QnWslSolfege Posted October 30, 2010 Report Share Posted October 30, 2010 Ah, I was not swift enough and did not check back in time. Curse you, rapidshare, curse you... *shakes fist* Quote Link to comment Share on other sites More sharing options...
Toxicologist Posted October 31, 2010 Report Share Posted October 31, 2010 It appears the full set of modding tools is only available to the first 20 or 30 people who got to them in time. =( Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2010 Report Share Posted October 31, 2010 Toxicologist; We'll have a new set up, with more downloads, fairly soon- possibly tomorrow. Never fear! Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 31, 2010 Report Share Posted October 31, 2010 Alright, give this one a shot for the AMO: http://rapidshare.com/files/428064869/AcademagiaAMOBase.zip ...and here's the Mod Base: http://rapidshare.com/files/428067326/AcademagiaModBase.zip ...enjoy! Quote Link to comment Share on other sites More sharing options...
Toxicologist Posted October 31, 2010 Report Share Posted October 31, 2010 Thanks very much for the repost. =) I've made torrents of the Mod AMO and the Mod Base (hope I didn't do anything wrong by doing so: if I did please tell me, I'll remove them). Seeing as I've never made torrents before there's a good chance I've failed epically, but here they are... Academagia Mod AMO Academagia Mod Base Quote Link to comment Share on other sites More sharing options...
Lezard Posted October 31, 2010 Report Share Posted October 31, 2010 Mediafire links Academagia_ModTool_0.63.3.zip AcademagiaModBase.zip AcademagiaAMOBase.zip Academagia_Consolidated_Hotfix_102810_10a.zip Also, those isohunt torrent links are inaccessible to people in the United States. Quote Link to comment Share on other sites More sharing options...
Toxicologist Posted October 31, 2010 Report Share Posted October 31, 2010 Ooooh, I didn't know that. Ah wells, Mediafire is FTW! My torrents probably don't work anyway, I'm crap at this sort of stuff. ^^; Quote Link to comment Share on other sites More sharing options...
mhv3 Posted November 2, 2010 Author Report Share Posted November 2, 2010 Quick Modding question. Are backgrounds applied only at new game start? If I want to expand a mod can I add to an existing background and have it pick up the new stuff without starting a new game? (Are which mod's are applied picked only on starting a new game?) For examply my mod adds 4 new actions then uses a background to add them to the player. Let's say I want to create 1 more action. and have the same background add it too. If the mod name and filename stay the same do I need to start a new game to see that action? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 2, 2010 Report Share Posted November 2, 2010 mhv3; Unfortunately, Backgrounds are only applied at game start- games in progress (usually) cannot benefit from changes in Content. Quote Link to comment Share on other sites More sharing options...
chibikonatsu Posted November 9, 2010 Report Share Posted November 9, 2010 I seem to be having no luck whatsoever in getting the latest ModBase link to work. Every time it says it's ready for the download to begin it just refreshes the page on me and starts over. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 9, 2010 Report Share Posted November 9, 2010 Susan; Hmmm. I may have to create another link, although I am not sure why that's happening. Quote Link to comment Share on other sites More sharing options...
chibikonatsu Posted November 9, 2010 Report Share Posted November 9, 2010 That'd be groovy. Ever since I found this game I've been wanting to tool around with modding it, to see if I can't come up with something good. Quote Link to comment Share on other sites More sharing options...
chibikonatsu Posted November 12, 2010 Report Share Posted November 12, 2010 So I've got a mod going that's been publishing for about four hours now and is at 16 percent. The only thing I added was a single Background option: is there something I might be doing wrong which would contribute to this kind of slowness? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 12, 2010 Report Share Posted November 12, 2010 Susan; Unfortunately no- the process of mod making insures maximum compatibility across any and all changes that you make. This means that the simplest change takes just as long as a massive one! We are considering ways to streamline the process of mod making to support our players, but we haven't found a good solution yet. Quote Link to comment Share on other sites More sharing options...
Toxicologist Posted November 13, 2010 Report Share Posted November 13, 2010 If you convert your Mod into an Official Content and then publish said Official Content, the process is much faster; although apparently Mods created this way will need to be recreated after every DLC or Content Patch. Normal fix patches however seem okay, as far as I can tell. The process is really, really much faster though, so it is definitely worth it over the normal Mod publishing process. Quote Link to comment Share on other sites More sharing options...
Nyaa Posted November 13, 2010 Report Share Posted November 13, 2010 I compress the mod base with rar and it effectively pack the 362 mb file down to 151 mb, so please make it a standard to have the official download and any mod sharing be done in some sort of file compression. Quote Link to comment Share on other sites More sharing options...
Lucien Posted May 7, 2011 Report Share Posted May 7, 2011 Shingai; Alright, so to clarify: 1) You opened Mod Base and changed a few things. 2) You then closed the Mod Tools and reopened them. 3) You navigated to Tools - Publish Mod and chose ModBase.amm and pressed 'Open'. 4) You then selected Academagia 1.0.0.amo and chose 'Open'. 5) Finally, you typed in the name of your Mod and chose 'Save'. After step one and two, it doesn't appear to save the mod changes I made. Mod base is not renamed, and there is no file on my system that I can find that matches the name I changed it to in File>Properties. I don't understand what I'm doing wrong. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 7, 2011 Report Share Posted May 7, 2011 Lucien; You are making changes directly to the Mod Base; you aren't doing anything incorrect. File->Properties only changes how your Mod will be named when you view it in game. Quote Link to comment Share on other sites More sharing options...
Lucien Posted May 7, 2011 Report Share Posted May 7, 2011 Ah I see, Thanks. Publishing now, sometime tonight I'll see if it worked. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 7, 2011 Report Share Posted May 7, 2011 Lucien; Haha, luck! Quote Link to comment Share on other sites More sharing options...
Mikka Posted May 22, 2011 Report Share Posted May 22, 2011 I think I saw it somewhere, but I wanted to do a confirm... will we be getting a new Modtools release with DLC 10? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted May 23, 2011 Report Share Posted May 23, 2011 Mikka; Yes, we'll be releasing a new version of the Mod Base at DLC 10, I think. Quote Link to comment Share on other sites More sharing options...
alurianknight Posted May 23, 2011 Report Share Posted May 23, 2011 will these new mod tools be able to publish in a reasonable(or at least more reasonable) amount of time? Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted May 23, 2011 Report Share Posted May 23, 2011 Hmm looks like there is a confusion Mod Base <> Modtool Quote Link to comment Share on other sites More sharing options...
alurianknight Posted May 23, 2011 Report Share Posted May 23, 2011 ok but why would you release a new modbase with out releasing a new modtools? Its a bit like replacing a wheel on a car with a broken down engine useful once you get the engine fixed but until then its an effort in futility. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.