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Posts posted by OrangeKnickers

  1. OK;


    This is interesting, as there was an issue related to the absence of Clique Abilities after a Fight, but I believe it was addressed early on. It may be that your Clique is still Fighting, in which case I would, as Schwarzbart suggests, try to raise Relationships between the Members to a non-zero number. If that does not correct the issue, the problem may have resurfaced.


    Just to check, you are using the latest version of the Patch, correct?


    Let me know, and thanks!




    I'm indeed using the latest patch. The relationship between the two is now +1, but Joana is not even in my clique anymore, but I'm still missing the benefits from Emilia's gift. (And she is definitely still part of my clique).

  2. Joana is always problematic to have in your clique. About clique fighting and how to handle it or if it is even broken I can't help you because its one of the things I didn't go trough in my games so fare.


    Ah okay, I'll try to investigate that further. Thanks for your help, it's really appreciated!

  3. As long there is a fight betwean clique members you loose all benefite from your member.

    (Thats one reason why I prefer small guilds of just 2-3 members beside the player.)

    Have you looked via Gossip how the releationship betwean your clique members is?


    But is the fight still ongoing when Joana already left my clique? (Only had three members in my clique, but apparently the wrong two) Is there any other solution to it? Will definitely check the gossip option, thanks :)

  4. Hi,


    I'm not sure whether I just overlooked something, but there was a strange occurrence with Emilia Picotti and my clique. There apparently was a conflict between Emilia and Joana (both members of my clique) and I sided with Emilia (at least I think so, because she is still in my clique while Joana has left). However, I have lost the positive effects of Emilia's gift - charm went back to 5 as well as skills. What might be the reason for that and is there anything I can do about it?


    Thanks in advance.

  5. I can only wholeheartedly agree with this. I can't even remember any game that I played through so often without real breaks between the playthroughs. I'm still trying to persuade myself that Year 2 will be released within this year (yeah, I know, totally impossible, but don't discourage my fantasy), simply because I can hardly wait.

  6. I'm seriously interested in that question, certainly subskills that you never learned in any playthrough, but which you know through the forum, the wiki, or other sources. This thread could show which subskills are hardest to come by, and how you can learn them.


    Subskills I haven't seen in ANY playthrough:

    Accounting, Lip Reading, Intrigue, Civil Law, Biology, Anatomy, Drive Carriage, Piety, Prayer, Theology, Rimbal Positions, Logistics.


    I'm interested to hear how others learned about those subskills, if they offer any rare bonuses in certain levels, or with which subskills other players have problems.


  7. With my latest game there appeared a very strange bug. I've the latest patch installed and played with the DLC activated. Suddenly when overwriting the save game for this character, the save literary disappeared. The save still appears, but its size is "0 KB", and under the load and save options within the game it is not there at all. Have never encountered that before?!

  8. I think there are way too many social actions that are way too similar and/or easy. Most social actions improve your relationship with 1 student by 1 point, externalized desire, flirt, befriend (whether successful or not), encourage a fellow student, set example or brag on friend come immediately to my mind (the latter ones have advantages for the other student, but not for you). Those actions could be a bit more varied, maybe even with some downturns or a slight chance that something positive(negative alongside will happen.

  9. Fair enough. Just remember that anytime you have an event with an Astrology exit, it's almost going to involve casting a spell from the Astrology school. This leads me to wonder, does your character view using astrology as magic, or just as a way of trying to stack the deck in his favor? What about praying to the 'new gods'? Is that magic or not? Mind you, I'm not being sarcastic in this, I'm actually curious. This could actually be a matter of academic debate, and where better for academic debates on the nature of magic in this world than Academagia? ;)


    I think my character defines that rather pragmatic :) Praying is Religion, not magic, thus allowed, same goes for Astrological abilities and actions, as long as they don't require a wand or spells. Ironically, he just had an exit with Astrology --> casting a spell, (which was a blue choice), but instead he chose to wrestle (red choice)...with a rather unfortunate outcome ;) He's now into the third month, and what surprised me, it was never required to use magic in any event. And none of my former characters have been in detention that rarely (only once) that early in the game.

