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Found 5 results

  1. So, I completed my latest playthrough of Academagia with a Male Prodigy on the Prowl from Avila who, I hope, will be able to have very interesting experiences with Cinzia Ammacampani (who, amazingly, joined my clique without my character doing anything!) and the rest of the Boys from Dorm-Tower 8 in future games. Between my goals for studying in this game (top marks in all courses), taking 4 extracurricular forms of magic (gates, mastery, incantation, and enchantment), and getting at least 5 in all base ability scores, I was honestly prepared to only be able to complete Cinzia’s Y1 adventure (getting love with her) in addition to the Purple Wizards' adventure and the Schohanwicht School's adventure, but to my considerable pleasure, I was able to achieve not only this but also some other adventures: A Walk Along the Lake, Naming Beasts, A Day in Frontino, The Edge of Nowhere, Rumors of Witches and Evil Intentions, the Tutorial adventure, The Much-Rumored Tower, The Pit(t)s, Out of Charm, Shaping her Destiny, Time to be Counted, Cloudy Skies, The Thing about the Venalicium, A Book Full of Ghosts, Just Going about Your Business, Ana Flavia's Y1 adventure, Voices at the Temple (gaining the spell Disorder the Heavens!), The Quest for the Tipsy Fairy, If Hearing is Believing, and the Main Adventure supporting Ilaro. Here are the statistics for my playthrough. Here, then, are my comments and questions/suggestions. 1. Will Olivia's stealing Cinzia's notebook play a role in later games? 2. Cinzia really was an interesting character, whom I was fascinated to note was presented as more than just a neatness-freak, a bossy co-ordinator, or a scheming control-freak. Her adventure, moreover, allowed me to understand how she could easily fall into evil ways, with her willingness to deal with dangerous magics, her willingness to have her friends break rules in pursuit of goals, and her cliched satisfaction at success. She is still less frightening to me than Sima Venesico or Rikildis von Kiep, though - although that could change I suppose. 3. During my game, I had the Cursed Robe confiscated from me. I hope that Y2 will have a way to get it back (or continue Macha's content even with no robe). 4. This playthrough impressed me, more than any other playthrough of this game, with how genuinely strange (in an interesting way!) the setting's magic is. Too often games with magic reduce magic to numbers and bonus/malus, making it seem like a science with another name. The same also applies to some popular fiction, such as Harry Potter. But the content involving Macha's warded cavern, and the encounter with the "waiter" made me, as player/reader, truly understand that magic within the setting is very mysterious and cannot easily be reduced to game-terms in some circumstances. 5. I really hope that more adventures in future years will grant different outcomes or options if the player has a spell affecting em at certain times. 6. I really hope that the PC can reveal eir encounter with the "waiter" (and the spell) to the Triplets in future games, because of their keen interest in mysterious/illegal magics. Sima, I think, would probably try to sell the spell to a client (if such a person really exist!).
  2. So, I completed my latest playthrough of Academagia with a character from Morvidus College who, I hope, will be able to have very interesting experiences with Sima Venesico and the rest of the Triplets in future games. Between my goals for studying in this game (top marks in all courses) and taking 4 extracurricular forms of magic (gates, mastery, incantation, and enchantment), I was honestly prepared to only be able to complete the Triplets’ adventure in its least ambitious form and Sima’s Y1 adventure (getting Affection with her), but to my considerable pleasure, I was able to achieve not only these (and with the Triplets in a more ambitious form involving investigating the ruins) but also some other adventures: A Walk Along the Lake, the Wasting Sickness, Naming Beasts, A Day in Frontino, You’re Being Watched, Familiar Trouble, Studies in Hunger, The Edge of Nowhere, Rumors of Witches and Evil Intentions, Splash, The Shop, the Tuorial adventure, In Professor Storey’s Sight, The Much-Rumored Tower, What Happens When You Break Curfew, Magsa's got a new project, and the Platypus Familiar’s adventure. Here are the statistics for my playthrough. And here are my questions/suggestions. 1. I hope that there can be content for a mastery-using PC and a dear friend or girlfriend Sima Venesico in future years, given her interest in mind control and other forbidden magic. 2. Simas Venesico is a very fun character to read about and write about. Consistency in her character is not great (most notably, is she a beauty-obsessed socialite, a hard-headed businessperson, or a bold explorer seeking forbidden magics), but given her mysteriousness and interest in acting, such inconsistencies are adding to her character’s appeal in a way that they do not with characters who are defined as lacking interest in acting and have less mysterious origins. 3. May I create a scene involving Sima for Y2 that would, in certain rare circumstances, grant a PC powerful advantages in studying glamour magics? It would basically be a book equivalent to the Contu School the using of which would always case stress and vitality drain (due to powerful fae magics, in-game). I I figure that if any student in Y1 were to both know how to get such an item and be willing to part with it, Sima Venesico would be that student (cf., the random event in which she gives away a powerful bracelet to the PC).
