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emerssso

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Everything posted by emerssso

  1. I just realized a possible alternative would be to include the Adventure Title in the Information on a student. Like I said, not too picky about this. I just feel like you should be able to always run say, your Clique-mates' adventures, since the adventures are really how you get to know the other students.
  2. I don't know if it's ever been requested before, but would it be possible for the student eadventures to have the associated student's name in the title/hover-over? Sometimes I really want to run a particular fellow-student adventure, but have to spend quite a while hunting for it before I figure out which adventure it is.
  3. Well, it looks like it's not just that one part of the quest. I'm having repeated troubles with Oan. I've lost the questline again, this time after the familiar adventure. also, a few typos: Random Event Avila Common Room 5: "when Her sits down beside you,..." <-great event, by the way. Familiar: What is That Noise?: There is an Observation option that mentions knocking over an inkwell, but there's no followup/way to do that.
  4. After a long hiatus due to busy real-school work, I've returned to Academagia! I'm really excited about the new content, it's even more overwhelming than it used to be. I've hit a snag in the 'Request a meeting with your mentor' line, however. It looks like the Creativity exit isn't working properly anymore (I'm up to date on patches). When I take that option, which succeeds, I don't get the next adventure in the chain, I just finish that adventure as normal, but cant get another meeting with Oan. I do get it if I take and fail the memorization option, however. Congrats on all the new work on the game, and all the new people it's drawn in my away time, and thanks as always.
  5. I rate everything ASAP, so of course Academagia has a five from me.
  6. Ah. Well, I guess that's what I get for rushing in and not checking around first. Day is way to busy today. Thanks!
  7. I recently started a new character I intended to be fairly close to his familiar, so I was planning on working up Bond a lot. However, I can't seem to do that. Bond no longer seems to be showing up on the Train Familiar list, and neither Groom Familiar nor Play seem to be working to increase Bond either. I just wanted to check in and see what was up with this.
  8. Wow, excellent! I'm continually amazed by the huge amount of lore and backstory that has gone into Academagia, and piecing together things like this a part of what makes games like this so much fun for me. I really can't wait to see what other things I have yet to discover in this and future years.
  9. I have for some time now been attempting to figure out the exact nature of wands in Academagia. Several items from the body of text from the game suggest that wands aren't nearly as necessary for magic as one might imagine when first playing the game. Initially, the game seems to suggest that wands are necessary for spell-casting, as they are mentioned in many, many instances. However, there are a handful of Events and such that suggest that the wand is really more of a facilitator than a necessary catalyst. First, the manual doesn't mention wands at all. If they were truly necessary, one would think they would be discussed here. Second, an event describes a class lesson in which students are taught to call their wands to their hands. This is done by creating Phemes using hand gestures, rather than drawing them with a wand, as is usually described. The text suggests that this action is quite difficult, but it is certainly possible to do successfully. Third, an event in the kitchens describes the player using the handle of a wooden spoon to inscribe Phemes for a spell, in place of a wand. This suggests that there is nothing innately magical about wands themselves that allow a wizard to cast spells with them. However, the fact that it is possible to purchase more powerful or specialized wands suggests that they do have an at least somewhat active part to take in the casting of spells. This evidence seems to suggest that wands are acting as channels to siphon power from the wizard to his Phemes, and thus to a spell. However, it seems that they are merely a convenience, and that a sufficiently skilled and/or powerful mage should be fully capable of doing without them. Does anyone else have any evidence or insight to contribute? I'd love to read others' thoughts on the matter.
  10. The Athletic Fields currently reduce visitors stress by 2, just as they always have. However, to receive this benefit, one must now use an active Ability, whereas before, one only had to set the Fields as the Prep. Location. My question is: What makes this better than Resting? Previously, I used the Athletic Fields as a prep location if I had a lot of stress and still wanted to get things done. Now, I doubt I'll ever go there, it's more effective just to Rest, right? Am I missing something? Just wanted to see if there were any thoughts about how this new Ability could be used effectively.
  11. Roger. Thanks for the help. I guess in the meantime I will try out the Draught of Health.
  12. Hm. Oddness. I tried again once I had gotten my Medium Phial from a catalog. This time, something did show up in the Recipes list, but it was the Draught of Health, not the Throat Spray. Needless to say, I didn't have all the necessary ingredients, as it required several more items. However, the Ingredients list did show my ingredients this time, which was good. Further, the Draught of Health doesn't show up in my list of Recipes in the Items panel at all! I did appear to get information in it in a class/after a skill-up at some point, but I didn't see it in the list of Recipes, and it was blank when I hit the link, so I just assumed it was an empty lore and moved on. There's something fishy going on here I think. Are there multiple recipe lists in the back-end of the game? I'll update you if I make any progress later tonight. Thanks!
  13. Well, That makes a lot of sense. I'll go buy one and give a shot. Thanks!
  14. Well, I've finally gotten around to seriously trying out artificing, and I'm having a bit of a problem. I've got a potion (Throat Spray) I'm trying to make, and the ingredient listed in it's Recipe (Purified Water), but when I go to the Artifice action window with the red ball, nothing shows up in the Recipe/Ingredients panels. Now, this is a fairly young student, she's only got 3 in Brew (the Artificing and Enchant skill listed in the item recipe) and a 1 in Revision (the Finishing Skill), so maybe that's the problem right there. However, if it is just the case that her skills are too low, could the interface be changed to show this somehow? As it is, it's a little confusing, because I feel like I should be able to see *something* about it in the Artifice screen. Thanks!
