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Adrian

A few in game questions

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Schwarzbart;

 

Also correct- a Geasa is a form of magical contract, and it must be entered into willingly. It cannot be forced (not even Mastered into it, although it's unclear as to whether or not that is really true), although, of course, you can always tricked or threatened into one.

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Aka you swear eternal servitude to me or I kill you and your family (or make you live at the academy the hell on earth).

 

so let's hope people like Philippe Marchant and some Aranaz Students never discover how to use Gea.

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I have absolutely no idea what you are implying!

 

heheheheheheheeheheheheheheheheheheehehehehehehehehehehehe

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About the Oursouk mages, this sounds similar to the Marauders of the World of Darkness.

 

For those not familiar with the Mage: The Ascension PnP game, magic was basically something you awoke to be able to do (bending reality) and you suffered Paradox from it (casting a powerful rain spell without an explanation made you sweat so badly you had to start living in a bathtub). The Marauders were insane (mages call it the Quiet) and that creates their own reality pocket so they suffered no Paradox from their magic. In the realm of their reality their will was law. The DM never let us play one...

 

So - speculating here - the Oursouk mages could perhaps have gone insane simply by completely understanding the topic of Gates? As in they know too much about the dimensions and the laws between them, thus inquiring no randomness but the price was that their mind just imploded on itself?

 

Now I really want to meet one.

 

Would anyone try to capture a wandering Oursouk mage or would he considered too dangerous and people would simply hide, hoping he loses interest and leaves?

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I honestly don't want to know the answer to that question, but on the off chance you decide to look for one, let me know before hand so I can watch from the bushes and maybe carry your remains back home. (If there's anything left)

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MadHatt;

 

I'll quickly elaborate on their insanity- they were not always insane. Several centuries ago the peculiar madness of Oursouk began to exhibit itself, and the first sign of it was smoke which curled up from one's eyes, or cinder tears. The current Pasha of Saisyne is the (so far) deathless mage that this first happened to- although no one has seen her in years, and she hardly 'rules', so maybe she is a myth...? ;)

 

The mages of Oursouk rarely leave their lands, their thoughts seemingly incoherent enough to organize travel...although they don't seem to have any problems casting spells, something which requires a great deal of concentration and thought...

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Hmmm, It only affected the mages, though?

 

Has it ever shown itself to be contagious to the odd sane mage that settles there for whatever reason?

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Smoke from their...ouch.

 

So the madness was restricted to Oursouk...which probably makes it for more of a curse or regional effect than just Gates...hm. Or something that originated from a Gates spell. I'll be speculating on this for weeks, now.

 

Will we ever leave Mineta? Or the place where we go to when we go home? I'd love to meet one of these people...And the Pasha.

 

On a different note, the adventures that we can't do, like say if we're in Morvidus or Godina instead of Vernin or Durand...do they still happen? Say, does one of the Vernin students does go through the Aultrine problem quest line or a Hedi student does the Innocence court one, only it's not the PC? Will we hear about them or are they just a result of the PC's adventurous side/misfortune and all the rest just refuse to go through with it all?

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Everyone;

 

The insanity does not seem to be contagious, no.

 

During your vacation, you'll actually go home. I *think* you'll be able to do some directed travel in the very last Year, but I can't confirm that just yet.

 

Some Adventures do happen, or are progressed in some way, if you do not work on them. The Main Plot Adventures come to mind, but there are a few others as well.

 

No Spell exists solely to be a Pheme platform in the game mechanical sense you mean- but that's because a Spell, in terms of lore, is nothing more than a Pheme platform! :)

 

In game, of course, Spells are defined by a set of specific Phemes which give them their effects.

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Is every omnipotent person insane just because they seem to do things without reason? HMMM?!?! Still, the cinders and smoke... ouch. My admiration for their kind just plummeted. For some reason I find myself rethinking my holiday plans to something less risky - like climbing the inside of a volcano..

 

Still I would love to meet one. (With adult supervision... not that I'd learn too much but it is better than the alternative... <_< )

Now, how to get someone else to suggest this to Sixt and have it seem to be their idea and for noble reasons... Gotta sleep on that.

 

Schwarzbart:

"Aka you swear eternal servitude to me or I kill you and your family (or make you live at the academy the hell on earth)."

;) - It is a bit direct but that cut strait to the bone.

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When casting a spell, there is a cost in mental and physical fatigue - I expect it will be the work associated getting the spell just right but can some of this cost be paid over time? Like an exercise/spell to work 100% for the spell casting but then get tired later? If so, could this cost be passed on to others if you cast the spell on them? :rolleyes: (I am guessing not, but no harm in asking!)

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1. Can a person negate actions? Say somebody cut a mop handle in two. Can that be undone via negation?

What about if someone cut off a hand or something? (assuming it was immediately after the fact)

 

2. Will we get to see mundane hypnosis techniques? (You're getting sleeeepy! ;))

 

3. What is the best way to imprison a mage? I imagine bars wouldn't be enough, though I remember one event where you had to stand a watch over one and I don't remember references to any specific things holding him in there save the bars.

