BobMaster Posted October 13, 2010 Report Share Posted October 13, 2010 Hey all, I've been reading on the forums and came to the understanding that there are some actions/locations or abilities that lets you train 2 or more skills instead of just 1 with the 'Train' action. So my question to you is, have you found any of them, and what are they ? I personally haven't come across them, at least not that I have found. Link to comment Share on other sites More sharing options...
89157Z Posted October 13, 2010 Report Share Posted October 13, 2010 Well, the Imperial Sphinx is the grandmother of these. It has a 15% chance of discovery, but on the flip side, if you pass an Insight/Wits roll you can train in a skill of your choice and several random skills at the same time. I think it was three, but it might've been 'one of history and two random'. Unfortunately, the Insight/Wits roll is rather hard. Vs 12! If you fail, you only learn one random skill. From failing the Insight/Wits roll, I've gotten two skill steps in Insults, one in Mammals, one in Intimidation, and one in Puzzles. I could swear the Sphinx were mocking me with those 'lessons'. Link to comment Share on other sites More sharing options...
punterx Posted October 13, 2010 Report Share Posted October 13, 2010 the easiest method is to train up the library knowledge subskill (parent skill research) as it provides library of the longshade at 3, library of the mantle star at 6, library of manetele at 9 and the sphinx's room at 10 while the sphinx is by far the best (as pointed out), manetele (1 to choice, 1 to random revision, 1 to random forge but no skill check) can be useful before you've got the skills/spells necessary to reliably pass the skill check for the sphinx thoughtful study (natural philosophy 2) is an alternative although getting the necessary subskills unlocked can be difficult Link to comment Share on other sites More sharing options...
tenchifew Posted October 15, 2010 Report Share Posted October 15, 2010 The venalicium Library accessable for example through Music skill lest you Train a subskill of your Choice and a random Research skill. Very useful especially early on. Professor lounge accessible through decipher writing 2 or 3 gives 2 points to study also very useful. One of my favorites is Esteban contu's school of incantation. It lets you learn incantation fast. Accessable through theory of incantation 1. There are many others, these are just off the top of my head. Link to comment Share on other sites More sharing options...
Burnheart Posted October 15, 2010 Report Share Posted October 15, 2010 I thought that the study at the venalicium Library Ability raises your study level in one of your six courses and a random Research subskill? Edit: For your familiar there is Improved familiar handling from Zoology five, that lets you train two of its subskills of your choice, including bond subskills. It does use a skill roll, familiar kinship and insight, i think but the in game description doesn't tell you the difficulty so not sure how easy it is, there is also the action, Go outside of the fences, it gives you one random explore subskill and a point of stress and gives your familiar one bond subskill of your choice plus two random explore subskills. Link to comment Share on other sites More sharing options...
tenchifew Posted October 15, 2010 Report Share Posted October 15, 2010 I thought venalicium library gave you a choice of subskill, but I am not at my computer right now and won't be for several days, so I cannot check it. Link to comment Share on other sites More sharing options...
Jazerus Posted October 15, 2010 Report Share Posted October 15, 2010 Venalicium Library is, indeed, study level and not subskill. However, this makes it more useful in my mind; if it were just subskill, it would be immediately outclassed by the Library of Manetele, etc. Link to comment Share on other sites More sharing options...
tenchifew Posted October 15, 2010 Report Share Posted October 15, 2010 Thank you for correcting me. Link to comment Share on other sites More sharing options...
EllestarRus Posted October 15, 2010 Report Share Posted October 15, 2010 So far i know 6 actions that are strictly better than "Train" - either of them expands a skill of your choice by one skill step, and does someting else as well http://academagia.wikia.com/wiki/Category:...Chosen_Subskill Edit: Ops, there is actually 5 of them. I corrected the entry for Venalicium Library. Link to comment Share on other sites More sharing options...
Andor Posted October 15, 2010 Report Share Posted October 15, 2010 There are also some corner case ones which are better than train for specific skills or skill areas. For example "Use the athlec fields" gives a random athletics boost and removes 2 points of stress. Music practice room #4 (when it's not bugged) has a 50% chance of boosting several skills at once. Cleaning after the Smiths grants both a forge and enchant sub-skill step. Actually there are loads of those corner case ones. Anyone have a full list? Link to comment Share on other sites More sharing options...
