Mikka Posted July 9, 2011 Report Share Posted July 9, 2011 (This topic likely will have spoilers on how to get the spell, if someone asks about it, but I thought it made a better fit here in Success 101 then in Spoilers. Still, um, read with care?) I had a thought as I was goofing around, and it was a bit of a disappointing one. It's that for a game about a magic student, my student really doesn't end up casting all that many spells. There are probably around five different ones I'm prone to using, and it's basically the same five no matter what character I'm playing. That leads me to then ask everyone else who plays what spells they find themselves using on their playthroughs. What's useful? Help me broaden my horizons! My personal list: ** Cleanse and Remake. Number one most cast spell. I cast it three times in a row, then spend four or so days doing adventures as quick catch up to conserve time slots. Very nice for adventuring, as the penalty is to action and ability rolls, rather then behind the scenes adventure rolls (...at least, I think that's how it works). May be the most powerful spell in the game due to that, because... ** Master is only a spell, while Total Control specifically is an action. Still, I tend to give Master a lot of use. It's not unusual for me to get to Mastery 10 but get stymied on getting to 11. Nice for turning your poor dear friends in to buff bots. Well, more mean than nice, but you get the picture. ** Sparkling Fields. Not all that interesting, save for it's duration- as it lasts until you rest, and you really shouldn't have to rest that often (unless you're Ceyn hanging around Joana, anyway), it's basically 'free': one slot for something that lasts for two months or so is good by me. ** Familiar Education, for the familiar adventure-chains. Try raising up a skill with a 1.5 training modifier (or worse!) with a familiar that has only 1 point in the governing attribute. Or... cast Familiar Education twice, gaining six skill points in the time that it would take to level up a single time. It's hard to resist. >.< ** Inspirational Thinking. Usually cast twice a game, but cast twice almost every game- used to buff the character's Insight a bit so they can Tidy the Library of Longshade successfully as soon as they get access to it. 7 is a pretty easy roll for two points, so even if I'm playing the moron from Godina, I can still often make that. I suppose I do have a sixth place, in Historical Tendencies- I often cast that ten times to get Anthropology to ten, because, well, why the heck not? The locations are touch and go- I've found fantastic places with it (sneaking around a vegetable garden was very helpful for one character, for some odd reason), and I've also found places like 'The Great Hall' (again). Tied with that is Reverse Engineer, which identifies while giving two skill ups- but almost every character of mine ends up with Historical Tendencies eventually, while I find only Enchanters or crafter's get the second (and they usually have Materials Knowledge closed to maxed when they get it, too). Still, not bad. ...but as I said, that's basically it. All I really cast: I rarely need to separate cliques (and some stir up trouble makes that easy non-magically), and honestly, if I want someone to hate me, I'm going to take their pims and their items while I'm at it, which are the only two big things I think I would be missing spell-castingly. But prove me wrong! What sort of spells do you (generic/general you, there) cast? Link to comment Share on other sites More sharing options...
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