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Everything posted by swang

  1. swang

    DLC 17 Bugs

    Based on Modtools, The investigation for Random Rampant Creature 1 is right, but the check is wrong: It should open up (the hidden exit 3) Revision Spells. Weaken the pot with a revision spell. The plant should trap the purple rodent. which has a pre-req of [Existence]Prerequisite, Existence/Memory/Rare Sticky Plant = [Existence]Prerequisite, Existence where it should equal: [Existence]Prerequisite, Existence/Character/Self (at least, that's what the other memory based investigations use)
  2. swang

    DLC 17 Bugs

    Found it. Anedius 1. Thanks Legate and freespace
  3. swang

    DLC 17 Bugs

    More modtools wierdness (note that I'm using modbase 4...) Student Adventure Strolin 3 - Exit 1 - Opposed roll on initiator and target. The target of the adventure is Emilia Strollin, but according to the success/fail text, you're rolling against Sheary Warrington Student Adventure Strolin 3 - Exit 3 benefits - The increase relationship [Durand-boy MC] target is Relationship]Character/Actors/Actors/Adventures/Student Adventure Strolin 4/8138/Character/Self - you're expanding relationship maximum with yourself? The prerequisite for Ballon Day - Year 1 is: [Numeric]Prerequisites, Numeric/Relationship/Selection/Morvidus/Joana Lio y Rossollo/Character/Selection/Morvidus/Philippe Marchant = -924. Is this another way of saying, this is cut content?
  4. swang

    DLC 17 Bugs

    Not necessarily bugs. But strangeness in the modtools for this adventure chain: Student Adventure Milena 3 and 4 - Failures on the exits go back to 2? is this intended? Thematically possibly correct, but there's a stage pause between 2 and 3/4 which makes the punishment for failure rather harsh. Student Adventure Milena 12 - Failure of the investigation results in no chooseable exit? (there are no non-hidden options) What happens? does the adventure just putter out and end?
  5. In the mod table, there is a separate "sacrifice" text, which is rarely (if ever?) filled out. That text should show up instead of the success text. Which usually means it's blank... In either case, the reward and the success continuation are applied. tbh, if the sacrifice is empty, the success text should just show up by default.
  6. swang

    DLC 17 Bugs

    Typo: Student Adventure Aveline 6 - Leadership exit - toliet should be spelled toilet Durand College Adventures 8 - all exits have drawbacks and failure continuations, but no roll, meaning that success is automatic? (I don't know if this has been reported before, just saw them while going through modtools and updating the wiki...)
  7. Pinky: Gee Brain, what do you wanna do tonight? Brain: The same thing we do EVERY night, try to take over the World!
  8. I don't know that the Sphinx is my friend anymore. He lost one of his skillups in the latest DLC. He now only gives 1x Random skill 1x picked skill 1x Random known skill My new favorite is now Culiman's Shack (Bassan 10): 2x Random skill 1x Random skill (2 SS) which gives you 3 chances to pick up that skill you haven't unlocked yet, although late game, if your training modifier is down due to having all ability scores >= 6, the extra SS doesn't help that much.
  9. Been a while since I've been on the forums, but I think I edited that page. the "Bonus" is -1, so to every roll, you add '-1' to that roll. Since all rolls have an attribute, and attributes give 0 to 2x their value, C&R can potentially give you -1 to +5 bonus as a net effect. The only reason it's a bonus is because that's what the modtool uses. Instead of having a Bonus and a Penalty, they just have a Bonus, and uses negative numbers for Penalties.
  10. Favorite Pillar - Mastery Favorite College - Morvidus - More creatures to exert Mastery over. And your most important question You don't want to wake up the Dragon. Do you? Why, yes, yes I do.
  11. Mastery, so you can puppet master your clique into a chamber orchestra. and Gates, so you can summon some imps to sing the Hallelujah Chorus
  12. Wait what are you guys talking about? I'm playing year two right now? Rimbal FTW!
  13. Short answer: I didn't. I spent most of my time in college polishing up my gaming skillz. I was able to get a B average, and that's good enough. It's the degree that counts. In Academagia and in IRL, just go often enough that you don't get kicked out, and you'll have the most fun/learning optimized.
  14. Music isn't exactly useless. It has many high level actions that you can do for Glory. I find that Glory is pretty helpful, and it distinctly makes a difference in how often you can get away with skipping class. Although I seem to remember someone saying that it was possible to never get caught skipping classes, that'd be an interesting character to run. Never showing up to class other than midterms and finals. Speaking of which, that sounds suspiciously like my own college!
  15. swang


    The coin is +1 Luck and -4% Chance of Discovery. You can "force" a failure by trying to run instead of either method of countering the "Lady" of the Lake.
  16. Academagia 2: Rise of the Puppet Master erm, I mean, the bestest student in History!
  17. Complete with a buxom-Betty in chainmail? that' be awesome!
  18. My 1-hour feedback... (didn't get to look at it for too long.) A combat demo of a couple of rounds would be great. At least in ACT I, there were some branches that did not have a meaningful decision. The branches would go from A->B->C or A->C directly, and B would not have anything in there other than more fluff text. On the transitions, the player is allowed to choose any one of the branches that he is qualified for, correct?
  19. the Mastery level 10 spell requires a level 11 Mastery Pheme. the Level XYZ spell to control your clique unfortunately requires a pheme that's not even get-able. but can you imagine? 10 people in your clique (don't ask, it's late game and I have absurdly high charm + 10 in befriend) cast puppet master all of them (for 6 actions) do Train Your Company (Manner of a Champion 6) you get 54 skill steps for the cost of 1 step... it would be so broken...
  20. That description is one of the few that made me cry...
  21. Yeah, I've been looking for a game where the troupe is the main character, although you develop it via the actions of the troupe members... Ars Magica - the emphasis is still on the mages BattleTech RPG - might work, playing a merc command. Although the troupe isn't "developed" per se. Warhammer 40k - Rogue Trader - a possibility, but it's sci-fi...
  22. Legate, The PF books, are they more Dwarf oriented, or Hold oriented? What I mean is, is the player character the Hold? and you play individual dwarves sometimes? Or is it the more traditional setting/sourcebook/guidebook types? Jeff
  23. a SHIP... full of MAGICIANS... in SPACE! (I wow myself with the brilliant ideas I get...) (what? it's done? sigh. Foiled again.)
  24. I think I'll start petitioning Kickstarter people NOT to have half naked women to attract geeky gamers. Most of these half naked women don't even have anything to do with the gameplay!
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