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Posts posted by Dremarian

  1. That would be awesome Nyaa. A mini-mimic. Maybe tell it to go 'chew' on other people's stuff too. "Your familliar ate my homework! ...And my bed. My books. All of my clothes..." Though to be honest, I was thinking of something more like a phoenix (who smoke precious incense and myrrh), or something of that variety... ...But a mimic familliar. Oh yeah I can see all sorts of fun with that!

    And now that I think about it, a blood/essence drinking familliar, or a piece of gear that does the same. That could be amusing too from a RP perspective.

  2. 100 pims a week would devastate most familliar owners. At the same time, there are a lot of canons out there where, X creature eats jewels, or other precious materials to maintain it's power. We could probably have a familliar that does that here, it would have to be worth it though, otherwise, I'm pretty certain I'd hit re-roll before I went bankrupt and my lil buggers never-ending appetite.

  3. Load order is important...

    Now... The million pim question...

    Does the mod at the top of the list override the mods below it or does the mod at the bottom of the list, override the mods above it?

  4. Blood Tarantuala + Caustic

    Sixth Finger + Caustic

    Sixth Finger + Blight


    Fire as a pheme addition crashes spells.


    Decripit seems to be working just fine.


    Hopefully that gives you a good starting point?

  5. Okay. They crash after I add the pheme to the spell screen and then hit 'Ok'

    Blight + Induce Coma

    Blight + Anger Others


    In fact any number of phemes that actually 'deal damage' to a foe as an addition to any spell seems to be doing it.

    I have a ton of phemes ... So I'm still hunting. IIRC this one did damage and added stress.


    If you could name some other damage dealing spells that I could try it with quickly, I'll see how many times I can crash my game in quick succession.


    I will note that casting induce coma or anger others without additions works fine.

  6. Despite my house status in Vernin, when I found an object in their house (The Mallen Star) while using the action 'explore'... ...I suddenly got the chance to join their group, and got their quest line.

    I'd love to give you more information, but shortly after I crashed the game while adding some damage/stress dealing phemes to a hostile spell.

  7. Okay. I created something from the mod base, and it compiled. When I run it alone - I get the new background option and the new familiar option I wanted.

    When I try to add in the two towers at the same time...

    I lose both options.


    I believe you said we could run two mods at the same time?

    Is it even necessary to run both at this time, because I created it from the mod-base?

    Or am I, or is the program doing something we shouldn't be?



    I got a similar error when I was trying to compile the mod on my computer. After transferring it over to a friends computer that runs Win7, 64 bit with 16 gigs of ram... ...It compiled properly. I would assume this may be of the 'out of memory' errors they were talking about in an earlier post.

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