Adrian Posted May 2, 2011 Report Share Posted May 2, 2011 I do believe we've have discussed this issue before, but I was wondering if anyone actually found a decent way to do this. What I want is to ruin another clique so that I might persuade one of their members to join me. Anyone got a way to manage this, and if so, please mention how the ability is gained as well please. Thanks! (Of cause, being such a decent person as I am officially I would never do such a thing!) Link to comment Share on other sites More sharing options...
Mikka Posted May 2, 2011 Report Share Posted May 2, 2011 One of the harder ways but with the greatest chance of success is to gain the ability to 'control' a character (through Mastery or Calligraphy (I believe you need max Calligraphy or Mastery, though), then have them use ridiculously hostile actions on their cliquemate(s). For a clique to break, you want to get members in it to -1 (though the more they they are, the quicker the break up is), and forcing a member to say, play around with each other's matter or bully each other is an easy path to success. The way I usually go is Harmon's Strife, though. Being able to get... what is it, 12/13/14?.. reduces the Persona's relationship with a clique member by -2 (note that if you're acting against a two person clique, you'll want to target the one you don't want in your clique- as it is an hostile action). The spell is unlocked through Dedication, though it's Charm based. I... think it's either Dedication 4 or 6, but I'm forbidden from wiki'ing at the moment so I can't check for sure. Link to comment Share on other sites More sharing options...
Adrian Posted May 2, 2011 Author Report Share Posted May 2, 2011 Dedication it is then (I'll be sure to look it up), I knew the mastery-line but honestly to get to that point I'd have lost most of the game. Mastery isn't something you bump into every day (thankfully!) Link to comment Share on other sites More sharing options...
CremePudding Posted May 3, 2011 Report Share Posted May 3, 2011 Try Demean (Action). It will take some time, but the big relationship drop would cause a breaking pretty soon if you manage to succeed several times. Link to comment Share on other sites More sharing options...
Draigh Posted May 3, 2011 Report Share Posted May 3, 2011 There are also several spells and abilities that influence relationships. Most noteable: Friendquake (Befriend - 11) - Hurt up to 3 relations on your target. Sabotage Friendships (Sabotage - 11) - minus 10 points on a relationship between two chosen people. Common Ground (Infiltration - 10) - Let someone switch cliques to yours, at the cost of upsetting two clique members (1 point each, random) EDIT added spells Link to comment Share on other sites More sharing options...
Mikka Posted May 3, 2011 Report Share Posted May 3, 2011 Manipulation 5 just gifted me with Stir Up Trouble... Charm/Intrigue to decrease the relationship between members of a clique of your choosing by -2. Not bad. Link to comment Share on other sites More sharing options...
swang Posted May 14, 2011 Report Share Posted May 14, 2011 I just entered a Spell on to the wiki. Befriend level 11, OMG. Friendquake. 6 separate rolls, 2 each Charm/Manipulation, 2 each Insight/Practical Jokes, 2 each Luck/Character Study. For each set of rolls, a pass on the lower roll (versus 9) gives the target -2 relationship vs a random person. a pass on the higher roll (versus 17) gives -4. Talk about making the school hate someone. Cast it a couple of times and you'll bust up that clique easily. Link to comment Share on other sites More sharing options...
Adrian Posted May 15, 2011 Author Report Share Posted May 15, 2011 ... *in awe* the power...(!) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.