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CremePudding

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Everything posted by CremePudding

  1. Well there's the iOS / Android version, although the patch would still take time and be infrequent. There's one thing I want to ask though - in the actual book, are some of the section still named like the beta? Or are they all numbers? Because some of the titles are really meta-gamey and spolierific. Doesn't stop me from picking them, the titles make things like dealing with the Warholders lacking in uncertainty. The good thing is that it stop people from accidentally killing them. The bad thing is it drove away all tension from the Rallying bit.
  2. The endings could use a little skill check too, if only just for kicks and make them a bit more different. Monster Keepers - Releasing the monsters without Pathfinding might have less than desirable results in the years to come. Or maybe you might find a better place if you actually have Pathfinding. Drinking Mans - I want to build a mechanical colossal beer dispenser fountain thing if we have Forging or Mechanics! That kind of things get you remembered. Fortifier - It doesn't really matter for this stage, but having the game tell you that your Leadership helped you broke the record time in reconstruction might be fun. Scholar Lords - I am a little bit disappointed we don't get some sort of secret lore, not sure what though. ---- Other Act 3 stuff: I don't think you guys even used Dark-Breaker once despite the Baahlgast being vaguely elvish. At least the skill should warn you of the consequence of your choices on how to deal with it.
  3. OW16 The spider ring should make it easier for you to control the harvester. OW20a If you already have a swarm of Harvesters following you/someone under your command perhaps your army won't complain about an extra harvester.
  4. Oh. Fallen London. I have never been burned out by the grinding so much. I backed their Tales of the Silver Tree and then I literally got thrown into grinder's hell, far beyond the level of any shallow Korean MMO or Chinese Skinner Boxes. The worst thing is that they are wonderful writers but my experience with Tales of the Silver Tree is that it takes 3 hours for each little bit of progression so replaying for new endings are just soul-crushing and I don't want to use a bot.
  5. Angelik must've been in a hurry, because there's even more strange spelling and phrase this time So what did she learn about her ancestry? Did she learn about the venerable Ms.Schwarzbart?
  6. Knowing you, all that happens will be psychic remote kitten-touching Do you guys have a backstory for the Mysterious Package set in stone or is it intentionally vague? And I would like some pointers on discovering what adventures involves Evdokseia (or at least her accent) Also I remember reading a lore about Legate Tomasz Balimonde getting his feet transformed or something due to his misogyny. Is he just a unusually weak Legate or is it because whoever did it was very powerful?. (Because the proclamation makes it sound like it is just a bunch of students) How old was the Nim's Rate?
  7. Act 2, Hubs You really should add an warning that there's always the risk that an adventure is not exactly rewarding and that the player should choose carefully. Some of the adventures also sound relatively less appealing at first sight compared to others (I haven't tried all of them yet, mind you. Just one.) Act 2, Visiting the King, KSS2.11/ KSS2.12 / KSS2.15 Aside from Mechanic's Cage, you might consider, erm, adding a less-than-honorable way about poison. Not sure which talent does that fall into and your friends might be slightly miffed though. Forging and Weapon Expertise should also helps a little - maybe you adjust the weapon into / find something more suitable for dragon slaying. Or in the case you are using a cage, helps knock out the dragon with a blunt weapon. Pathfinders might enjoy a terrain advantage, a preemptive attack? Scrounging - If you are killing the dragon, you should be able to harvest some scales or teeth. Act 2,
  8. ^Yup, edited. Act 1, Orcs' Warning Koarch-kin ought to be able to talk to Lashaya for a bit more before getting to Murder or even get them to leave instead of a flat bonus - some dwarf might respect the orcs, while some dwarf might just be expert orcslayer. Or Leadership for talking. Miscellaneous It might clutter up the book so I am not sure is this a good idea, but I personally like having the items and bonus explained in the same paragraph as you receive them.
