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So, I completed my latest playthrough of Academagia with a character from Morvidus College who, I hope, will be able to have very interesting experiences with Sima Venesico and the rest of the Triplets in future games. Between my goals for studying in this game (top marks in all courses) and taking 4 extracurricular forms of magic (gates, mastery, incantation, and enchantment), I was honestly prepared to only be able to complete the Triplets’ adventure in its least ambitious form and Sima’s Y1 adventure (getting Affection with her), but to my considerable pleasure, I was able to achieve not only these (and with the Triplets in a more ambitious form involving investigating the ruins) but also some other adventures: A Walk Along the Lake, the Wasting Sickness, Naming Beasts, A Day in Frontino, You’re Being Watched, Familiar Trouble, Studies in Hunger, The Edge of Nowhere, Rumors of Witches and Evil Intentions, Splash, The Shop, the Tuorial adventure, In Professor Storey’s Sight, The Much-Rumored Tower, What Happens When You Break Curfew, Magsa's got a new project, and the Platypus Familiar’s adventure. Here are the statistics for my playthrough. And here are my questions/suggestions. 1. I hope that there can be content for a mastery-using PC and a dear friend or girlfriend Sima Venesico in future years, given her interest in mind control and other forbidden magic. 2. Simas Venesico is a very fun character to read about and write about. Consistency in her character is not great (most notably, is she a beauty-obsessed socialite, a hard-headed businessperson, or a bold explorer seeking forbidden magics), but given her mysteriousness and interest in acting, such inconsistencies are adding to her character’s appeal in a way that they do not with characters who are defined as lacking interest in acting and have less mysterious origins. 3. May I create a scene involving Sima for Y2 that would, in certain rare circumstances, grant a PC powerful advantages in studying glamour magics? It would basically be a book equivalent to the Contu School the using of which would always case stress and vitality drain (due to powerful fae magics, in-game). I I figure that if any student in Y1 were to both know how to get such an item and be willing to part with it, Sima Venesico would be that student (cf., the random event in which she gives away a powerful bracelet to the PC).
So, I was thinking of creating an Aranaz Character built around the goal of getting as many Chance of Success Bonuses (generic) in one game. I hope that such a character could have time to play some adventures also. So far, I am aware of the following such bonuses: From Aranaz and Durand (Ability) - 2% From Natural Curiosity (Ability) - 1% From a Background option - 1% from Calculate Odds (Ability) - 10% (for 2 days) from Lightning Reactions (Ability) - 3% from Major Focus (Ability) - 1% from Question Self (Ability) - 7% (for 3 days) from getting Confidence Subskill to 11 unadjusted ranks - 1% In addition, there are more limited chance of success bonuses that apply only to spells. Good Form (Ability) - 1% Mastery of Form (Ability) - 1% I have some questions about all of these chance of success increase bonuses and if I missed any, please tell me. 1. Do bonuses for spells stack with general bonuses? 2. Do these bonuses apply to actions during adventures? 3. Do Hostile Action bonuses apply to actions in adventures such as wrestling with a certain person during one of the main adventures? Do they stack with bonuses to spells in adventures when the spells are hostile? 4. Assuming that one of my characters were to accumulate all of the above listed bonuses and that they stack, the result would be a character with a generic chance of success increase of 9% (11% for spells) that can easily be improved to 26% (28% for spells) temporarily. Would such bonuses make completing adventures for Aranaz College easier? So many Aranaz college adventures require high charm to do easily, and Cleanse and Remake is no guarantee of success.