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Showing results for tags 'lore'.
@Legate of Mineta has repeatedly said that in Y2, research will play a larger role. What could that role be? Since the probability of @Legate of Mineta telling us the precise details seems lower than [insert whatever humourous implausibility you want], I thought it interesting to say what the Y2 role of research is likely to be based upon its role in Y1. Research in Y1 may reveal locations, expand attributes, increase subskill maximums, reveal lores, or reveal new spells. This means that in Y2, the radical restructuring of Research probably will not revolve around these rewards. This, however, leaves two ways in which research may grant new rewards during Y2. First, new adventures or adventure options. Second, research could in theory be directly tied to marks in a class. For example, extra credit in a course could be granted for students who research a topic related to a course. My one concern about research in Y2 is how all Y1 research levels - but not the benefits, I hope - will be reset to 0. Might @Legate of Mineta clarify the reset - or anything about this topic?
I am beginning to write an adventure named Dear Prudence. This adventure has very little to do with music or beetles, although it does have to do with Prudence Cossins. It is primarily a way for me to incorporate some fascinating lore about her into the game that was cut from Y1, so the core of the adventure is “researching [through the research action]” Prudence Cossins, which the narrative presents as talking to her. I assume that the research mechanic in Y2 will be the same as that in Y1 [viz, each research action is associated with a lore and there are possible benefits at assigned stages], but I made it more beneficial for the PC and Prudence by having each stage of research give benefits (some major, some minor) for them. The benefits would be linked to the lore, the premise being that the research was Prudence and the PC talking about Prudence and both gaining benefit from their talks. So I have two questions. 1. Would this type of structure be possible in Y2, or are the Y2 research mechanics so different from Y1’s that it would not work? 2. Similarly, would it be possible, even in Y1’s research mechanics, to have each level of research assign a bonus in addition to a piece of lore?
Okay I've raised the question of what ports will be in the game in the lore and in general questions before. Ze Devs won't answer. So lets do the british thing here and bet on them! And maybe discuss and talk to our hearts content about it. A quick reminder: Two (or more) ports for major powers and one for minor powers were hinted. I just can't find the posts. So if anyone has read something else: Talk about it here. Just for fun. Here are my guesses: Deutsches Reich: Wilhelmshaven and Pillau British Empire: Scapa Flow and Singapour France: Brest and Saigon Japan: Kure and Tainan Italy: Napoli and Massaua USA: Norfolk and Pearl Harbor CCCP: Sevastopol and Vladivostok Poland: Hel Turkey: Istanbul Spain: Cadiz Netherlands: Rotterdam So far my guesses which stick pretty much with the "2 and 1 harbour" theory. I do this so it stays exiting if I'm right or not. For all countries I can think of at least one alternative or additional harbour. Especially for the countries with big colonial possesions. So I'm curious what others here in the forum might think.
Here are some Infos, served by crowds favourite Lebi!