  3. So, I have been playing "Pathfinder: Wrath of the Righteous", and I fell in love with its story/characters because of an incident in it that reminded me of Academagia. When the character Nenio is introduced, she is trying to discover how much knowledge Baphomet's cultists have about their god - by interviewing them as they attack the city that she is in! And then, she quizzes the PC about eir knowledge of Baphomet. Truly, this reminded me, in a good way, about the following two scenes from Academagia. 1. The random event when the PC can pacify a troll by instructing him about grammar; and 2. Beatrix von Wetgen's great interest in studying wyverns compared to her seeming lack of interest in the fact that cultists using strange magics are trying to do things in wyverns' habitats.
  4. So, yesterday, in addition to writing more for my Academagia adventure with Zoe and Eliana (so difficult to write dancing scenes when I cannot even walk), I was playing a fascinating video game that I do not want to name unless @Legate of Mineta gives me permission. One of its characters is a dominating, drug-dealing, mercenary (I had almost called her Carian as a funny and obscure reference that maybe 100 other people might get) character who tricks people into crime/exploitation to whom love/benevolence is a strange concept. And yet, she is less frightening to me than Sima Venesico - because of reasons that I will place into the spoiler thread if any are interested. For this reason, I conceive of my PCs who end up with Sima as ally as either comically naive/love-besotten/honorable, haplessly dragged along by events, or ruthless in their own ways but not fully aware of Sima (by not doing her adventure or her brothers' adventures). I know not whether this was intended by the people in Black Chicken Studios, but it is a masterpiece of good writing in my mind.
  5. I have cerebral palsy,. meaning that since birth I have been unable to walk. I have used a series of wheelchairs since I was around 4 years old. There are many reasons why I like Academagia (including its use of real Latin and its intricate setting and many possible play styles - often focused on developing truly intelligent rather than action-oriented heroes). There are also some reasons why the game may be criticized by others (its treatment of race has attracted some controversy about which I feel unqualified to say much - ditto its treatment of non-heterosexual love, especially before the four newest students were added in). But I am here to write about another aspect that I feel compelled to praise, but has not been mentioned as far as I know: its treatment of physical disabilities of the sort that I have that prevent the person from being able to walk. That is one of many reasons why I like Academagia - it is one of the few pieces of media I know about in which a character who cannot walk (minor, but still a character) exists but is not patronized. She is not treated as a tragic figure because she cannot walk, nor is her inability to walk treated as something that requires a tragic backstory (accident of some sort, terrible crime, etc.). Rather, she is presented as a character with interests that have nothing to do with her disability nor emphasize the mind over the (defective) body (building portable shrines) who happens to require assistance to travel where others would walk. Even her accident in which the player character gets involved is not one that could only befall a person who cannot walk - she trips and drops the portable shrine that she is carrying. I can certainly sympathize with this character's atrophied leg muscles, and would, but for the burden upon the animal, think that being carried by a gorilla is better than using a wheelchair. For this reason I was relieved to learn that the character was not forced to be carried by a gorilla due to lack of wheelchairs but chose it as a way to build the familiar bond. As a player, this otherwise minor incident - which need not even be encountered, as a random event - provides a fascinating perspective into the redemptive power of the most repulsive pillar of magic - mastery. Mastery is established as not merely being about affecting minds, but also as being about affecting brains. In game, this is represented as being able to cause severe strokes to people. However, there seems little reason why more carefully researched, carefully used, mastery could not be used to heal brains - curing cerebral palsy and other brain-related physical disabilities of the sort that occur within this random event. I sincerely hope that a later game in this series involves in some way the use of mastery to cure brain damage - enhancing the game's message, as I see it, that any skill can be used for purposes as good or evil as the person using the skill. On a further note, this random event is one of many reasons why I look forward to Y2's read-back feature - it would allow the player to reread random events and gain better understanding of how random events develop various characters and the setting.
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