freespace2dotcom Posted September 23, 2012 Report Share Posted September 23, 2012 You know I have a very strong feeling that I may have asked that question before. Oh well. Are there animals associated with certain pillars of magic? Either by natural affinity, or more likely folklore due to familiars of certain mages who were masters of the given art? Edit: Also, I'm nearing completion of the first Mr. Pebbles adventure. I also have 2 random events for him done too. Since my plan for the adventure in the viewpoint of the familiar shall be very unorthodox and I haven't even started it yet, I'll probably do that after I post what I've got. Can I get a "proper name" for some spells? A Revision that would make an object attract metal objects. Basically magnetism, but it needs to be stronger than a simple fridge magnet as there will be much moving and shaking. And also an Incantation? For a magical shield. The idea is primarily for blocking physical contact but should hopefully be capable of taking a Negation blast or two before going down, and go down it will. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 23, 2012 Report Share Posted September 23, 2012 Freespace; There aren't specific animals associated with the Pillars, but famous mages did have their familiars. As to the names- I am sure you can come up with something interesting. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 How does a ritual with multiple mages work? Do they all just cast the same spell at the same time? or is there more to it? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 More to it. There's an additional, larger, Palette, among other things. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 Hmmm... So, this larger pallette is in addition to the regular ones per mage.. I suppose it is related to the concept of spells colliding, then? Just more controlled and let loose at the same time? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 Yeah, that's pretty much exactly right. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 That's... actually pretty cool! Will we ever get to see this sort of magic casting in the game's stories in later years? A skill for it? I'd love it if in your 5th year Orsi picks you to be part of a large group spell, which even some of the lesser professors couldn't take part in. Also. Will we be seeing multiple skill rolls? (IE. In order to do a group spell, the game would take your skills in group spells AND the pillar of the spell in question.) That would probably only be used in very VERY difficult adventures, but I think it would add a lot of depth. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 You will be seeing ritual magic, yes, I am not sure which year. Multiple Skill Rolls are coming in Year 2. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 Oh I can't wait until my character finds his first "Dragons/Negation/Running/Not getting eaten" roll... *sheds a tear* Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 27, 2012 Report Share Posted September 27, 2012 Ah! It won't work quite like that- they are actually in a new section of gameplay. I don't believe you'll see them in Adventures, at least not in Year 2. Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 27, 2012 Report Share Posted September 27, 2012 Ah, well, that's fine. I was a bit worried... If they popped up in adventures already, then Y5 would probably be pretty hellishly difficult. Make one wonder about the [redacted} new feature is... Oh well. Anyway... If one did not have the ability to cast magic, yet wanted to observe a duel. What would be the safest "Reasonable" distance, and would you have any safety tips? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2012 Report Share Posted September 28, 2012 Anywhere outside of the Dueling Circle would be safe. Unless the Duelists are really bad at making their Circle. Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 28, 2012 Report Share Posted September 28, 2012 Or one of the Duelist is bether in making the Circle and intentional made weaknesses in it to exploit ^^. Or did I get it wrong on this part? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 28, 2012 Report Share Posted September 28, 2012 Heh, nope, that's also right. Quote Link to comment Share on other sites More sharing options...
MadHatt Posted September 29, 2012 Report Share Posted September 29, 2012 So I was replaying the Captain's main story for the twentieth time, and I started to wonder...why are the people so against the Captain? Everything we see of him is trying to make things better and it's hard for him alone. Did he do anything we don't know about or is everyone against him simply because he's in charge? Quote Link to comment Share on other sites More sharing options...
Schwarzbart Posted September 29, 2012 Report Share Posted September 29, 2012 I prefer to be on the good side of Orso and thats why I usual don't choose the other main adventures. Quote Link to comment Share on other sites More sharing options...