  9. ==== Throne Room Restored ==== Act 1, Consort's Apartments Tiny undergarments are not useless! I bet you can try to strangle somebody provided that you have good Skullduggery or look for sparkling things with Scrounging or sell them to shady people with Skullduggery. The statuette might be lootable, I suppose? Act 1, Outside Looking for the Key ought to have a little consequence - you did take a considerably longer amount of time than just charging out with the other skills and presumably one or two dwarfs had died in the meantime. The more time you take, the more likely somebody or two got hurt or killed. Healing might let you play nurse on them a little. Act 1, Outside 12 Leadership! Leadership! Leadership! A little bonus please
  10. I am moving all my unanswered act 1 suggestion hereto avoid cluttering up the General thread Feel free to post here too if they are for Act 1. ==== Restoring the Keep ==== Act 1, G2 and G3 Maybe give G3 a Mechanic option? They are probably better at solving puzzles and G2 looks like a superior option given that you can move on for 2 point of damage while G3 looks like a trap option that have you retry while wasting Boons. Or a riddle for G3 so they don't look nearly identical side-by-side. Act 1, CG1, CG2 and CG3 You might want to just straight up railroad the player into CG2 if going into CG3 just tell you to go back to CG1 -> CG2 -> CG3, or add an option in CG1 to temporary drop the box for the time being. Act 1, Abandoned Beerhall Should be Abandoned Tavern as it is referred to by the other paragraphs. Act 1, Beer Cellar Scrounging or Skullduggery should give a little bonus here. I recommend Scrounging, given that it is for finding loots and a secret inn room is mundane enough for that. Closet loots ahoy! Act 1, Guardian 2 Maybe Kroach-kin and Leadership should grant a slightly easier roll seeing that their storie are likely to be a touch more exotic or inspiring? Maybe Dark-breaker too, but I am not far enough in the book to see how useful that is. Act 1, Guardian 4 It might be nice to move the refuse-to-pick-a-number option below the If you roll ____, go to ____, because it is too easy to mistake it for dialog. Personally speaking, it might be a good idea to make a G4.c so people who refuse won't notice that it leads to the same page as rolling 2-4 (G4.b). Not a big problem in the book, but it helps make the book less meta-gamey in the iOS version.
  11. Act 1, CG1, CG2 and CG3 You might want to just straight up railroad the player into CG2 if going into CG3 just tell you to go back to CG1 -> CG2 -> CG3, or add an option in CG1 to temporary drop the box for the time being. Act 1, Abandoned Beerhall Should be Abandoned Tavern as it is referred to by the other paragraphs. Act 1, Beer Cellar Scrounging or Skullduggery should give a little bonus here. I recommend Scrounging, given that it is for finding loots and a secret inn room is mundane enough for that. Closet loots ahoy! Act 1, Guardian 2 Maybe Kroach-kin and Leadership should grant a slightly easier roll seeing that their storie are likely to be a touch more exotic or inspiring? Maybe Dark-breaker too, but I am not far enough in the book to see how useful that is. Act 1, Guardian 4 It might be nice to move the refuse-to-pick-a-number option below the If you roll ____, go to ____, because it is too easy to mistake it for dialog. Personally speaking, it might be a good idea to make a G4.c so people who refuse won't notice that it leads to the same page as rolling 2-4 (G4.b). Not a big problem in the book, but it helps make the book less meta-gamey in the iOS version.
  12. Act 1, G2 and G3 Maybe give G3 a Mechanic option? They are probably better at solving puzzles and G2 looks like a superior option given that you can move on for 2 point of damage while G3 looks like a trap option that have you retry while wasting Boons. Or a riddle for G3 so they don't look nearly identical side-by-side.
  13. Extended Epilogue: Ringraeyer, the winner of the Project Runway Elumian Edition?
  14. Act 1, 15 & 17 I get that 15 is meant to be a generic "Barra is satisfied with the money you gave her" paragraph, which works for most other choice. But 17 is a fistfight where you refuse to give her any money that leads to 15, so the "She takes the money, grins" bit might need to be changed or people might get confused or think they got pickpocketed. (Also, might be fun for Bardmanship players to dance with her.)
  15. I just realized I have never properly read a gamebook without the Tin Man's guiding hand. I think I need an Old Black, whatever that is supposed to be.
  16. Maybe a spin off where you can experience the summer in a few students' shoes which carryover some variation to the main Year? Still kinda impractical but it sounds a lot more doable. Or collaborative adventures where some steps rolls against other students' stats instead of your own, like a familiar adventure except jumping between several characters. Although personally, I am a little against playing as other students for a whole year. The mod tools and the game would probably run like a snail with that many things.
  17. This sounds like a really fun concept, but a lot of student won't really work with this or requires special game mechanics. There's a werewolf student, there's a half-fey student, there's Catherine Chard with her and her nose being located so far above the social ladder that she doesn't really talk to other student, there's Zoe who get KOed by a sneeze (sightly easier to deal with), the "Main Quest Triplets" would need a Main Quest rewrite and the
  18. I meant to ask that would it be possible in setting to somehow eschew all nutrition and live on air. No, I totally did not just read about that Jasmuheen lady who lives on prick-nic energy - I mean pranic energy or something.
