ragbe Posted November 21, 2010 Report Share Posted November 21, 2010 I was browsing in the modtool and found some strange stuff with the study masteries effects, so here it goes: - Study Mastery: Arithmetic: Add Bonus Athletics, should be Add Bonus: Arithmetic. - Study Mastery: Botany: Expand Stress Maximum, should be Expand Vitality - Study Mastery: Enchant: Increase Metallurgy should be Expand Metallurgy - Study Mastery: Geometty: Increase Transport should be Expand Transport - Study Mastery: Glamour: Increase Insight should be Expand Insight - Study Mastery: Grammar: Increase Confidence should be Expand Confidence - Study Mastery: Incantation: Increase Phemes should be Expand Phemes - Study Mastery: Negation: Increase Luck should be Expand Luck - Study Mastery: Revision: Increase Finesse should be Expand Finesse. - Study Mastery: Rhetorical: Increase Debate should be Expand Debate - Study Mastery: Zoology: Increase Fitness should be Expand Fitness. Although the Descriptions says it is an increase, but that would really make no sense with an passive Ability. And then there are two Painting Skill Perks: SP V points to Merchant: Painting SP V, but this merchant doesn't have anything to sell. SP X points to Merchant: Painting SP X, same as above. Again hope it is usefull and keep up the good work! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 21, 2010 Report Share Posted November 21, 2010 Ragbe; Hmmm! Thanks for the information on the Merchants! The others appear just to be style issues, but'll review. Thanks again! Link to comment Share on other sites More sharing options...
89157Z Posted November 23, 2010 Report Share Posted November 23, 2010 I just want to say, Ragbe... Even if this stuff you're pointing out is partially style you're being completely inspirational to me. I've been noting stuff like this, so maybe I should make threads like this! Link to comment Share on other sites More sharing options...
ragbe Posted November 23, 2010 Author Report Share Posted November 23, 2010 You should make threads and help Academagica become even better. Condering the tons of stuff there is in this game, and the makers having limited resources, it is a miracle in itself it works without a lot of problems (in my experience anyway). So if you find something, make a thread and Legate will let you know if it's usefull. Link to comment Share on other sites More sharing options...
89157Z Posted November 23, 2010 Report Share Posted November 23, 2010 Heh, I'd browse the mod tools right now for things, just to be helpful, except I've got the mod tools busy publishing a test mod for me right now so I can see if it'll work. Link to comment Share on other sites More sharing options...
ragbe Posted November 26, 2010 Author Report Share Posted November 26, 2010 I found a few more merchant that don't have anything to sell: - Cheryl Aemegus - Culiman - Daniel 'Big Danny' Carter's Storefront - Joy of Music – Catalog C - Manning ‘Bushwacker’ Polingrath – Catalog II - Prime Vendors – Catalog I - Rimbal Positions SP IV Keep up the good work! Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 26, 2010 Report Share Posted November 26, 2010 Rabge; Hmm...all of these have Items except Carter's Storefront (which is not accessible in game, or at least should not be!) and Catalog II of Polingrath. I suspect some of them were added in DLC 3, which you won't be able to view in the ModBase. As far as I can tell, Rimbal Positions has no Catalog at Skill Perk IV? Thanks! Link to comment Share on other sites More sharing options...
ragbe Posted November 26, 2010 Author Report Share Posted November 26, 2010 Rabge; As far as I can tell, Rimbal Positions has no Catalog at Skill Perk IV? Thanks! Nope, I was just browsing through the modbase and found no items at these shops so I thought I better report them. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 26, 2010 Report Share Posted November 26, 2010 Ragbe; Ah, got it, thanks! We closed most of these in DLC 3, but I'll need to review Polingrath to make sure that one is intentionally blank. Link to comment Share on other sites More sharing options...
89157Z Posted November 26, 2010 Report Share Posted November 26, 2010 I think you should still work on improving your modbase distribution method. Keeping the modbases up to date lets players do some amount of bugtracking on our own. We can't really squash them ourselves (compiling mods takes way too long and, at least the one time I tried it, failed due to an Out of Memory error) but we can at least search for them. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 26, 2010 Report Share Posted November 26, 2010 89157Z; It's nice for the players to have the current ModBase, it's true. We are considering how to get it out to you, since RapidShare was a bit unwieldy. Perhaps, as you have said, torrents are the best way. We'll see. Link to comment Share on other sites More sharing options...
ragbe Posted November 26, 2010 Author Report Share Posted November 26, 2010 I just noticed while playing that although there is a Narrow Focus: Rhetorical in the Mod-toolbut there are no Study Perks pointing to it. Is there a reason why Rhetoric doesn't get this action? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted November 27, 2010 Report Share Posted November 27, 2010 Ragbe; Excellent question, I'll pose it to the Content Team. Thanks! Link to comment Share on other sites More sharing options...
ragbe Posted January 5, 2011 Author Report Share Posted January 5, 2011 While adding stuff to the wiki I noticed Study Perks Zoology IV, V and VIII according to the Mod tool all point to the same thing: Animal Supplies. I realize this might have gotten corrected in the last DLC, but I thought I would let you know anyway, just in case. Edit. I tested it with newest patch and nothing happens at the mentioned study levels. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 5, 2011 Report Share Posted January 5, 2011 Ragbe; Hmmm! Thanks, I'll pass this one along. Link to comment Share on other sites More sharing options...
ragbe Posted January 6, 2011 Author Report Share Posted January 6, 2011 And the last two I think: Revision Skill perk VI points to /Random, Common (Default) Revision Skill perk VII points to /Random, Uncommon It unfortunatly it doesn't give us the random Spells like it is supposed to. Anyway keep up the good work and as always thanks for quick replies Link to comment Share on other sites More sharing options...
Legate of Mineta Posted January 6, 2011 Report Share Posted January 6, 2011 Ragbe; And thank you for letting us know about these! Link to comment Share on other sites More sharing options...
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