EllestarRus Posted October 15, 2010 Report Share Posted October 15, 2010 There are also some corner case ones which are better than train for specific skills or skill areas. For example "Use the athlec fields" gives a random athletics boost and removes 2 points of stress. Music practice room #4 (when it's not bugged) has a 50% chance of boosting several skills at once. Cleaning after the Smiths grants both a forge and enchant sub-skill step. Actually there are loads of those corner case ones. Anyone have a full list? I think i covered all location abilities currently in wiki, and some non-location abilities here: http://academagia.wikia.com/wiki/Category:Expand Link to comment Share on other sites More sharing options...
Andor Posted October 15, 2010 Report Share Posted October 15, 2010 I think i covered all location abilities currently in wiki, and some non-location abilities here: http://academagia.wikia.com/wiki/Category:Expand Hmm.. I don't see the two Courts I know of on a quick glance through. There is one for civil law and once for criminal law. Both also offer ways to make money. No, wait, there they are. Odd, I was looking at an abbreviated list the first time. Nevermind. Link to comment Share on other sites More sharing options...
Sabin Stargem Posted October 15, 2010 Report Share Posted October 15, 2010 Here is some of the stuff that I have organized awhile back. Academagia Grounds - Path of Fire A) +1 step to Courage, Willpower, and Endurance subskills. Costs 5 pims. Academagia Grounds - Run a Potentially Crippling Training Route A) +3 steps to Running, +1 Fitness at 10% probability. +4 Stress City of Mineta - Temple of Ludocia A) +1 step to Theology, Oratory, Prayer, and Piety subskills. Costs 10 Pims. C) Requires "Theology" skill of LV1. Academagia Grounds - Grapple for the Crowds Dependant on your Fitness/Wrestling roll, you will gain the following for each successful check. There is a large number of checks, so your mileage will vary. You may be also rewarded with a number of Pims. +1 step to Competition subskill. +1 step to Flawless Timing subskill. +1 step to Wrestling subskill. +1 step to Intimidation subskill. +1 step to Willpower subskill. +1 step to Manipulation subskill. +2 steps to Wrestling subskill. +1 Glory (Presumably, can be obtained only once.) Imperial Reserve - Study at Esteban Contu's School of Incantation A) +1 step to all Incantation subskills. +1 Stress, unless you roll Intelligence/Incantation greater than 6. C) Costs 900 Pims to gain permission to use. The City of Mineta - The Forum of Naxun - Listen to Debates A) +1 steps to 2 random Rhetoric subskills, +1 step to Logic subskill, +1 step to Oratory subskill. -1 step to random subskill. C) Requires an Exploration action to discover. The City of Mineta - Culinary Wizard A) +3 steps to Recipe subskill, +1 to Cooking subskill. Requires "recipe" subskill of LV4. C) Might be possibly a "1-shot" activity? Academagia - Professor Valena's Back Office - Advanced Arithmetic Study A) +1 step to two random Arithmetic subskills, +1 step to a random Geometry subskill, +1 skillstep to Theory of Astrology. +1 to relationship with Valena. +2 stress, participating in class requires 3 or less points of stress. C) Requires an Arithmetic skill of LV6, and visitation rights. Link to comment Share on other sites More sharing options...