  19. @Legate: Do you happens to have the game logo without the background? I tried to remove the background from SteamRobin's picture but it is not working very well. Also the
  20. I don't think I've ever played with a single figure in my life. Does Monopoly houses count? Legate: Can you confirm if it is actually plastic or not? Because the event explicitly says it is plastic, even in the newest mod set.
  21. I remember the stupidly written eye-casting thing What happens if people, er, transform while their fingers and stuff are enchanted? Will it work properly or else? Something like if someone turned into a werewolf.
  22. Is plastic invented yet in this setting, actually? Seeing that they have to be assembled, the joints probably look just as bad as the stuff we have. We have to paint it too, so it probably is all grey or white at first. It is probably not very large and more along the size of chess pieces. They... um, I am not familiar with Warhammer (that's what it's based on right?) so you should just google Warhammer minis and call it a day actually.
  23. You are saying that because you want to see Philippe and Joana and a ~*voluptuous*~ version of me and a Schwarzbart Weed in 3d or something, don't you? Don't we have a bunch of (admittedly abstract) maps of Mineta and the Academagia already, though? And I thought the Legate said somewhere that the second year will have a map. @Dreamweaver: You don't really need animation to make a game look good though. Black Chickens tried to kickstart a Ars Magica game and it looked gorgeous even with just still images, and so is actual game like KoDP. But I agree sometimes simple background will do; if they had to draw even the tiniest bit of graphic for all these events and adventures, the game will be quite limited for no big gain.
  24. (This had nothing to do with Dragon Worship, actually.) Prerequisite: Mastery >= 3 Greengrocery >= 1 Minetan Swagger >= 1 (Step 1) Scouting around the Admiratio for a good lunch, you found yourself in a grocery store staring at some sort of exotic fruit - round, red-skinned with patches of green skin resembling scales growing all around it. "That would set you back four hundred pims." You look up, only to find an equally unusual sight behind the counter - a goblin shopkeeper, in some once-fancy and battered formal wears that you'd imagine Professor Contzel Ringraeyer might force on a poorly-dressed student. In fact, he does carry himself like a lazy student! "It's not very filling though, and I don't think your headmaster will approve." The goblin continues. "If you really want something to share and make your friends go "wow", how about a Golden Pillow?" He points to a green brownish object covered in an intimidating amount of spikes that doesn't resemble a pillow nor gold in any way. Then he says something that make you freeze. "We are all out of Dragon Eyes, though." Dragon Eyes? ================ Investigation 1: Social Skills. Pardon? (Default Success) It is not exactly the most complex of social skills to ask someone to repeat themselves. "Pardon?" "We are out of Dragon Eyes this month, sorry." He's definitely talking about Dragon Eyes. "And also Dragon Vomit Pearls, too! I don't think we are getting them anytime soon. Our supply is kind of jeopardized at the moment." Dragon Vomit Pearls? +1 SS Social Skill Add Memory: "You've heard about "Dragon Vomit Pearls". ------------------------- Investigation 2: "Do you sell things at the Underground Market?" (Default Success) Recalling your trip to the menacing Underground Market and its menacing goblins, you decided to see ask him about said market. "Of course not!" The goblin's beady, gold eyes widen a little. "I am a proper storeowner!" Then he puffs his chest. "I am an upstanding citizen! They are not! Pfffth!" Truly an inspiring and upstanding model for the citizen of Mineta and goblinkinds. At least this one didn't call you "good for nothing kids". +1 SS Minetan Swagger ------------------------ Investigation 3: Interrogation. Press him on details of Dragon Eyes. (Charm/Interrogation v.5) Success: "Is that a figure of speech?" "Huh?" "I mean, is it actually the eyes from a dragon?" "I think so. I might have to ask my boss though." "How could you not know if you are selling them?" "I haven't seen a real dragon!" "Please, can you describe the Dragon Eyes instead?" "Well, they are red and scaly!" That does sound kind of draconic. But still frustratingly vague. +1 Greengrocery Failure: Try as you might, you just can't think of a way to phrase them as anything but Dragon Eyes or to question him meaningfully. "Duh," the goblin squeaks. "They are Dragon Eyes! It's that simple! Dragon Eyes! Dragon's Eyes! Dragon Eyes!" If the Captivity of the Men isn't enough motivation for you to