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Jazerus last won the day on November 17

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  1. I'm putting together a spreadsheet of typos, bugs, lore inconsistencies, etc. that I'm noticing as I play, since I'm finding enough that it would be unwieldy to post them all separately here. I thought I'd let you know, Legate, in case Y2 is anywhere nearby on the horizon - please inform us before you finalize the last Y1 patch so I can submit everything I've found so far at that time, if I haven't already.
  2. I see, that makes sense. Is pheme Magnitude similarly a cut mechanic, or does it interact with spell type in some way? I know that some phemes supposedly oppose each other through the magnitude system and adding them to the same spell, supposedly, doesn't work correctly (although in most cases of opposing phemes I think there's no reason at all to ever put them in the same spell so you'll never really run into this in practice even if it exists).
  3. What is an Affinity on an item? Based on context it seems to be related to phemes - does it enhance the associated pheme's effects? Reduce its difficulty?
  4. Hi, there are a lot of questions I've had about Y1 over the years that I've never bothered to ask and which I'm not sure anybody has documented. At the very least, these questions won't be ones that are answerable through the wiki. I've forgotten a lot of oddities, but I've been playing again recently and thought I'd make a topic here to get some answers (hopefully straight from the Legate, who, since he is Orso, presumably knows everything...). I'll probably be posting questions sporadically for a while. Okay, first one - on some Social actions there is a toggle which (sometimes) appears called Blackmail. Its tooltip refers to using the Blackmail you have on a character to increase the chances of the action succeeding. 1. How do you accumulate this blackmail in the first place? I've never used any blackmail-related actions on this character although she is in my clique. 2. What exactly does this do, in hard numbers? Can you accumulate more than one piece of blackmail to gain greater advantage? Is this applying a CoS modifier or something less general? 3. Does using the toggle expend all of your blackmail against that character or is it reusable? 4. Does using the blackmail damage your relationship with the character? 5. Is there anything else noteworthy about this function that I haven't specifically asked about?
  5. Yes, that's what I was asking. I'm glad to hear it. As long as there *is* a way to import from game to game I'll be using it - I've put too much time into figuring out Y1 to start wholly from scratch in Y2.
  6. On the subject of Y3-5 - is part of the reason Y2 is taking so long that you are ensuring there's a solid base for faster work on the later games? Because, uh, no offense but if they take 10 years apiece I'm not sure anybody is going to be loading up a 40 year old game to actually start a character in Y1 and see them all the way through!
  7. Personally I think that if you're asking for Y2 you're a real fan. Anyone else forgot about it years ago!
  8. Alright, questions it is then I suppose. Have the broken/near-useless systems from Y1, such as crafting and dueling, been significantly improved? Is there a large variety of recipes to discover for crafting so that all of our more abstract skills can be put to use for things other than skill challenges? Are there combat encounters other than duels with other students?
  9. Have you considered posting anything - anything at all - of Y2 so that people other than Rhialto and Schwarzbart can have a little bit of faith that the game even exists? I love Y1, and there are a lot of people out there who love Y1, but the decade-long wait for Y2 with not even a screenshot is tiresome and has been for years. This dance of "oh yes, things are being done and have been done" that the devs have you do, Legate, is bizarre. I understand not wanting to commit to anything, but a screenshot marked "pre-release, not all details are final" does not commit anyone to anything. I would, frankly, be a lot more inclined to buy Y2 when it comes out if I felt that the devs were at all inclined to hear player feedback or share things with the community. During Y1's post-development patch cycle, I think we did all feel that the devs were doing a pretty good job of interfacing with the community, and things like player-written events being added in patches reinforced that feeling (although I have to admit that I wish there had been some overhauls to the more broken Y1 systems like crafting - nevertheless, community engagement was pretty high at that time!) The secrecy legitimately made sense a few years ago, to an extent, but if Rhialto and Schwarzbart hadn't been asking questions over the years we would know exactly nothing about Y2. Despite their admirable persistence, we still know very little. Please, I'm begging you for your sake and ours - don't just stonewall every detail until launch day, whenever that is going to be, and then release the game with little fanfare onto Steam. This series deserves better.
  10. Reintroducing the afternoon skipping bug as an optional mechanic set at character creation (maybe as a background?) seems like the easiest way to make the classes a more flexible mechanic.
  11. Thank you! In a Y1 context, I was envisioning it as a 1 point background trait - perhaps along the lines of "Apprenticeship: Explorer's Guild" or "Prodigy: Self-Tutor" - that gives you special dispensation to skip afternoon classes (presumably by suppressing the discipline event for that timeslot).
  12. On the topic of the class-skipping bug, I feel like this has definitely become an area where the playerbase likes both the intended behavior and the bugged behavior. Maybe a character creation option could be added - "strict or lax discipline?" - which would allow anyone to play under the rules they prefer. Certainly I like being able to skip classes - it fits with Orso's rather lax attitude toward rules and preference for students learning through exploration, independent study, and adventure - but I could see why someone would prefer an Academagia more along the lines of a Hogwarts-esque high school rather than a magic college, too. I raise this mostly because a lot of games - I'm thinking of Crusader Kings 2 in particular - have been pretty successful lately experimenting with changeable rulesets.
  13. Morvidus and Vernin are preferred for just about anybody because the Study Masteries on all of their required classes give stat bonuses, and they tend to have an easier time staying ahead in the merit competition as well.
  14. You will not finish everything even after playing several characters even with just the base game. The DLC content tends to be better designed than the original adventures, too - they take up less calendar time unless you're failing a lot because one part of those adventures usually leads to another seamlessly unless there's an actual written break in the action, while there are many forced pauses in some of the original adventures. (P.S. Legate, any chance that could be looked at at some point? There are a fair number of adventures where the stage breaks don't make much sense paired with the text.) I would just play with the DLC on - I've probably played at least one character in each DLC and each just makes the game better, particularly because the newer events and adventures tend to let you make use of some of the skills which were rarely useful in the base game. If you really want to know, though, DLC 2 was the first one with user-generated content, at least based on the oldest roundup topic by Legate in Writer's Corner, though the deadline on getting stuff into DLC 2 was tight so even some of the very early stuff like my library event and the Muffin Man were part of DLC 3 instead.
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