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Fletchin

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Everything posted by Fletchin

  1. Random Event Heidi Common Room 2 "...smell the milk someone spilled on the carpet las week".
  2. Random Event Hedi 01: "...either in a Zoology textbook orin real life..." Seems to be a missing space.
  3. I was wondering about Griars Adventure - A Friend of the Animals. Does it end at Train The Plant? It seemed to end kinda abruptly with him saying he's give the seeds to any students that want them and I didn't seem to get an increase to the relationship maximum, but no new adventure has been added to my list.
  4. Research RL I - "...but our country was to small to be put on any maps." Should be "too".
  5. Small typo in Random Event Patrol 4 - Observation failure: "It's too dark. You can tell what equipment, if any, Alan has in his possession." Should be "can't". Typo in Lore - Anilka and her Potion: "He countenance was fine". I not sure if that line is supposed to refer to Anilka or Lord Taemon. If it's Anilka that should read "Her countenance was fine". If it's refering to Lord Taemon it should read "His countenance is fine". If it is refering to him, I would also consider changing the following line to "So when she saw Lord Taemon" to make it a little bit clearer.
  6. Possible typo in the lore "The Quickest Words"? "For her wit is as sharp as the axes might." Should that be "axe's"?It's quite late where I am and I think I might be failing my Grammar role. Also in the lore "Lip Reading Styles", "Only focusing upon lips would require a greater deal of memory than a mortal doesn't have the time to hone." I think that should read either "Only focusing upon lips would require a greater deal of memory that a mortal doesn't have the time to hone", or "Only focusing upon lips would require a greater deal of memory than a mortal has the time to hone".
  7. Missing space in the Dance of Fools adventure: Ghoul's Flesh - "But the robe is intricate, something a duke or duchess wouldbe happy to wear." And another one in Random Event Health And Illness 3 - "...coughing And looking ill.They keep running all the way to the bathrooms."
  8. Small typo in Random Event Physical Activity 12 - Athletics failure exit: "you hit the stone a little left og where you aimed"
  9. Sorry, Dunce's cap on, which concatenation is possibly an engine limitation?
  10. Oooh, Traps too! No Wardrobe of Ulitimate Security is complete without some traps. Poisoned traps.
  11. The Discovery of a Secret Text - Cat Bond Adventure 1: There's a missing space in a sentence "... the Admiratio or Empire Marketis the place to go."
  12. "Screwing up your courage" is a genuine idiom, meaning to force yourself to be brave even if you're really scared. ^^ I don't think it gets a lot of general usage now-a-days (at least where I live) as the term "screwing" has come to have more negative connotations.
  13. Adventure: The Magical Music Contest - This Magic Moment - Short Changed 05f There seems to be a bit of gender confusion going on in this section as our dreamy male waiter Dale gets referred to as Yulia (I'm assuming that's the name of the waitress in the male version of this event, if not count me as confused), "...explodes at the backdoor sending you and Yulia onto the floor." There's also some pronoun trouble further on in this section of text with "As you walk her home you talk about ghosts and lore*. The conversation turns to Dale and she tells you she wants to be a drummer and is saving money to enter a music conservatory." *This sentence is a bit off too (though this might just be because of this being copy/pasted from the male version). Dale offered and does walks the female PC home. Not vice-versa.
  14. I was actually think of Leopold. He's fey, or partly anyway. (I think. Long time since I did his adventure.)
  15. Whose to say you don't have (partly) non-human classmates already?
  16. If you choose the gossip action and pick a member of your clique in the first box (or anybody you "know" about), you can then see all their relationship values with everybody else.
  17. Not sure if this has already been mentioned, but I have a problem with the Familiar part of Oan's Adventure Sequence. I sucessfully passed the Athletics exit (it was green) but my familiar didn't learn anything.