exterminate any dragons in the future, this is. -1 Conversation ------------------------ Investigation 3: Criminal Law. This has got to be illegal. (Intelligence/Criminal Law v/10) Success: You rack your brains on whether will this get you into trouble, trying to remember if there's a law in Mineta that indicate carrying a Fire Dragon Fruit will get you expelled or executed on the spot. Nothing comes up. "Don't worry," the goblin proudly explains as he notice your worries. "We got a license!" He shoves what seems to be a centuries-old parchment into your face. You didn't know licenses even last that long! +1 SS Bookbinding +1 SS Materials Knowledge Failure: You rack your brains on whether will this get you into trouble, trying to remember if there's a law in Mineta that indicate carrying a Fire Dragon Fruit will get you expelled or executed on the spot. Sadly, you don't even know if littering will get you executed or not in the first place, so that's a moot point. "You reminds me of the Captain," The goblin says. "He'd start shaking and going green in the face whenever he passes by, too." Great. So the Captain of Mineta probably hates this place and will execute you on the spot for being a patron. +1 Stress ------------------------ Exit 1: Prayer. THIS IS EVIL! PURGE THE DRAGON CULTIST! (Default Success) Enraged and disgusted, you quickly move (definitely not stumble) out of the store, and begin a sincere prayer to the gods so that they would enact divine punishment to eradicate this unholy den of dragon worship! After an hour of intense praying of great fervor, Noemia Falcon y Paredes passes by the window. "Ooooh, what a terrible stench," she moans. "And what a terrifying spiky thing! I think I am going to throw up." You walk away from the disfigured entrance, content in knowing that there will be no customer approaching the store with the puddle on its entrance. Surely this is the works of god! +1 SS Prayer -1 SS Temperance -1 Stress ------------------------- Exit 2: Buy the Fire Dragon Fruit. (Default Success, require 400 Pims) The goblin beams at you. "Yay!" He pulls out a satin box. "You are my first customer, did you know that?" "Not exactly." "This is also my first day on the job! I am so happy!" You turn your glaze back from the goblin to the fruit only to find a satin monstrosity wrapped in so many ribbons that it looks like a butterfly. Adds Fire Dragon Fruit in Satin Monstrosity Informs Fire Dragon Fruit in Satin Monstrosity Informs Fire Dragon Fruit -1 SS Aesthetics Continue to Step 2A -------------------------- Exit 3: Buy the Golden Pillow. (Default Success, require 300 Pims) The goblin beams at you. "Yay!" He pulls out a satin box. "You are my first customer, did you know that?" "Not exactly." "This is also my first day on the job! I am so happy!" You turn your glaze back from the goblin to the fruit only to find a satin monstrosity wrapped in so many ribbons that it looks like a butterfly. Adds Golden Pillow in Satin Monstrosity Informs Golden Pillow in Satin Monstrosity Informs Golden Pillow -1 SS Aesthetics Continue to Step 2B -------------------------- Investigation 4: Mastery Spells. Check the store for signs of Mastery. (Requires Mastery >2, Fitness/Mastery Spells v.20) Success: You are not sure if the goblin has a poor grasp of history and language or just joking around, but you are not taking any chance. "Look, is that a cockroach?" You point and gasp, while your other hand trace the forbidden phemes of the Minor Suggestion spell behind your back. The goblin's eyes glaze over as you "suggest" him to sing a song. At the very least, you now know this goblin probably isn't going to take over your body and sacrifice you to a dragon nor is he a puppet controlled by a dragon. He can probably win a prize at the theater though with that voice. You lose your control over him as he hit a high note and begins to cough. +1 SS Mastery Methods -1 Stress Failure: You are not sure if the goblin has a poor grasp of history and language or just joking around, but you are not taking any chance. "Look, is that a cockroach?" You point and gasp, while your other hand trace the forbidden phemes of the rare Seal Against Mastery spell behind your back. Nothing happens. He must be a dangerous dragon cultist to resist a spell of this caliber! You are in mortal danger! Oh no! ...Or you might have used the wrong spell. You are not sure. -1 Confidence -------------------------- Exit 5: Excuse yourself and go home. The goblin pouts a little as you turn around to exit the store. "Oh sure, waste my time and scurry out!" He catches himself. "I mean.... come back soon! We might really have Dragon Eyes in stock next time! Please!" Continue to Step 3C --------------------------
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