MadHatt Posted September 29, 2012 Report Share Posted September 29, 2012 Yeah, that is true, but Orso has a lot of adventures with you, while the Captain is an important figure and probably as useful in his own right. And I've sort of felt that you can help the Captain much more than you could Orso and that he also needs help. Orso is capable enough in his own right, after all. Oh, another question...is the pact with Diavesque really a pact? Blood drop, word memorized, 'if you don't, I can tear you apart' pact? And if not, the words he used are fairly liberal...and I can think that flowers and kittens are quite 'fair of form'. Am I the only one feeling sorry for this book? In the hands of say anyone with large willpower, childish behaviour and good nature, he'd probably suffer a lot...after all, hey, talking book! 'Can you tell me a stoooory, Diavesque? No not one with blood, do you know any with cupcakes and rainbows in them? No? You poor thing! I'll tell you one, then" Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 29, 2012 Report Share Posted September 29, 2012 People are against the Captain for a variety of reasons, most all of the political. There's no specific reason, or history, that would make him a target, though. Quote Link to comment Share on other sites More sharing options...
Adrian Posted September 29, 2012 Author Report Share Posted September 29, 2012 Golems; how are they fashioned? I am tempted to guess some mastery is involved but... Also, is Volnauge (the tree sort) easily malleable and does it break easily? (Just how careful do you need to be when docking?) Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 30, 2012 Report Share Posted September 30, 2012 Adrian. Golems (as made in the current era) aren't sentient. Just clever enchantments. as in the past the sentient ones were bound spirits using Gates. probably having some pact/contract rather than outright Mastery. Also, Volnauge is only found in the keel of the ship which is the very bottom centerline from port and starboard. Everything else would be made of regular wood and thus you would get an idea of how sturdy ships are. Keep in mind that this makes airships using ballast to adjust height so I don't think they "land" them, especially with the shape of them being not really suited to landing. more likely they just moor to the side of an island, or in rare cases inland they would merely float a few feet off ground and use a crane with ladders and/or magic to load/unload. In either case the precious Volnauge itself wouldn't likely be subject to any undue stress or physical contact with anything. The keel of a ship is it's spine. if it is damaged, then you might as well get a new ship. I am quite sure that regardless of volnauge's physical attributes, great care would be taken to ensure its safety. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 30, 2012 Report Share Posted September 30, 2012 What Freespace said! Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 30, 2012 Report Share Posted September 30, 2012 What Freespace said! I was SOOO temped to edit my previous post to say "I dunno" and then make this post the one with the info. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 30, 2012 Report Share Posted September 30, 2012 Haha, for shame. Quote Link to comment Share on other sites More sharing options...
Adrian Posted September 30, 2012 Author Report Share Posted September 30, 2012 I see what your games are! You can't fool me. Part of my question remain though How do you make golems today? Even if they aren't sentient they still need some... directions? How do that work? Also, their body needs some animation I suppose...(?) Good point on the wood though, I'll admit I couldn't remember that. Thanks! Quote Link to comment Share on other sites More sharing options...
freespace2dotcom Posted September 30, 2012 Report Share Posted September 30, 2012 As I said before.. The vast majority of golems use special and clever enchantments in order to move, take orders, etc, etc. Magic is a powerful thing in this setting. I remember hearing somewhere that clockworks golems exist, but I suspect that's somewhat of a rarity. I imagine that the "shell" would be capable of basic movement before any magic took place, but that's not a requirement. You could consider the "Cogspring" adventure (or at least a certain part of the chain if you choose to color them with magic) to be a tale of a rogue minigolem, complete with an army of minigolems at your command. In that case they are simple tin soldiers brought to "life" through magic. Sentient golems also still exist, as they themselves are not illegal, so long as they're pre-ban. I'd love to spend a day talking to one of those, though I suspect due to their nature as servants, and guards, they would not have been influencing any past events, and their day to day lives would likely be pretty boring, especially after the ban as they'd be "irreplacable collector's items". Still bound to have a couple good stories though after centuries, though. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.