  18. Okay, since I failed my observation roll so badly... All these Pirate ships that are mentioned throughout the game - are they Final Fantasy-style Airships or enchanted floating sailing vessels? Does lots of the landmass in Academagia float, or are the Islands special? How do the Islands retain water?
  19. It is? I completely missed that. I thought it was a bunch of islands of a warmish - temperate sea. Guess now I know.
  20. I apologise if there is a similar event or adventure already in the game. I'm still discovering stuff I've never seen before. Amada Feels Blue You're late for your evening meal and your stomach is now admonishing you for your tardiness. You should have been at the Dining Hall ages ago; the main course might even be over! Just in sight of the great doors you hear a muffled sob. Is that someone crying? After a brief search you find @Amada Kiffer@ hiding in a shadowed nook. You pull back the tapestry hiding her and- her hair is startling shade of sapphire-blue! She quickly draws back from you, eyes puffy. Perhaps you should do something. Exit 1: Leave. You know how moody Amada can be about her hair. Best to leave alone. You're starving and you don't have the time to play ladies maid to Amada Kiffer. You turn around and head straight into the Dining Hall. Whew, you're not as late as your feared. It's barely even begun. You're able to sneak in easily over the general clamour. However as you tuck into your piping hot fish stew, your mind drifts towards the weeping girl outside. Even dessert can't satisfy the hollow feeling in your stomach. +1 Stress Exit 2: Glamour: Cast Saving Face, that should revert her hair to normal. (There probably a better glamour spell out there for hair, but my old court-infiltrator character save isn't playing ball) Success:- You grip Amada Kiffer by the shoulders and give her your assurances. You can fix this with a spell. She sniffles once before nodding. Satisfied, you begin tracing the necessary phemes and with a deft twirl the spell is cast. A soft, golden dust swirls from the end of your wand. It shimmers momentarily before settling on Amada. Before your very eyes her hair reverts back to its normal shade. You think it looks even glossier and shinier than normal. Not that you'd tell her that. Amada pulls out her pocket mirror and gasps. Obviously pleased at the results, she pulls you into the Dining Hall. While you are both slightly late, you manage to sneak to seats at the back of the hall and you spend the rest of the evening chatting away with each other. +1 Glamour Methods +1 Court Hairstyles +1 Relationship with Amada Failure:- You grip Amada Kiffer by the shoulders and give her your assurances. You can fix this with a spell. She sniffles once before nodding. Satisfied, you begin tracing the necessary phemes and with a grandiose twirl the spell is cast. And nothing happens... You flash Amada a nervous smile. “I guess that didn't go so well.” Fresh tears well up in her eyes. She pushes past you and runs towards the Vernin Dormitories. At a loss, you continue on to the Dining Hall. Luckily, you aren't too late and manage to sneak in at the back. However, even Cook's Famous Fish Stew can't lift your feeling of failure. -1 Confidence +2 Stress Exit 3: Negation: Cast a Negation spell. That should revert her hair. Success:- You grip Amada Kiffer by the shoulders and give her your assurances. You can fix this with a spell. She sniffles once before nodding. Satisfied, you begin tracing the necessary phemes and with a deft twirl the spell is cast. Iridescent motes swirl from the end of your wand. They shimmer momentarily before settling on Amada. Before your very eyes her hair reverts back to its normal shade. You think it looks even glossier and shinier than normal. Not that you'd tell her that. Amada pulls out her pocket mirror and gasps. Obviously pleased at the results, she pulls you into the Dining Hall. While you are both slightly late, you manage to sneak to seats at the back of the hall and you spend the rest of the evening chatting away with each other. +1 Court Hairstyles +1 Negation Methods +1 Stress Failure:- You grip Amada Kiffer by the shoulders and give her your assurances. You can fix this with a spell. She sniffles once before nodding. Satisfied, you begin tracing the necessary phemes and with a grandiose twirl the spell is cast. Iridescent motes swirl from the end of your wand... And swirl...And swirl! There no end of them in sight! The