89157Z Posted October 25, 2010 Report Share Posted October 25, 2010 What requests have we for specific features, not present in the base game, that we hope will be possibilities for modding in? I'm going to kick off with one in particular. Skill degradation. I don't really want it to be in Academagia proper, but it's important to a mod concept I had. For the 'dragon mod' idea I still want to implement, I want the thing that eats up a lot of a character's time to be the need to find food. Hunting. (This is important because I wasn't intending the mod to be a simulation of dragons going to a boarding school for mages.) To implement this, I wanted a 'Food Stocks' parent skill, with three subskills. One of the three subskills would be the literal 'Stored Food' subskill. It would degrade by a level periodically and have a high training modifier, requiring the constant 'training' of it via hunting. Will this be possible? Another thing I was thinking of doing was to make the dragon mod take place on a timescale of weeks rather than days. (After all, being legendarily long-lived creatures, one hardly expects a dragon to act on the same timescale as humans do.) A several year game where you get three actions per week should give about the same number of actions over the course of the entire game. Will I be able to do that? What does everyone else hope will be possible/need for their mod concepts? Link to comment Share on other sites More sharing options...
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