) But I get so much relationship gains from so many other sources, that it often just gets canceled out. I have to skip class just to avoid making friends. (That's the only reason, I swear!) I think it would be interesting if being generally liked was something that you had to work more at, especially if you have low Charm.
  5. Yes, you can simply not use the Gift, and go forward and replace your familiar. But that's what make the Gift a sacrifice for both the wizard and the familiar, in those specific circumstances. It doesn't make sense tactically. It's better to invest time in a new familiar. But it's because you love that familiar. You're right though that this also sounds like a specific scenario that is also very interesting, in a way I didn't think of.. maybe both are needed
  6. That seems really cool for people who are just doing it for the power. Immersively though, the Gift is mostly known to be used when a familiar is dying. It's tragic and emotional to think of a wizard giving up their ability to form future bonds, so that they can cling onto the last scraps of their familiar's energy. But I don't see the same way a wizard killing their other familiars who might all be doing fine, in order to not let go of the one familiar who is dying. On the other hand, I don't think we've heard any hint that it's possible for familiars to die yet, so it's probable that any players who do it are actually just doing it for the stats. So it would need to be separation between the lore and the way that the ability actually works.
  7. If a more advanced wizard who already has multiple familiars ends up using the Gift of the Familiar, do they lose the other bond? Can they just not make any new bonds?
  8. All very cool examples, thanks! I actually did know that about Durand and completely forgot, since my current focused characters avoid Glory like the plague. But I've never befriended Cinzia or Noemia. Courtenay de Surval's personal adventure should really give him Glory too but according to the modtools, it doesn't.
  9. This is the only official comment on that I can find offhand, but my understanding is that Summer's Blush is actually the newer most recent DLC, so activate only that one. The Steam page is old information and should probably be updated. Have fun!
  10. Excellent! In that case I will never write anything where they don't. /j
  11. Just something fun I was imagining and decided to try my hand at writing in an actual RE format. I'm probably missing a lot of considerations of what would actually be included as one, what are balanced rewards, etc, but it's fun to write and good practice. Even so, I'm still open to all kinds of feedback. In that vein, I don't know whether it's even possible for NPCs to get benefits from Random Events, but I noticed in the Modtools, there's an Adventure Stage for tutoring Philippe that is supposed to result in him actually getting an expansion and I thought that was the neatest concept. So I went ham with it. Also, asterisk denotes *italicized*. I leave it as asterisk in all my writing so I can copy-paste into anything and have my formatting stay the same, until I'm ready to final form it. Aaran (The Restricted Sequel) Requirements: study Mastery with Aaran in his Y1 RE, have a positive current relationship with him
  12. My hope is that it is just left to the player to decide for themselves what makes sense for the character to be able to do. Personally, I do take into account what I think the character's family would want when picking classes (along with other factors). The player has full choice, but that doesn't have to mean the character always has full choice. There are just too many different factors of potential backgrounds. For my Up From Destitution characters, I don't want them to have any influence or connections to ensure they get their wanted classes. But their parents also don't have the influence or connections to get in their way. If you're the Favorite Child then you could be smothered with concern and careful direction to your professors, or maybe you just begged and your parents let you have any classes you wanted. If you have Black Sheep then maybe the parents would never listen to your arguments, but you could also say they weren't paying attention or don't care enough to influence your classes. I know families are going to be more fleshed out and customizable in Y2, but it would be a lot of work to program in all the possibilities and also allow the player to pick the exact outcome and factors that lead to it. The same result is achieved by just letting the player pick freely in the first place, and imagine whatever process they want that led up to it. I would be disappointed if instead of all those different possibilities, all player characters just blanketly actually had a direct line of influence.
  13. So there are classes that are open to everyone, and classes that are only open to members of the college that "owns" the class. Has it ever been a thing for a college to offer a course that some other colleges can attend, but not all of them? For example, Aranaz offering a class that everyone can attend except Durand students.
  14. Hello, everyone! For the past few years since discovering Academagia, I've had a pattern of getting super into it for a month or so in the winter, and then setting it down so I can rediscover it all the next year. I've been lurking the lore questions thread for about that same amount of time. Figured it was time to say Hi!
  15. I don't think so, unless there's some outside indication (or I'm just completely spacing out on something). We meet the Prankster Society. There's a girl named Rylla, someone named Buttergump (which I hope is his last name, but who knows), Jere Niemela, and someone Rui refers to as Hobbie. Rui is at least the de facto leader, whether or not they have an official one. He gives commands to everyone, refers to having sent Rylla to follow Philippe, and no one moans about it at all. That already stands out to me because they're upperclassmen. It'd be even more unusual if one of them was his older brother. That doesn't make it impossible though, it's the school of the unusual. On the other side is just Philippe and a sinister girl (probably second year).
  • Create New...