completely envelope Amada and begin to slowly pop. By the (insert lore-appropriate exclamation here)! She's turned purple too! Fumbling with your excuses you turn-tail and race to your Dormitory. Amada's screech can be heard echoing in the distance. -2 Relationship with Amada + 2 Stress Exit 4: Brute Strength: Your pockets have been feeling rather light lately. Success:- Everyone knows how touchy Amada is about her hair and how wealthy her family are. This is the perfect time to cash in. You grip Amada's arm and begin to pull her towards the Dining Hall. “What are you doing!” her voice shrill. You inform her that you think the whole school should see her charming new hair colour... Of course, if she wanted to avoid the whole public unveiling a small cash donation wouldn't go amiss. With inevitable force, you drag her even further towards the door. “Stop! Here, that's all I have on me.” She hands a small, but full money pouch into your hand. You smile before heading into the Hall. After all, you're still hungry. +1 Intimidation +100 Pims -2 Relationship with Amada Failure:- Everyone knows how touchy Amada is about her hair and how wealthy her family are. This is the perfect time to cash in. You grip Amada's arm and begin to pull her towards the Dining Hall. “What are you doing!” her voice shrill. You inform her that you think the whole school should see her charming new hair colour... Of course, if she wanted to avoid the whole public unveiling a small cash donation wouldn't go amiss. However, you aren't quite as strong as you think you are. Amada struggles with you every step and with one swift kick to the shin she breaks free. She runs off towards her dormitory, leaving you nursing your injured leg and cursing your weak grip. -2 Relationship with Amada -1 Vitality +2 Stress Investigation 1: Conversation: Perhaps if you get her to talk you'll know better how to help. Success:- You softly shush Amada until she calms down enough to tell you what happened. It seems that @Cante Caviti@ had created a potion to hair vitality and had convinced Amada to try it. Turning her hair blue was just a curious side effect. Now you know the whole story you feel better equipped to solve the problem. Temporary bonus to Glamour Temporary bonus to Negation Open Exit 5 Failure:- Try as you might, you can't get Amada to stop crying enough to tell you what happened. Return to previous Exits Exit 5:- Court Hairstyles: Try to style her hair. Success:- Now that you've calmed Amada down, you begin to formulate a plan. Hasn't Lady Rosalia just recently dyed her hair flame-red and wears it with golden ribbons enchanted to glow like the sun? Perhaps you can use her hair colour to your advantage before you fix it. You ask Amada if she has any fancy hairpins. She nods; she has some with glass diamonds on the ends. Perfect! You quickly tell her your plan as you both race back to her Dormitory, the corridor bare of students and instructors alike. It takes a good while to fix her hair just so. It needed curled and pinned with artful precision, but as you dramatically open the Dining Hall doors you can tell it was worth it. All eyes turn to admire Amada. Her hair sapphire hair cascading and glittering like a night full of stars. You leave Amada alone, compliments and enquiries bursting from all sides. Good. You're just in time for dessert! +1 Court Hairstyles +1 Creativity +2 Relationship with Amada Failure:- Try as you might, you can think of any way to salvage the situation with some clever styling. Her hair is blue! Return to previous Exits.
  21. Scouting 7 (or possibly Patrol 7) will give you the action Creep. -7% Chance of Discovery for two days. Adds one stress.
  22. Ausdauer Mollers description Audeuer is a quiet girl who is often seen calmly sitting and reading a book.
  23. I was wondering if you were thinking of adding any more -1 Family History choices? Perhaps something like Child of a Debtor where you have great difficulty in earning/keeping money (which I think would be quite a pain in the following years). Or Pushy Parents, where if you get a reprimand the character gets a spike in Stress/difficult to get rid of Negative Emotion (though that would be avoidable with save/reloading).
  24. Fletchin

    Mystery Stat

    Is the player informed when their character earns Glory?
  25. The Intercollegiate Tournament of Academic Excellence? Top Wand - Academagia's Scholastic Challange?
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