  15. That would be hugely appreciated. I'm still not really clear on how they work, even though I've read a couple different explanations now.
  16. Wow. That's really worth the 900 pims!
  17. So, I finally decided to go for Esteban Contu's School of Incantation. However, I can't seem to use any of the actions associated with the location, which means I can't Pay my Tuition so I can attend. It's greyed out even though I've got just over 1000 pims at the moment. Wondering if this needs a fix?
  18. I'd like to second the idea of a school stationary. Potentially also some kind of place to by school uniform items/College spiritware type things? I feel like if I were attending somewhere as prestigious as the Academagia, I'd like to have a sweater or something to show off with.
  19. The Book and The Pedestal: Successful Take a moment... action: "the great Verni chest in the Common Room and the heavy, leather-bound tomb" Verni should be Vernin, tomb should be tome. This occurs throughout the Vernin questline. Was the name changed at some point? Eilana's Escape - Clampdown: bad actors. Eilana's Escape - A new home: Persuasion option: "really believes in the necessity of places like this" add Eilana to beginning. "When teh weather improves," should be the. "...and the Academagica is much improved my their presence-" should be Academagia; by. Giant Anteater Event, Brute Strength Fail: "Your screams for help get heard, and His comes to your rescue." It would be nice to have the person's name instead of a (wrong) pronoun. Deristos' Zeal: "I must admit that I as something of a bully..." should be was. Wrestle: "and it tends to catch the more jaundices spell-throwers by surprise." Should be jaundiced. Advancement of Women Event: "while ProfessorBadcumble excitedly announces..." need a space in ProfessorBadcrumble. Sheary Warrington "Because Sheary happens to very good at lifting large chests." Should be "be very good".
  20. I think the idea of one point per category could work, but the categories would need some reworking. For instance, if I don't want my student to have a familiar, or I don't want him to have had some great portent at his 3:00 in the afternoon birth, I don't want to loose out. Further, I want to be able to make a favored child who is also the son of a noble wizarding family that likes sports. I don't see any inconsistency in that, and it allows the creation of a greater variety of interesting characters to play. Something like the one point per category idea would work if the categories were more like the born at dawn/noon/midnight set, and clearly couldn't overlap. However, the choices we have now are really fun, and do allow overlap, so I can't really say I'm down with the greater customization and variety they allow.
  21. Beyond this even, is the desire of some (or me at least!) to create believable characters and role play as them. When I played through as a bookworm, sure, hanging out in the library linguistics section made sense, but now that I'm playing as a bully I don't think that it does. So I try hard to favor locations that both give boosts and make sense from the perspective of the character, which can sometimes be a challenge, since many locations are somewhat imbalanced.
  22. I actually think that the way it works presently is sufficient. Every time I go to make a new character, there are one or two options I wish I had, but don't get to pick. The way I see it is, this means I have a greater variety of characters available, which is good. I think adding more points in would make things a little unbalanced, and perhaps a little unbelievable. I mean, how much can one kid do before he goes to school at thirteen? (It is thirteen, right?) If you start adding more points, you'll end up with a kid who was born at midnight when a comet was falling and all the mirrors broke as he cried for the first time, who then proceeded to apprentice to a blacksmith, and defeat monsters. When he does go to school, he fights pirates, explores a lost city, and is shipwrecked, all on the way there. At that point, it almost seems like there should be a prequel game! So yeah, I think it works the way it is now, resulting in unique students that, while special, aren't ridiculous Herculean children who clearly should be out saving the world rather than going to class.
  23. About halfway through my second playthrough, and I thought it was time for another big list. *Familiar: The Chameleon Longs for New Tricks, Mimicry Option, Failure: "You'll have to come back and try again when you're a little more skilled at mimiccry and a little less conspicuous." Fix mimiccry. *Math Problem Event, Arithmetic Choice, Failure: Switches from Catherine Chard to Amada Kiffer. *Esteban Contu's School of Incantation: "...- no one will even you the chance..."insert give. *Merit Prize XIIII should be XIV, and XVIIII should be XIX *There are two different Merit Prize XIIIs, one should be Merit Prize XXII, I think. *Ember Fox Event: On a successful use of Incantation, it says you pick an ember fox ember (or something), but you don't actually recieve the item. Duplicates: *Forge: A guidebook for the Novice-The Hearth*, and A guidebook for the Novice-The Hearth *Basic Arithmetic Identities for Novice Magicians*, and Basic Arithmetic Identities for Novice Magicians *Weaponsmith SP V, and Song of a Weaponsmith *Theory of Arithmetic SP VII, and How to Make Friends with Numbers The Zoe Melis Adventure line is riddled with 'bad actors' and odd-ball links. It pretty much just needs to be gone over thoroughly. Zoe is referred to by her description, clique, etc. Other characters are referred to by the wrong information as well (Prof. Badcrumble comes to mind). Further, some of the pronouns are wrong, Her for She, etc. Other than that, I thought it was actually one of the more entertaining Student Adventure series I've done so far. The line starts with the Adventure 'Pliable Zoe?'.
  24. OK, I thought that might be the case, but you never know. There's enough skills in here, I wouldn't be surprised!
  25. The description of the Practice Math Action says that it relies on a combination of Intelligence and the Theory of Mathematics skill. Is there actually a Theory of Mathematics skill I haven't found yet that doesn't fall under the Arithmetic heading, or is it supposed to mean Theory of Arithmetic?
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