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Time lag


dustman

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This is really nice game but it makes me furious after playing for a bit:

 

Any action, like left-clicking on a button, scroll with a mouse wheel and so on, takes quite a bit of time. Checking history of a day, f.ex., and coming back to calendar, can take several dozens of seconds, while no real orders were given in-between. I can understand time spent on simulation of the whole world, but simple navigation between screens shouldn't be so hard and time consuming. Such lags begin from a fresh start and getting worse as time go.

 

PC specs:

Asus EeePC 1215, 2x Intel Atom D525, 2 G RAM, NVidia Ion GPU, Windows 7 (optimized for performance of user apps), latest version of Academagia from Impulse.

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dustman;

 

Unfortunately, the game's database is large and it can take time to process actions. What you notice about changing screens, however, is something we are looking at for optimization. I haven't seen as pronounced lag as what you mention (especially on scrolling), but we'll see what we can do.

 

Thanks for the feedback!

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Unfortunately, the game's database is large and it can take time to process actions. What you notice about changing screens, however, is something we are looking at for optimization. I haven't seen as pronounced lag as what you mention (especially on scrolling), but we'll see what we can do.

 

I would imagine :lol: Simulation of over a hundred of chars and many locations per char should take time.

 

Changing NVidia's settings for better performance has reduced this lag a bit, but just slightly. Thing is, the game itself is very fun but at the moment waiting exceeds active play time. Pity.

 

I'm probably bit of an old-school but wouldn't mind playing in a text mode without fancy graphics if it would cut on waiting time ;)

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