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Vieux chat

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Everything posted by Vieux chat

  1. And visible stats on the main frame (like the picture I gave you) ?
  2. I would only change two things : a resizable frame (for the text) and stats always visible (on the sky for instance, with icons)
  3. Vieux chat

    Patch 19

    Or maybe change how much points are earned when you fail ? If you succeed you only earn twice as much. I don't think it's rewarding for those who level up their compete skill. Why not 1 point if you fail and 1+3 points if you succeed ?
  4. Yes, I know we can use stress, but not on adventures. The only way to be sure to succeed is to "spend" one friend. Maybe stress should be also available (instead of spending a friend, there could be a cost of stress or endurance or stat downgrade (temporary)) About ethics : in fact it's a matter of writing. I'm not sure that the devs could create a system that automatically creates "ethical" choices. Camp stories : I'm waiting for you wall of text (it wasn't BoF. Maybe Grandia ? I really don't like when I can't remember something I SHOULD remember)
  5. Eh ! There's already pirates ! And some adventures (long ones !) with Orso Orsi are really interesting. So there's already some "action", but you need to get enough skills to go to adventure. And that is the real issue. If you "screw" your character, you can't do any adventure and you'll miss the most interesting part of the game.
  6. That gives me an idea : there should be a way to say "I really really really want to succeed at that", giving you a bonus and costing you stress and/or endurance. Or you could even get temporary degrade of skills/stats. Another thing : Ethical choices. Sometimes I'd like to have choices that ethically matter. I could try to do things for "nothing", or maybe i'd like to get great reward for what I've done. About clique. Il like to play solitary characters. I've played a dozen games (with 5 or 6 as complete playthrough. I always play in "real" mode : only saving when I need to go to eat) and I've never got more than 3 people in my clique. Clique shouldn't be a matter of quantity but quality. In the report I can see what my cliquemate have done. But I don't really care about that. I'd prefer fluff things or lore things about them ("Visconia recieved a letter from her parents. Should she answer to them ? Even after what they've done to her ?") I've played a rpg (maybe breath of fire ? It was a old one) where when you camped, you got some "tales" between the teammates. Something like that each week would be really good. I doesn't have to be long written, it need to add details to clique mate.
  7. Use dropbox for god's sake. https://www.dropbox.com/ You can have 2 Go of storage, and you get 250Mo each time you register a friend. So if you send the link to any customer you know you could get up to 8 Go (if those customers use dropbox) As every patch is cumulative you don't have to keep each of those (only the 5 last ones would be really usefull) in your dropbox folder.
  8. Vieux chat

    Mod Tools

    Please a link for the AMO
  9. I can't download mod base and mod AMO because rapidshare says the 10 download limits has been reached.
  10. I can't DL the mod base and the mod AMO Rapidshare says that I can't.
  11. You need to "equip" books in your hands to be able to read them
  12. When I click on a sub skill I have to scroll down to the bottom to see what is the linked stats. Couldn't be the stats be shown between brackets after the subskill ? Something like : Incantation Spells (Finesse). It would help me save a lot of time (when I want to know which stat I need to boost for a fast learning) One more thing : My vitality was at 2 and I didn't know that. Stress, vitality, concealment and encumbrance should absolutly be visible on the main frame. If the stats could also be it would be really helpfull. Too many times have I to click on attributes to know what is my stat, then come back to the subskill list to know what is the stats linked) Or maybe something even better ! The stat AND the value. Incantation spells (Finesse 2) (but the vitality, stress and concealment should be visible, that's really hurting me all that go there, go back, go there, go back, etc.)
  13. It's. so. fast. I hope Impulse users will have that patch soon, because it adds so much.
  14. Replied. Old save, but a new one will have that issue for just the first time I click cast spell. If a come back to the calendar, then to "cast spell" then the phemes are sorted.
  15. When you select a spell, all of the phemes are displayed randomly (or maybe in the order of first learning ?)
  16. Vitality is displaying nicely for me. But I can't see the modifiers of the skills and stats.
  17. You can switch UAC off.
  18. Open possibilities is an excellent spell, because you can give bonus to the skill used to cast the spell ! (It's in the arithmetic skill) For instance you have 10 in theories of arithmetic. (if I remember well) You cast the spell and chose to give +6 to theories of arithmetic. NOw you can cast the spell with a level of 16. And it last 3 days, so I'm able to cast it up to 28 in theories of arithmetic. And the initial difficulty is .... 2 So with 28 you can add phemes with a difficulty total of 26, and you can try more if you have good attributes.
  19. Hash tables aren't safe code ?
  20. I was sure you used c# ! There can't be memory leaks thanks to the garbage collector (unless you create unsafe code, but oh well...). It's such a beautiful invention.
  21. I have patch 8, and my last saves just disappeared from the load and save menu. I can see the file with all the other saves, but there's something strange : the size. THat corrupted save was near the end of the year and all my other saves are also near the end. They all are about 70 Mo, but the corrupted file is only 7 Mo. Something got wrong while saving (it was a save on an already existing file)
  22. Which programming langage do you use ? C++ ? C# ? Another one ? What kind of database do you use ? An Sql or something else ? (Yeah one more skill step in curiosity !)
  23. Lors is good, but research can be hard sometimes and I don't want to spend 10 actions for just one max skill. The attribute bonus is good, but 9 levels of lore is a bit sad (even if I like lore) Maybe research could help get better results at exam ? And half your research could enhance your max skill (so a skill could go up to 15 thanks to research) ? Or each research level would let you do additionnal rolls (if you have 3 levels of research in ambush and you have an ambush roll to do, you in fact roll 3 dice and keep the best) ?
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