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Showing results for tags 'mechanics'.
So, I really enjoyed writing an adventure for Y1, and I am honoured that it was accepted. I would therefore like to write some Y2 adventures. The only problem is that I am not sure how Y2's mechanics will work in terms of skills and magic use. I have a proposal: I will write some Metis-style adventures with much choice but no fail-states . That way, I can get some ideas out and maybe get some feedback. Then, when Y2 comes out (soon, I hope), I can write more involved narratives with defined fail states. How is this as an idea?