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Found 2 results

  1. Since @Legate of Mineta has said that combat will be restructured during Y2 and will play a larger role, I have three questions. 1. What will the restructuring during Y2 be? 2. Will the combat involve a grid of any sort (even highly abstracted) to represent how far opponents are from each other? 3. Will some adventures during Y2 climax in combat sequences rather than mere selection of choices?
  2. Not that the presence of mandatory combat would ruin the game for me, but I was hoping that this series of all would avoid even a mandatory combat tutorial - instead making such things optional albeit at some times difficult to avoid depending upon choices.
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