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  1. I loaded another successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. This character had achieved straight 10s in all four subskills of Synchronicity. Furthermore, the events of the game until the end of Kaliri had granted the Player character the ability to research Synchronicity, Empathy, Instinct, and Mental Bridging. During my playing beyond Kaliri, I researched all four of these topics to 10. Yet judging by the Day’s log, only one of those topics provided a benefit upon being researched to 10 - Instinct provided a +1 Insight bonus. I am not sure whether the results of these research actions was affected by being after Kaliri. I attach my save file for research purposes. This situation leaves me with the following questions. 1. what were the intended benefits to researching Synchronicity, Empathy, and Mental Bridging to 10? 2. How does one gain the ability to research Serenity? 3. will Research levels acquired in Y1 be imported over into Y2 even when they are below 10 so that players will have to use fewer time slots to research a topic to 10? Bili_Tuoba_20170518_1.ams
  2. I have a very complicated situation that I want to explain that may contain one or possibly two bugs. Then I will state a more simple issue that I have read about but not encountered. Finally, I will ask a question. The situation: In my most recent playthrough, I was playing as an Academic over-achiever. Accordingly, my character researched Famous Dilemmas to Level 10, and then, having in this way gained an increased Famous Dilemmas level, trained Famous Dilemmas to Level 11. Then I used a Level 10 Favor with Professor Sido, which was revealed to be an increase in the maximum of the Famous Dilemmas Skill, which I then trained up to 12. A 12 in Y1 as a base skill may be over-powered, but I thought it fair enough - my character had invested research and favor to get these extraordinary benefits, and even the Everard Equation requires difficult skill checks with a Marat Deck in order to reach Level 13. I upload my save game to show that I tell the truth. But then there was a problem with this understanding of mine. I loaded my most successful completed game to experiment with the effects of extreme skill training after Kaliri, as a way to test run ideas for Y2. Now this character had been created as a Negation prodigy, as a result of which the Theory of Negation skill level maximum was preset at 11. During my playing beyond Kaliri, I researched Theory of Negation to 10 - reward being an increase in the Theory of Negation. Yet i was unable to train my Theory of Negation at all - it was capped, it seemed, at 11. I am not sure whether this was affected by being after Kaliri. In sum, there is an inconsistency in whether it is possible to achieve skill levels of 12 or higher. Maybe it is a bug. If there is no desire to allow PCs in Y1 to have skill level maximums (aside from Everard Equation) higher than 11, perhaps the game could inform players in the day's events log some thing along the lines of "You tried to raise you skill level maximum higher, but have already reached your maximum." A similar message is given for study levels and skill level training. Now for the simpler issue: the wiki claims that researching The Minds of Men is bugged, and suggests that “(+1 Anthropology skill max intended?)”. I have not researched the Mind of Men, but the Wiki also claims that researching Anthropology yields +1 Anthropology skill max. Finally, my question: When Y2 is released, I presume that Skill levels of 12 and above will have their own distinctive benefits. Could these benefits be imported backwards into Y1 through a patch? Aristodemos_Polydegmon_20170530_1.ams
  3. I have a question about relationships. I understand that the student adventures have sequels in Y2. But will there be other opportunities to befriend students and engage in adventures with them during Y2? Will these adventures be the Y2 sequel adventures, or other adventures or even, in certain cases, Y1 adventures?
  4. A strange question for me to ask after almost 7 years of playing this game off and on, getting better all the while. But these are my general strategies: I focus primarily upon study-level raising, then upon raising skill levels in my PC's subjects, then in Research/Revision (or both; in any case, this is not difficult, since all of my PCs use and have access to the Venalicium, the Library of Stars, and the Library of Mantale), and then a few other skills that are appropriate for my character. This leaves me with little time to do many adventures or build up a clique; I consider my game to be very full if I can complete more than 8 adventures: The Main Adventure, a class-mate's adventure, Scenes from Dialectic Class, Oan's Adventure, The Thing about the Venalicium Library, the Edge of Nowhere, and A Day in Mineta are the core adventures that I finish. I really enjoy the adventures, so I have some questions: 1. Will this type of playstyle pay dividends in Y2 in so far as it will allow for greater competence in subjects and accordingly more time for adventuring? 2. Will the class mates' adventures have sequels in Y2? if any will not, which ones (so that I can avoid them)? 3. Will building up a research level to 10 in Y1 have benefits in Y2? 4. Will the Southside Pitts Gang (if that be the correct gang name) have a roll in Y2? I find the adventures with that gang to be interesting, and criminal gangs can spawn so many stories. Finally, if you think that I am not playing the game correctly, please feel free to tell me.
  5. I understand that in Y2, backgrounds will play a role in summer activities. This makes me wonder, however, about those characters with multiple backgrounds. My most recent completed character has the following three backgrounds, for example: Family: Graverobbers, Family: Sports, Family: The Secret Heritage. Furthermore, my game involved my character studying Gates through the heritage but looking forward to a summer with athletic family Are there any plans to further restrict how many family backgrounds may be chosen? Or any plans to define certain backgrounds as having priority over all other selected backgrounds for Y2 purposes?
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