Carakav Posted August 17, 2012 Report Share Posted August 17, 2012 So I just finished the most amazing run I've ever had for a single character. Right off the bat, I went straight for the adventures, and didn't once fail a single roll... even for the dozens of RED options I chose! It was just surreal how lucky I was. Anyway, the result of all that planet-aligning luck is Hannah. She ended her first year with abilities all in the teens, including an intelligence score of 19, and more gear than you can shake stick at! I had so many artifacts and crazy bobbles, that I had to sell most of them... which left her with 9000 spare pims when it was all over. Yowzer! My only regret is that I didn't choose a familiar for her at the start, and I never really developed a bond with Pamela. Hopefully I'll be able to buy a nice familiar over the summer break... (Devs, that's a hint) Anyway, the portrait! In the middle is Hannah, decked to the gills in her magical finery. How she gets away with wearing all of that, especially the sword, no one knows... Custom-tailored uniform made with exotic fabrics... magical glamour-enhancing cape... powerful jewelry. Maybe the professors just like her too much? On the left is everyone's favorite bully, Mr. Merchant, and on the right we see Malthezar who serves as the 'good cop' to Phillips 'bad'. These three form a clique that no one, not even second and third year students, would casually mess with. What I love the most about Academagia, and games like it, is that it facilitates the player's ability to tell their own stories. Well done, folks. I'm definitely looking forward to Year 2... especially now that I've got a character like Hannah with which to steam-roll any and all challenges Link to comment Share on other sites More sharing options...
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