Musca Posted December 12, 2010 Report Share Posted December 12, 2010 After applying the Riddle of the Queen DLC, I've noticed the Block puzzle is now an ability. The problem is, it looks like solving it is nearly impossible if I understand skill rolls correctly. It says it uses a Luck/Puzzles roll v. 17...so if you had puzzles at 10 and luck at 3 it would still be impossible? You absolutely have to have luck at 4 or above, and it's still a very low chance? Don't get me wrong, the room is still useful with the puzzles/dedication increase, but I wanted to make sure I had that right. Edit: Yes I realize I'm posting allot. What can I say, this game is fun and appeals to my nerdy captain skill-check nature in tabletop games. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted December 12, 2010 Report Share Posted December 12, 2010 Musca; You are correct- with Puzzles at 10 and Luck at 3, you cannot solve that Puzzle (although some hidden bonuses may allow you to do so).\ However, there are several Spells and Abilities which will help you gain Bonuses of various kinds in order to solve that Puzzle. Link to comment Share on other sites More sharing options...
Famble Posted December 13, 2010 Report Share Posted December 13, 2010 You can also use stress when you make an attempt to give you a bonus, I'm not sure how much of a bonus you get for each point used though, so it may not be enough to help unless you have very high fitness. Link to comment Share on other sites More sharing options...
89157Z Posted December 13, 2010 Report Share Posted December 13, 2010 Using stress bonuses... Fitness levels... hmm! That's an idea. Cast several 'Cleanse and Remakes' and then use the briefly very high Fitness to burn a ton of stress into a difficult action. Would this work? Link to comment Share on other sites More sharing options...
Gundolf2056 Posted December 15, 2010 Report Share Posted December 15, 2010 Using stress bonuses... Fitness levels... hmm! That's an idea. Cast several 'Cleanse and Remakes' and then use the briefly very high Fitness to burn a ton of stress into a difficult action. Would this work? Strangly, with a Luck score of 8 and a puzzle skill of 10 (to which a bonus of +1 to solving the block puzzle has been added at level 10) I still cant solve the block puzzle. At least I get no message whatsover telling me that I did solve it. Link to comment Share on other sites More sharing options...
GunslingerV Posted December 15, 2010 Report Share Posted December 15, 2010 Strangly, with a Luck score of 8 and a puzzle skill of 10 (to which a bonus of +1 to solving the block puzzle has been added at level 10) I still cant solve the block puzzle. At least I get no message whatsover telling me that I did solve it. Bad roll. Your luck roll would've been RANDOM(1:8)*2, so you must've rolled a 1-3. Link to comment Share on other sites More sharing options...
Dewar Posted December 15, 2010 Report Share Posted December 15, 2010 Don't forget your familiar. Link to comment Share on other sites More sharing options...
89157Z Posted December 16, 2010 Report Share Posted December 16, 2010 Indeed, familiars can help. If your familiar had Puzzles at 10, you would have a +5 to all your own Puzzles rolls! Unfortunately, it can be such a bother training familiars that this doesn't really come up easily or often. Link to comment Share on other sites More sharing options...
Nyaa Posted December 16, 2010 Report Share Posted December 16, 2010 89157Z: I thought you also need to raise the corresponding Bond Of____skill to get it. Link to comment Share on other sites More sharing options...
89157Z Posted December 16, 2010 Report Share Posted December 16, 2010 Worse. It's not just the corresponding Bond subskill you have to raise, but the Bond Level. That means raising all the Bond subskills. Link to comment Share on other sites More sharing options...
Nyaa Posted December 16, 2010 Report Share Posted December 16, 2010 ...yeah, that's is why I don't bother with it in year one and won't recommend it to newbie. Link to comment Share on other sites More sharing options...
GunslingerV Posted December 16, 2010 Report Share Posted December 16, 2010 Worse. It's not just the corresponding Bond subskill you have to raise, but the Bond Level. That means raising all the Bond subskills. Realistically, to capitalize on your familiar in year 1, you need to recruit the one Mordivus kid that gives your clique +3 bond with your familiars. Link to comment Share on other sites More sharing options...
Schwarzbart Posted December 16, 2010 Report Share Posted December 16, 2010 I personal think Improved Familiar Handling is enough if you have the SS to get all 4 improvments. Because then its nearly like a 2 SS improvment on you char. I usualy put 1 of the 4 slots for a Bound SS and the 3 other each for 1 SS from a Skill to get the Skill up. But be carfull the SS cant be higher then your bound +1. Link to comment Share on other sites More sharing options...
Dremarian Posted December 16, 2010 Report Share Posted December 16, 2010 There's a spell that temporally increases the familliar skills too. +3 on several skills for a few days has helped me past a number of speed bumps. Link to comment Share on other sites More sharing options...
Dewar Posted December 16, 2010 Report Share Posted December 16, 2010 ...yeah, that's is why I don't bother with it in year one and won't recommend it to newbie. It's the only thing that got me through a couple of adventures. It can certainly be worth training the bond skills at least up to 4, especially with the spell Dremarian is talking about. As a side note, is the starting choice of "Town and Familiar" broken? It didn't seem to boost my bond. Link to comment Share on other sites More sharing options...
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