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Showing results for tags 'triggers'.
I was wondering if the following triggers could be used to permit players to begin adventures or encounter random events during Y2: 1. Whether a PC or NPC has passed and/or failed a Y1 course. 2. Whether a PC and an NPC have Affection (and/or Love) between each other. 3. Whether the PC and a professor or Regent have a given relationship value. Similarly, I wonder whether the presence of Affection (and/or Love) between the PC and and NPC and the presence of a relationship of varying strengths between the PC and professor or Regent could be used as the basis for certain choices within random events or adventures.