Jump to content
Black Chicken Studios Forums


  • Posts

  • Joined

  • Last visited

Profile Information

  • Gender
  • Location

Recent Profile Visitors

204 profile views

Exfides's Achievements


Newbie (1/14)



  1. I'd imagine Courtly Fashion also involves designing clothing to appeal to the ruling class and "the Beautiful People" as well. Why would we need a non-magical skill to turn sackcloth into silk that's what Revision spells are for.
  2. Don't we have a skill for that already, namely Courtly Fashion? Seriously, read the description for that skill...
  3. I'm basing most of the ranking on the mythology and folklore about foxes. In cultures where foxes have a notable role; they usually portrayed as clever, cunning, and sly, often graceful, and sometimes charming. However, they are almost never are portrayed as particularly lucky. If luck plays any role in their stories, it's normally because they "make" their own luck. Good idea Schwarzbart, I'd be willing to pay for a multilingual "Gold" version especially if it finally fixed all the typos in the game. Seriously though, a special edition with all the DLC and patches, as well as some good user submitted content that didn't make it into the last DLC for Year 1 would be a worth another $15 to $20 USD (and this is coming from someone who's only fluent in English).
  4. Fantastic! Of course, I really hope you can fit in for Year 1. If would help move things forward I have suggestion on how to prioritize vulpine Attributes: Intelligence Finesse Charm Fitness Luck Insight Strength
  5. Unlike some of the other crowd-sourced game development projects I've seen, Black Chicken already has the distribution, etc... established. All you really need is to make sure it won't be a net loss to hire someone for such a large body of work (the word count is probably similar to a trilogy of good sized novels by now). That's where something like Kickstarter comes in handy, you can directly test the interest before any money is actually spent! Edit: By the way, is this a good enough suggestion to deserve a fox familiar?
  6. Hmm, I know translating all the in-game text not something that the Devs could feasible do in-house. However, have you ever priced what it would take to get a third-part to translate a few of the major languages? If you do have a rough idea this could be something eventually funded as a Kickstarter project. Just a suggestion...
  7. Thank you Legate for such a quick and complete set of answers, so late in the day!
  8. OK, lately I've been reading a certain Let's Play thread and it's reminded me of something that I've wondered about, casting via tattooed phemes. I don't think the following questions have been asked or answered. Obviously you need phemes some where on your body, but is a tattooed boundary around them necessary like on a palette, or is it the act of touching them that matters? I'm aware of them appearing in only one Dev made Adventure and then only on one evil wizard. Are they as rare as this implies, or is it just that wizards in this setting tend to wear robes so it isn't apparent how common they are? Despite the obvious advantages of being able to cast at least some spells when wandless, are there any potential drawbacks to having magical tattoos like this? If so, are they just practical (e.g. it makes them easier to detect by some magical spells) or just unpleasant in nature (e.g. the tattooed area hurts when used to cast a spell, or the creation requires something most find morally repugnant like the deaths of small cute creatures)? On the subject of tattoo creation, what is the process involved in creation of these most intimate of magical artifacts? Are they just normal tattoos that can be done by any decent tattoo artist and then enchanted? Or must they be inscribed by the wizard him/herself to work?
  9. Crafting is in the game! Just not well implemented... it takes a third of the day to go to one shop or use one catalouge, so gathering materials burns a lot of time; some recipes have multiple steps that each take a third of the day, so that can burn a lot of time; and so on and so forth... However, this item is apparently broken and useless so it's no loss to strip it out.
  10. Hmm, magical/alchemical grenades that is... interesting indeed.
  11. By the way, it's not unlikely that hand grenades exist in Elumia. After all the English word "grenade" has existed since the 1590s, and the 10th to 14th century Song Dynasty had gunpowder-filled spherical projectiles. Given gunpowder is well established to exist and the Devs have described the overall Elumian technology level as "on the cusp of an Industrial Revolution", Elumians could certainly have used hand grenades for centuries.
  12. I'd just like to chime in to state I'm also against adding voices. As others have pointed-out; voice acting is one of those things that when it's good, it's very good, and when it's bad, it's horrible. As much as I like and respect Black Chicken, I know they won't be able to afford the upper tier of voice actors (VA) for all or even most of the many characters in this game. A distinct voice would be needed for each student and instructor, talented VAs may be able to do three or four voices and keep them distinct but that's still approaching two dozen VAs, at minimum! IMHO that means too much expense and risk for comparatively little reward.
  13. Thank you Legate! I knew the islands which were part of (and I guess technically still are) part of the Empire of Man are Elumia. Instead, I meant all of the bits of land the dragons wrenched from Cyve, so it would be Azhiamas. Also, your conspicuous avoidance of the main topic of my post is duly noted. Well by now it's to be expected that the Dev's reaction would be [redacted].
  14. I've never obtained it with one of my own characters, but have you tried putting it in the character's miscellaneous slot?
  15. I definitely don't consider ghosts to be in "stasis", instead I a better word for my conception of them is "bound". They are apparently souls/spirits bound to the physical world, and often to very specific pieces of it (e.g. locations, objects, people, etc...), instead of going to whatever afterlife there is in this setting. As to how this happens, I'm less certain and there are probably multiple ways that "produce" a ghost. Although I am almost certain all of them have something to do with the general nature of what magic is and how it works in this setting, even if just indirectly. That leads me to believe that the incidence of haunting (i.e. having one or more bound ghosts) is much greater for locations, objects, and people that are innately magical or use magic. Therefore, while sometimes it seems that one can't far anywhere within Academagia's grounds without (metaphorically) tripping over one or more ghosts; this is not the case for all of the floating islands (Aside: What's their collective name again?), but given their nature they are probably more haunted than Cyve as a whole. To go deeper into this idea, I'm sure there have been spells developed to intentionally to sunder the spiritual-physical connection of a person and then bound the resulting free spirit (pun intended ) in some way. I'm sure there are also magical accidents (e.g. a miscast spell, different spells/magical effects interacting in chaotic ways, etc...) that can do the same. However, I really doubt that these would be the only sources of ghosts. Even ruling-out the potential actions of the Old and New Gods (think curses), there are a certain amount of "natural" ghosts (to the extent that magic seems an innate and therefore "natural" part of the physical world in this setting). However, given just what's presented in-game and on the Forums we are mostly limited to pure speculation on the details of how this happens, at least from my perspective. Aside: I sometimes wonder what the Dev Team thinks about the fan musings on the Forms.
  • Create New...