Nyaa Posted October 16, 2010 Report Share Posted October 16, 2010 Let the master list grow! Academagia: Bell Tower Interior +1 SS Clockwork +1 SS Perfect Timing +1 random Patrol SS Unlock with skill 2 Architecture (Engineering) Imperial Palace: Hall of Elumia +1 SS to Famous Poetry +1 SS to Famous Prose +1 SS to Famous Songs Unlock: Explore Imperial Reserve (4 difficulties) Imperial Palace: Dining Hall +2 SS to Etiquette +1 SS to Recipe Unlock: Explore Imperial Reserve (4 difficulties) Register at Master Whip's Studio A) Fitness/Dance Vs 11 Success: +1 SS Dance +1 SS Concentration +1 Stress Pay 400 pims Unlock Whip's Studio Unlock: Explore Imperial Reserve (0 difficulties) Master Whip's Studio +1 SS Dance +1 SS Satyric Revelry +1 SS Endurance +1 SS Famous Songs +1 Fitness (4% Chance) +1 Charm (4% Chance) Unlock: Register at Master Whip's Studio Museum of Men +1 SS History sub-skill +1 SS Archeology +1 SS Anthropology Unlock: Search City of Mineta (5 Difficulties) Work at the circus +10 Pims +1 SS Acting +1 SS Playfulness +1 SS Voice -1 Stress Unlock: Visit Jornadathal's Circus: Freak Show Link to comment Share on other sites More sharing options...
wardrake Posted October 16, 2010 Report Share Posted October 16, 2010 Practice math(though a action, hehe), if not buggy(needs confirmation)... +2 to random arithmetic SS (if im wrong) +1 each to 2 random arithmetic SS Link to comment Share on other sites More sharing options...
BobMaster Posted October 17, 2010 Author Report Share Posted October 17, 2010 Wow thanks everyone. This must be the best 'on topic' topic I have seen in my life I'm still learning the game's diversity and I'm sure these tips will be incredibly useful once I make my final character. I have found Esteban Contu's school and a lot of other abilities I see, Advanced Arithmetic study is just superb Haven't made a character without Arithmetic so far Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 19, 2010 Report Share Posted October 19, 2010 Culiman's Shack Charm/Cooking vs 11 gives 3 random SS Link to comment Share on other sites More sharing options...
Nimara Posted October 21, 2010 Report Share Posted October 21, 2010 Hey there. I'm trying to get Natural Philosophy to 2 so I can get Thoughtful Study but when I go under my Train, I don't have a category for Natural Philosophy. I read you have to unlock certain skills to get it? Anyone want to shed some light? thanks Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 21, 2010 Report Share Posted October 21, 2010 Natural Philosophy is a Skill and you need at last 1 of its Subskills to have it at all and at last 3SS to get it above 0. Link to comment Share on other sites More sharing options...
Nimara Posted October 21, 2010 Report Share Posted October 21, 2010 Thanks, I'm going to try and open those options up. I think I get 1 archeology skillstep from the ability "Explore a Sunken Palace" so that'll maybe allow me to see Natural Philosophy and raise it from there. Link to comment Share on other sites More sharing options...
decourcy2 Posted December 7, 2010 Report Share Posted December 7, 2010 Also the 'Walk of Musical Chimes' raises 1 musical skill, 1 random skill, and lowers 2 stress. Cannot remember when i gained it but i think it was high musical skill. Mike Link to comment Share on other sites More sharing options...
Musca Posted December 12, 2010 Report Share Posted December 12, 2010 Well, the Imperial Sphinx is the grandmother of these. It has a 15% chance of discovery, but on the flip side, if you pass an Insight/Wits roll you can train in a skill of your choice and several random skills at the same time. I think it was three, but it might've been 'one of history and two random'. Unfortunately, the Insight/Wits roll is rather hard. Vs 12! If you fail, you only learn one random skill. From failing the Insight/Wits roll, I've gotten two skill steps in Insults, one in Mammals, one in Intimidation, and one in Puzzles. I could swear the Sphinx were mocking me with those 'lessons'. What constitutes a wits roll? Is it a specific skill, or is it a combination of skills? (logic, reason etc) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 12, 2010 Report Share Posted December 12, 2010 Musca; Wit is a specific Skill, and is a Sub-Skill of Compete. Link to comment Share on other sites More sharing options...
Nyaa Posted December 12, 2010 Report Share Posted December 12, 2010 or is it a combination of skills? (logic, reason etc) FYI, there will never be a wording that use as a combination of skills in the formula. Link to comment Share on other sites More sharing options...
Musca Posted December 12, 2010 Report Share Posted December 12, 2010 Musca; Wit is a specific Skill, and is a Sub-Skill of Compete. Thanks. Haven't been able to unlock it yet, so I wasn't sure. Link to comment Share on other sites More sharing options...
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