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A few in game questions


Adrian
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You know I have a very strong feeling that I may have asked that question before.

 

Oh well. :lol:

 

Are there animals associated with certain pillars of magic? Either by natural affinity, or more likely folklore due to familiars of certain mages who were masters of the given art?

 

Edit: Also, I'm nearing completion of the first Mr. Pebbles adventure. I also have 2 random events for him done too. :)

Since my plan for the adventure in the viewpoint of the familiar shall be very unorthodox and I haven't even started it yet, I'll probably do that after I post what I've got.

 

Can I get a "proper name" for some spells?

 

A Revision that would make an object attract metal objects. Basically magnetism, but it needs to be stronger than a simple fridge magnet as there will be much moving and shaking.

 

And also an Incantation? For a magical shield. The idea is primarily for blocking physical contact but should hopefully be capable of taking a Negation blast or two before going down, and go down it will. :)

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Hmmm...

 

So, this larger pallette is in addition to the regular ones per mage..

 

I suppose it is related to the concept of spells colliding, then? Just more controlled and let loose at the same time?

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That's... actually pretty cool!

 

Will we ever get to see this sort of magic casting in the game's stories in later years? A skill for it?

 

I'd love it if in your 5th year Orsi picks you to be part of a large group spell, which even some of the lesser professors couldn't take part in. :)

 

Also. Will we be seeing multiple skill rolls? (IE. In order to do a group spell, the game would take your skills in group spells AND the pillar of the spell in question.)

 

That would probably only be used in very VERY difficult adventures, but I think it would add a lot of depth. :)

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Ah, well, that's fine. :)

 

I was a bit worried... If they popped up in adventures already, then Y5 would probably be pretty hellishly difficult.

 

Make one wonder about the [redacted} new feature is... Oh well.

 

 

Anyway... If one did not have the ability to cast magic, yet wanted to observe a duel. What would be the safest "Reasonable" distance, and would you have any safety tips?

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So I was replaying the Captain's main story for the twentieth time, and I started to wonder...why are the people so against the Captain? Everything we see of him is trying to make things better and it's hard for him alone. Did he do anything we don't know about or is everyone against him simply because he's in charge?

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Yeah, that is true, but Orso has a lot of adventures with you, while the Captain is an important figure and probably as useful in his own right. And I've sort of felt that you can help the Captain much more than you could Orso and that he also needs help. Orso is capable enough in his own right, after all.

 

Oh, another question...is the pact with Diavesque really a pact? Blood drop, word memorized, 'if you don't, I can tear you apart' pact? And if not, the words he used are fairly liberal...and I can think that flowers and kittens are quite 'fair of form'.

 

Am I the only one feeling sorry for this book? In the hands of say anyone with large willpower, childish behaviour and good nature, he'd probably suffer a lot...after all, hey, talking book! 'Can you tell me a stoooory, Diavesque? No not one with blood, do you know any with cupcakes and rainbows in them? No? You poor thing! I'll tell you one, then"

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Adrian.

 

Golems (as made in the current era) aren't sentient. Just clever enchantments. as in the past the sentient ones were bound spirits using Gates. probably having some pact/contract rather than outright Mastery.

 

Also, Volnauge is only found in the keel of the ship which is the very bottom centerline from port and starboard. :) Everything else would be made of regular wood and thus you would get an idea of how sturdy ships are. Keep in mind that this makes airships using ballast to adjust height so I don't think they "land" them, especially with the shape of them being not really suited to landing. :) more likely they just moor to the side of an island, or in rare cases inland they would merely float a few feet off ground and use a crane with ladders and/or magic to load/unload. In either case the precious Volnauge itself wouldn't likely be subject to any undue stress or physical contact with anything.

 

The keel of a ship is it's spine. if it is damaged, then you might as well get a new ship. I am quite sure that regardless of volnauge's physical attributes, great care would be taken to ensure its safety.

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I see what your games are! You can't fool me.

 

Part of my question remain though :P How do you make golems today? Even if they aren't sentient they still need some... directions? How do that work? Also, their body needs some animation I suppose...(?)

 

Good point on the wood though, I'll admit I couldn't remember that. Thanks!

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As I said before.. The vast majority of golems use special and clever enchantments in order to move, take orders, etc, etc. Magic is a powerful thing in this setting. I remember hearing somewhere that clockworks golems exist, but I suspect that's somewhat of a rarity. I imagine that the "shell" would be capable of basic movement before any magic took place, but that's not a requirement. You could consider the "Cogspring" adventure (or at least a certain part of the chain if you choose to color them with magic) to be a tale of a rogue minigolem, complete with an army of minigolems at your command. In that case they are simple tin soldiers brought to "life" through magic.

 

Sentient golems also still exist, as they themselves are not illegal, so long as they're pre-ban. I'd love to spend a day talking to one of those, though I suspect due to their nature as servants, and guards, they would not have been influencing any past events, and their day to day lives would likely be pretty boring, especially after the ban as they'd be "irreplacable collector's items". Still bound to have a couple good stories though after centuries, though.

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