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A few in game questions


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1) Is it planed that the import tool can create a mod for the imported char?

I ask because for some things like Ana Flavia's wand it might be better just to add a mod then have different wand for her in the DB and it also would allow to integrate the wand connection for the player without major adjustments in the game. (See my suggestion here for how the wand connection can be handled via import tool) 

Edit: Actual it might be best to do the full inventory of the player (and maybe NPC) via mod as this allows to remove all the items from the Y2 and later game DB that can't be gained in this year any more. This natural have the downside that the import tool becomes way bigger and difficult to write. 

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I wasn't talking about that the import tool are actual mod tools, instead I wonder if the import tool can create something like a mod for the game that you can add for the specific save needed year 1 resources to year 2 without needing all game resources like items of year 1 be in the normal game DB of year 2.

So its a technical question if the year 2 DB contain either all items, ability, spell, pheme and so on from year 1 or if the import tool add the needed year 1 resources in some way. 

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@Legate of Mineta: 1. Are alchemists commonly knowing about poisons?

2. Even if not, are they believed by many people to know about poisons?

3. Would it be wrong for me to write an adventure in which Pelia is shown to know something about poisons due to her skill in alchemy? And not in a creepy way - I am not having her talking about harming people or anything like that.

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On 10/13/2018 at 3:31 AM, freespace2dotcom said:

Old Questions:

1. If a plant or animal (or person) is strongly cultivated from an early stage of development through magic, would there be any lasting signs of that magical influence long after there was no more need of magic? If so, how would these signs manifest?

2. Are there any mental dangers associated with long-term transformation spells? If a person was transformed into a mouse for a year or more, would they have developed any mouse like habits, and if so, would that be of magical, or just circumstantial influence? 

3. Regarding the spell Orsi casts on the PC during a story to give them a lot of spellcasting knowledge temporarily, after a spell like that dissapates, what would the target of that spell remember regarding their actions? Would they remember the experience of casting the spells from that temporary knowledge, and would it make casting said spells in the future easier?  What is the history behind that spell?

4. Is it possible to permanently repair, say, a broken window, even if it had been broken a very long time ago? Or do such repairs need to be done within a certain timeframe before it becomes quite difficult?

5. Could a student get away with reciting rhymes on Mastery and Gates? Nothing revolving on how to use the magic. More anecdotal stuff. Perhaps something like the fairy tales by the Brothers Grimm on steroids...?

6. Has a love potion ever been botched in the following manner? Imagine: Instead of a potion to make a person fall in love with the first person they see, it instead causes everyone who sees the person who consumed it to fall in love with them.

7. Are there any professors at the Academagia who have seen a Dragon first hand? (ignoring any who may be in disguise) and if so, are there any who have survived battle with one? If there aren't any currently, can your tell us about the last one that has been acknowledged to do so?

8. How popular is Rimbal with the girls on campus? It seems like mostly a boy's sport, but I imagine there's nothing keeping a girl from playing apart from desire to do so.

9. Since an islands water eventually replenishes itself, I was wondering if anyone has ever tried bottling up all of the water available on one of the smaller islands to see if it will still replenish itself after it is all locked in with none to escape. I am simply curious if it is known if existing sources are truly infinite or not.

10. So, has anyone taken a few hundred pounds of popcorn and found a way to pop it all in the great hall during lunch? That seems like a good prank that would double as a tasty treat for everyone who has to put up with school lunches!

11. Can you give an example of a place which was completely overrun with mimic trolls to the point where there were no actual people remaining to do actual work?

12. Since dragons are a delicacy, I was wondering if there are any less exotic monsters that are considered edible enough that people would actually hunt them despite the danger that goes with hunting monsters.

13. Can you tell us anything about the flagship of the Imperial fleet?


New Questions.

1. What is the punishment for counterfeiting Pims in Mineta? Magical or otherwise?

2. How crowded is the Admiratio in peak business hours? Enough that those with the means would rather levitate above the sea of people? (but then how would they land, lol?)

3. Has Vernin ever considered trying to build more towers recently? Or is it safe to say that their reputation and overall skill need some recovering before attempting such again?

4. Who are the best sources of high-quality cheese and dairy products in Mineta? Are their products available to anyone or must one be put on a list first?

5. Has there ever been a case of an undead Dragon? Since Astrology seems to be a major way for everyone else to get that way, I can guess that seeing such a Dragon would be quite rare due to having to use other ways, but...

6. What is the first documented mention of the Spirit of Lake Ardica?

7. What is the worst islandquake in Elumia's history? (Discounting Monteon if that could be considered a mere 'islandquake')

8. Of the surviving wizards of Monteon (whether they were lucky enough to be evacuated during it's collapse or simply weren't there at the time) do any still survive to this day?

Just pointing out that the last "monthly" question block is over a month old now. (this quote doesn't include all questions)

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