 

4. Will there be a valedictorian at the end?

 

5. Eleen's Eyesore brings up an interesting point. How ofter is it that a student takes extra years to graduate, and was Eleen special (RICH?) in some way to allow that many extra years? And normally what goes into the discussion on extra year students?

 

6. On that subject, do any students go on to any specialized magic academy after graduating from the Academagia? Or are there any advanced classes for alumni if they have some real talent?

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Adrian;

 

Haha, no, that exhaustion is yours to keep...although...[redacted!]

 

Free;

 

1. Can a person negate actions? Say somebody cut a mop handle in two. Can that be undone via negation?

What about if someone cut off a hand or something? (assuming it was immediately after the fact)

 

Yes, but it's very complex. It's much easier to do with Revision.

 

2. Will we get to see mundane hypnosis techniques? (You're getting sleeeepy! )

 

Great idea! :)

 

3. What is the best way to imprison a mage? I imagine bars wouldn't be enough, though I remember one event where you had to stand a watch over one and I don't remember references to any specific things holding him in there save the bars.

 

Generally, mages are held in Enchanted cages, or under the care of a Negater. There is also an order of monks which somehow has the ability to negate magic, and sometimes mages are sent to them.

 

4. Will there be a valedictorian at the end?

 

I think there must be. ;)

 

5. Eleen's Eyesore brings up an interesting point. How ofter is it that a student takes extra years to graduate, and was Eleen special (RICH?) in some way to allow that many extra years? And normally what goes into the discussion on extra year students?

 

It's very rare. A Student must prove to the Regents that they have some exceptional gift which will make the delay worthwhile. It's rumored that gold helps this as well. ;)

 

6. On that subject, do any students go on to any specialized magic academy after graduating from the Academagia? Or are there any advanced classes for alumni if they have some real talent?

 

It's fairly rare for a Student to move on to new studies, unless they are very wealthy. Teaching positions at the Academagia also include research, but that's not really the usual case. There are a few advanced classes, lectures and symposiums for alumni, though.

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Cool! So on #1 again, let me pose another scenario:

 

Say someone died because of a certain action, whether it be a spell or cut in two or whatever.

 

Now, I know the problems with negating death, but what about negating an action which caused the death. would that revive the person? Or is it still under the death clause?

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No offense, Legate, but in this setting you guys have seriously hampered what would otherwise be an extremely awesome set of magic!

 

I understand why, of course. Negation still seems the most potent and flexible of the pillars. It wouldn't do to have people playing as minor deities after year 3 or so, but still, my heart of hearts weep at the lost potential!

 

*Crosses fingers for ability to negate Negation spells*

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Here's a question. How many tiers are there? If we focus on mainly 1 or 2 areas, will we max them out in year 3, or can we continue to advance in knowledge in those areas? Will skills be like year 1 where there's a set limit to the amount you can raise it per year? (in 2 we'll only be able to raise it to 20, plus a few bonuses, and in 3 it'll be 30, and so on.)

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Freespace;

 

I can't comment except to say that specialization will grow to be very appealing...but also, very difficult. You'll have to be quite dedicated to your craft if you want to achieve some of the higher levels...;)

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So basically it'll be much different than in Y1 where we can max out magic skills pretty easily. The fine details we'll learn as we go.. OK.

 

1. Exactly what is the source of islandquakes? there aren't exactly fault lines, and if the magic holding the islands up was flawed in some way, I'd imagine that the islands would shake all the time from strong wind or something.

 

2. Are there any bards in this settiing? Regular or slight-magical?

 

3. What techniques are there that center around either copying and/or learning other mages spells. I'm thinking something along the lines of final fantasy's blue mages.

 

4. Would a dragon be subject to a geas? (assuming you could... you know... get it to agree to one.)

 

5. Since there exist ways to inscribe spells onto staffs and I assume other casting items, could one then inscribe a wind-based cutting spell on a sword, which a non-mage might then use?

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Freespace;

 

1. Exactly what is the source of islandquakes? there aren't exactly fault lines, and if the magic holding the islands up was flawed in some way, I'd imagine that the islands would shake all the time from strong wind or something.

 

It's unknown, but suspected to be part of the original magics used to lift the islands into the sky.

 

2. Are there any bards in this settiing? Regular or slight-magical?

 

Well, there are plenty of bards, minstrels and other entertainers. There are also mages who sing, too. :)

 

3. What techniques are there that center around either copying and/or learning other mages spells. I'm thinking something along the lines of final fantasy's blue mages.

 

One's memory is the most important, but you can create Spells which can 'capture' other Spells, for later release or destruction.

 

4. Would a dragon be subject to a geas? (assuming you could... you know... get it to agree to one.)

 

It's unknown, but thought that yes, it would be.

 

5. Since there exist ways to inscribe spells onto staffs and I assume other casting items, could one then inscribe a wind-based cutting spell on a sword, which a non-mage might then use?

 

Yes, but triggered effects cannot be used by non-mages. The effect has to be 'on' all the time if you want someone without training to employ it.

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Oh. Cool!

 

...for 3, though, perhaps I should clarify a bit. I was referring more to the wandering adventuring (combat) bard, as opposed to a simple entertainer.

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