  10. @Orange


    One slight difficulty there is that Astrology is basically a school of magic itself, you realize.


    Not really. I mainly wanted to exclude Skills with Phemes or Spells Subskills - basically all Skills unlock certain phemes, or spells, and I won't use those unlocked stuff either. But Astrology itself as study subject is more theoretical...at least in the opinion of my character ;)

  11. Name: Marlon DiMarteley


    College: Avila


    Courses: Geometry, Astrology, Botany, Grammar, Rhetoric, History


    Fitness - 2

    Finesse - 3

    Charm - 3

    Strength - 1

    Intelligence - 3

    Insight - 3

    Luck - 2




    Astrology: The Comet

    Heritage: Auncish

    Omen: Shattered Mirrors

    Family: Sports

    History: Artisans of Skill

    History: Descended of Traitors

    Station: Wealthy

    Prodigy: Center of Attention

    Friendships: Actually, Bitter Hatred.


    Midterm Scores:


    Final Scores:




    Marlon despises any kind of magic. Whether it's revision, negation, incantation, enchanting, enspelling or glamour, he refuses to use it – ever. Considering this attitude and the slightly complicated history of his family it's kind of odd that he decided to attend the Academagia, and it's even more baffling that he was accepted. Probably the most charming, yet highly unpopular First-Year student at Avila, Marlon aspires to become an indispensable asset to his college, while developing friendships with students that would not even talk to him right now. Still his family's past might continue to haunt him, and his resolutions might crumble quicker than old cookies.




    5. Pramidi: When a storm is threatening your homework, knowledge of Revision or Incantation would have been helpful.


    Personal Observations/Explanations:

    1) I will never use any magic with this character during the whole year, except for Adventures/Random Events without any non-magic-involving exit (don't know if that even exists). That means no spells, no use of the magic skills, except for, maybe, if it works out, as is hinted in the bio, the forbidden arts. We'll see how that turns out, especially with all those negative relationships and a rather weak physical condition ;)

  12. I'm so excited!


    Thank you, Black Chicken. The other game companies should check out this forum if they want an example of great customer service, support and relationship.


    Exactly...even if I should have less time in coming years (very likely) or lose interest in the game (ehm...less likely to impossible) I will buy all sequels without a doubt.


    Edit: After emptying the cache, the game always crashes when selecting the new mod, even if running as an admin.

  13. Hi there,


    But I was very disappointed that everything ends at year 1 already. This is really a very big disappointment for me. The game cost around 20 Euros for me and only being able to play for 1 year (about 8 real life hours for me), is really too little. If I had known this beforehand I wouldn't have bought the game, but the game info at Impulse didn't say anything about this limitation. And I can't find anything about it on this forum either.


    Thank you and God bless!


    I'm not sure where you got this "limitation"-feeling from? The description of Academagia at Impulse says "...will ultimately determine how your character evolves throughout the school year." That's the only hint at which period the game covers, so I don't know where you got the expectation that it will cover more years? (Hope this post doesn't sound harsh, because it is absolutely not meant to be, I'm just confused)

  14. Okay, the mod now worked for me...however, I've saved a new game past content patch 1, and now I'm getting system errors each time I try to load this game...although I'm already running the game as administrator :)


    One other question - when I uninstall Academagia, will my save games be gone?

  15. OK;


    You can gain Recipes a wide variety of ways, but the simples is just to take an Item you possess and get Information on it- now, you have the Recipe.


    I've thought about this very problem, and I think the way we will manage it is to show the Merchants, Catalogs and their Wares in an Informational Window, always accessible.


    Thanks, that sounds very good :) I'm trying to earn a huge amount of money, but that was restricted up to now by being unable to produce anything to sell :)

  16. I have two questions:


    1) Where do I get recipes for potions, or items, and how can I create them? I have absolutely no clue about that aspect.


    2) It's not really a question, but the shops and the shop ability definitely need a workover...it's impossible to know what items you can get where :)


    I'm really interested in that aspect of the game (brewing, cooking, forging, enspelling), and have created a character who is going in that direction, but currently I feel it's impossible to really pursue that.

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