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@Metis has mentioned that some characters have strands of lores associated with them, and speculates that it was a scrapped mechanic to research characters. is this speculation true? And are there any plans to re-introduce a researching characters mechanic in Y2 or future years? It would be a nice way to represent in game and story PCs' growing more familiar with friends (or enemies) and could be used to unlock new options in dealing with them in adventures. I did something similar in a Y2 adventure dealing with Sima Venesico.
I am beginning to write an adventure named Dear Prudence. This adventure has very little to do with music or beetles, although it does have to do with Prudence Cossins. It is primarily a way for me to incorporate some fascinating lore about her into the game that was cut from Y1, so the core of the adventure is “researching [through the research action]” Prudence Cossins, which the narrative presents as talking to her. I assume that the research mechanic in Y2 will be the same as that in Y1 [viz, each research action is associated with a lore and there are possible benefits at assigned stages], but I made it more beneficial for the PC and Prudence by having each stage of research give benefits (some major, some minor) for them. The benefits would be linked to the lore, the premise being that the research was Prudence and the PC talking about Prudence and both gaining benefit from their talks. So I have two questions. 1. Would this type of structure be possible in Y2, or are the Y2 research mechanics so different from Y1’s that it would not work? 2. Similarly, would it be possible, even in Y1’s research mechanics, to have each level of research assign a bonus in addition to a piece of lore?