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Darkhawk's Achievements


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  1. Thanks for the replies Metis and Schwarzbart, I guess it was as I expected, close to not doable, but I was tempted to ask If I wanted to try with the modding (which I don't think I will, because of all the reasons cited), there is not, as such, a list of all fanmade content available? But could I compile such a list comprehensibly by rummaging around the Writers Corner, or would that just catch some of it? At this point I guess I ask more out of theoretical curiosity.
  2. Back again for my bi-yearly posts here when the urge to replay this gem hits me This time with the following question - Is it in some way possible to play Academagia only with content the developers wrote and not with fan-written stuff? I know they were included here and there in DLC's and in the last DLC's rather massively. It's great that this game motivates writers to participate, but if I want the original 'dev-vision/consistency' as it were, is it possible somehow? Or has the fan-made stuff gotten into canon/game mechanics/bug-fixes so much that it would be impossible to untangle? Maybe it is possible to only install certain DLC's or to manually remove adventures? Or, yes I guess, the easiest way would be to just skip adventures not made by devs, but is there a list of fan-made content in that case? This question is not to step on anyone's toes here, I've played with all of the content for several years now, I do like much of it, but personally I'd like a little less content and a more uniform writing and vision in the adventures. If this is possible to do via modding, I'd try my hand with it myself, but I don't know if it's all a big entangled whole by now, nor do I know what content was made by who.
  3. Ok, thanks for checking it out Will Y1 be in incorporated in the Y2 game, with a new engine btw? So that bugs like this might get fixed indirectly with a new engine and the game grows to encompass 5 years in one bundle?
  4. I'm in the final month on my newest character now, and am firing off all my Favour to get +1 increases to subskills. However, it seems this mechanic is bugged (possibly only when you have already maxed the skill, as I have). For instance, "Professor Valenta increased Properties of Arithmetic Skill Level Maximum by 1" it says. Now, if I select it, it's still at 10, and saying 'Skill level at maximum'. If I however hover the mousepointer over its name, it says "Skill Maximum: 11. Skill Level at Maximum" So, thinking it was messed up, but that I could maybe get it working, I trained Properties of Arithmetic at the Sphinx, and it told me "You increased Your Properties of Arithmetic Skill Step by 1.". I didn't though, nothing changed in the skill list. Also, Identities of Arithmetic wasn't affected as it should be if Properties of Arithmetic was 11 either. So... Messy bug or me missing something? Edit: Seems it works if the skill is not yet maxed - I got a +1 to History of Magic when it was at 9. I trained it to 10, and could then also train it to 11. Now it says skill maximum 11 on the tooltip, but 'Needed for next level: 0 of 1" in the right window when selected. And it can't be trained further. So, this indeed seems to be a bug, but it can be worked around if getting those increases before your skill is at its usual maximum it would seem.
  5. I got this bug as well now Lost hours of playtime to it unfortunately. My clique is ok, but all relationships are at 0. All entries in Relationships, Skills and Research have gone. All my items are still there, but their bonuses are not added. Unequipping and then re-equpping the items properly restores them. Curiously, "Use Ability" still has all my abilities unlocked, but 'Choose Action' only has 'Encourage Fellow Student' and 'Rest' as options. 'Use Item' and 'Cast Spells' are empty. I haven't had any crash, so this happens super quietly - I guess we have to save often and on different saves to make do. You want my savefile?
  6. Ugh, never mind, I take full responsibility for having bad memory in real life. I already did The Challenge at the Redoubt. As for the Accept Commision, seems I needed 10 in Forge to get the option. I looked at the Wiki about this, and only saw the Materials Knowledge 8 requirement listed there. Sorry, I'll accept demerits for the bother
  7. Yeah, I guess it displays the 'true' value if I mouse hover over the skill, and subtract any listed bonus? Hovering over Materials Knowledge simply says the skill is 10, over Endurance, it says 11, with +1 from Controlled Breathing. Also, if the skill isn't trainable anymore, I guess that means its 'true' value is maxed out? That's why I'm confused as to why I don't get those two abilities
  8. The abilities "Accept Commission" (Grand Forge: Personal Station) and "The Challenge at the Redoubt" (Redoubt of Champions) do not show up for me. I have unlocked both, my char has Enchant/Materials Knowledge at 10 and Rimbal/Endurance at 11 both listed as maxed out. Has there been some change to this that I wasn't aware of, am I missing something, or is it a bug? I'm playing with the newest 3.0.12 version. On a sidenote: In playing this (great!) game again after a 'small' 6 year break I notice there are still lots of typos and also some not so great grammar interspersed throughout, which is a shame for such a text/immersion focused game. Do you have some tools you use to make reporting and correcting easier than just noting it in game, alt-tabbing to a textfile, writing the original text down along with the fix, repeating and then mailing it on this forum? Because in another playthrough with a new char, I might be willing to help out trying to catch everything I see if you'd like. I see the last CP is about to be released though, so maybe there's already been done a lot of editing in that one?
  9. It seems I just keep on going I ordered something from a catalog (Briardi's Negation Catalog), a Circlet of Negation, and I still didn't get it delivered to me after 14 days. Slow postal service? Edit: Oh, now I got it. Slow postal service indeed
  10. The save I already sent to you should contain both of these I think, just didn't think much of them until I rested and they didn't disappear (no, my char doesn't rest often ) - tell me if you need an updated save though. I had the "Excessive" affliction disappear by getting a +1 to Insight from an adventure. Also, I got "Goosebumps" at around the same time, though I can't see where that came from.
  11. I cast "Embracing Excess" so that I got the "Excessive" emotion (-1 Insight), and on top of that, the cruel Phillippe did something to me so that I got the "Slightly Queasy" emotion (-1 Insight). Resting does not remove those, and they are not listed under "Abilities and Actions", so I cannot see how to remove them. Is this a bug, or did I miss something?
  12. I noticed that the tooltip over 'Mastery' says that skill maximum is 10, even though it is at 11 naturally. It's the same with Research and others, that have been raised above 10 naturally. Dunno' if that is related, or is something else.
  13. I have the latest version, my Mastery is at 11 with no increase, and I started this save with DLC 9. You can check the daily history from around 12th of Anedius, that's when my 3rd Mastery skill went to 11 and I should have gotten it. https://rapidshare.com/files/2255306337/Explore....ams I hope I haven't been blind and/or stupid, and that it is infact a bug
  14. Ah ok, but it's not under Abilities or Actions either. Also, I did not get a note saying I had gained it, when my Mastery went up. I do hope it's not me being blind and/or having missed something, but I have a savegame to show it, if you're interested in bughunting.
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