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A few in game questions


Adrian
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On 8/16/2015 at 10:04 PM, ronikai said:

Is there an adventure for black sheep sky pirates? I'm curious as to the type of adventure our sky pirate students will get during the summer

 

On 8/17/2015 at 12:37 AM, Legate of Mineta said:

Ronikai;

 

At this moment, no- Sky Pirates are separate. But it would be really neat if they were combined, like the others. We'll see. ;)

Has this changed yet?

It was mentioned somewhere as well that family names are set/random but can be changed. Is there a set name for the ship and crew that the Sky Pirates Family has/belongs to? Can we change it and become Black Falcon Costers impersonators?

For that matter, I've been imagining that the ship belongs to the parents and one of them is the captain (or they co-captain?), based on the wording that they have a soft business of delivering packages, so it seems like they're business owners and in charge of the operation. Is this impression correct?

Are the family rivalries or allies or not involved at all with Asad the Lion? I realized if the Guard Captain may have hired them as privateers in the past, then the Guard option might be the family-approved main adventure path, and it would be interesting if maybe they don't like it if you help Asad.

Aren't Sky Pirates interesting and fun?

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Belated for Rhi:

"Living ones, not so much.  There are stories about”the Forget Me Not,” a Mastery mage who could control or possess anyone who said his name - even after his death.  Legends have it that in the end the great wizards of his era cast their own horrific Mastery spell to burn all memory of the guy out of the Empire so he would stay dead… but somehow his Familiar (a thrush) escaped their attention, and still tries to whisper his name in travelers’ ears if they sleep outdoors.

It’s probably not true.
 
Probably."
 
And for S:
 
"Perhaps surprisingly, yes.
 
The fact that Ana Flavia’s wand, with its draconic core, went unnoticed at the Academy itself for as long as it did might be suggestive - some of these things almost seem to hide themselves until they’re in positions to do real harm, even if it takes centuries."
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Is there any in-world danger with the Reptile Whisperer bond, where if the human isn't strong enough they could end up on the wrong side of a familiar bond with the lizard instead? Or is it categorically a different kind of bond? (Regardless of whether this is a danger for the player mechanically or not.)

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GC;

"It's not a categorically different kind of bond, and the danger of outright inversion (barring outside intervention) is basically no greater than with any other bond.  There may, on the other hand, be a greater risk of what you might call bleedthrough, and what magical philosophers tend to call "behavioral aspect convergence."  I.e., the wizard and the lizard taking more and more nonverbal cues from one another, possibly to the detriment of normal social function (at least in the human's case).  Basically, it's not that the lizard would become the dominant partner, but that the wizard's hypersensitivity to the lizard's senses and instincts could become a bit... alienating."

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39 minutes ago, Legate of Mineta said:

GC;

"It's not a categorically different kind of bond, and the danger of outright inversion (barring outside intervention) is basically no greater than with any other bond.  There may, on the other hand, be a greater risk of what you might call bleedthrough, and what magical philosophers tend to call "behavioral aspect convergence."  I.e., the wizard and the lizard taking more and more nonverbal cues from one another, possibly to the detriment of normal social function (at least in the human's case).  Basically, it's not that the lizard would become the dominant partner, but that the wizard's hypersensitivity to the lizard's senses and instincts could become a bit... alienating."

Wouldn't this becoming alienating to other humans not also a problem for other animal? 

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Rhi;

"1)  There are rumors about Mastery experiments that entail familiar-on-familiar violence, but as far as you (the character) would know there's no documentation of anything like what you describe.  A familiar hurting another familiar would resonate very strongly along the bond, probably causing pain both to the mage and even to the familiar inflicting the primary harm.  It would take genuinely superhuman (you know what I mean) effort for one familiar to kill another if they're both bonded to the same mage.

If you're asking, instead, whether there are studies of a hungry (or exotic) familiar devouring another familiar who's already dead: yes, that's known to have happened at least once, in the case of a pair of hyenas in the 13th century.  No unusual effects were described.

2)  That's a common misconception, but it doesn't seem to be true.  The creation of a bond seems to be more about geographic proximity at the moment a new mage's magical aura expands into imbalance; the closest entity that's capable of entering into balance and willing to do it tends to seek the mage out.

Mind you, Pamela might say otherwise.  ;)"

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For GS and S:

 

"1) Legend has it that Shades are the shadows of Gates mages from about the sixth to eighth centuries; the mages, supposedly, were trying to find a lost continent down on the ocean below, and offered their shadows as tributes to the entities that promised to take them there.  Those shadows then survived; the wizards did not.

Is it true, even partially?  The Shades themselves don’t seem to remember.  All that’s known for sure is that the powerful ones are old.
 
2) Do they automatically?  No.  Bonds are pretty strong, even untrained, and fairly life-changing for the familiar.
 
Can they?  Particularly if creators know in advance that their creations may take on that role?
 
Maybe.  :)"
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It hasn't seriously been considered as a form of government for a few practical and cultural reasons. Theocracies (given the power of Astrology) were at one time proposed, but the Civil War put aside most of those notions.

That said, you'd be hard-pressed to find someone in the noble classes that didn't have some form of magical training, so you might argue that there is already an implicit magocracy of a sort.

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My thoughts here where more simple. Most mages even when living away from major settlements still need food what means peasants and for convenience servants and so a hamlet they control would make things a lot easier. In such a setting the mage most likely fill in the position of a knight even without the title.

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1 hour ago, Schwarzbart said:

My thoughts here where more simple. Most mages even when living away from major settlements still need food what means peasants and for convenience servants and so a hamlet they control would make things a lot easier. In such a setting the mage most likely fill in the position of a knight even without the title.

Um, being a knight is is not the same as being the ruler of an independent state - let alone a state in which only mages can rule.

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Who will most likely take over such a position when the Mage fail to do so after some generations have passed in the hamlet? 

The family? Unlikely that there is any direct descendant left by then unless also be a Mage.

An former Apprentice? IMHO the most likely person

Someone of the Servants? Maybe but because the lack of power compared to the previous ruler it might not hold.

 

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