decourcy2 Posted September 14, 2012 Report Share Posted September 14, 2012 The first error i found is in the journal, days like sign up for classes day end up with no journal entries. Not on the date, June 24th, or the line that says 'sign up for classes'. Also, is there any possibility of some kind of simple progress report on capers. I started the Butler caper, and then went back to it, and was a bit lost. Maybe cross out the steps we completed? Thank you Mike Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 14, 2012 Report Share Posted September 14, 2012 GK; Yes, the mini-Events do not have a Journal entry, alas, apart from sometimes a quick note in the date. It's a great idea to cross out steps, but unfortunately that will probably have to occur in 1932's technology. I'll go ahead and change the Title to make this the Suggestions thread! Quote Link to comment Share on other sites More sharing options...
Aletea Posted September 14, 2012 Report Share Posted September 14, 2012 Really enjoying the game so far! I haven't gotten too deeply into it yet, but here's a few things I've noted: Typo: In the mummy adventure, in Egypt, one of the conversation branches says this: "You're a riot. If Zul al Zan is an archaeologist, he knows his history. He have to stop him" Error (maybe?): In the info that pops up when you click on an attribute, most of the attributes just have a large blank space between the attribute and then ways to increase it. Wit, however, has a line in that space, "This is wits description" Also, it makes sense mini-events don't have a journal entry, but it seems inconsistent on whether or not they're even noted; for example, it notes that I looked out over the city on June 27th - a minor action. But June 26th and 25th seem to have had nothing at all happen, when I must have done similar minor actions on those days. The inconsistency makes it feel strange, like there was an error somewhere. Is there a reason some actions are noted and others aren't? And on that note, a suggestion: while some of the skills and attributes are self-explanatory, it might be nice to have a description of them listed in that blank spot I just mentioned. For example, while I've heard the term Moxie before, I don't really know what it means. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 14, 2012 Report Share Posted September 14, 2012 Aletea; Great suggestions, and good point about the typo and Wits- we'll get those cleared up in Patch 1. I don't know what the intention was with noting the mini-Events, but I'll pass the notes over to the Team. Maybe they will add Journal Entries in the next Patch for those? Quote Link to comment Share on other sites More sharing options...
Riidi WW Posted September 15, 2012 Report Share Posted September 15, 2012 There definitely seem to be some problems with how the Journal works. A lot of days just seem to be empty for no reason. It seems like as I skill up I am getting better Inspirations and sometimes better training events. Is there any way we could get some kind of feedback ingame on what 'tier' each of our skills is in? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2012 Report Share Posted September 15, 2012 Riidi; Interesting thought! It may be possible to put the 'level' of the Inspiration in the tooltip. We'll have to see! Quote Link to comment Share on other sites More sharing options...
daniyahh Posted September 15, 2012 Report Share Posted September 15, 2012 I'm enjoying the game very much so far xD I'm happy to say that my bf likes it too even though he usually dislikes heavily text-based games. Anyway, I've found a bug with Felix's adventure in Australia. In my game, Kate Leigh is already arrested and Felix/Nardu note that she's arrested but she shows up in the scene when the thug is harassing Nardu and you save him. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2012 Report Share Posted September 15, 2012 Kyrie; Thanks! Kate is crafty like that. We'll look at it for Patch 1. Quote Link to comment Share on other sites More sharing options...
Perles75 Posted September 15, 2012 Report Share Posted September 15, 2012 Speaking of the journal, this is not an error but a suggestion... the left bar always starts at the first day of the game when you open the journal screen, it could be much better if it is centred on the current day instead. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2012 Report Share Posted September 15, 2012 Fortis; Yeah, great suggestion! We actually tried to implement that before release, but we couldn't get it to work properly. This is more likely to be something for 1932, although you never know. Quote Link to comment Share on other sites More sharing options...
swang Posted September 15, 2012 Report Share Posted September 15, 2012 In the skills section, the skills that are visible (and therefore to available to be highlighted) is based upon the last attribute that you moused over. It would be great if you can click on an attribute to "lock" it, so that I don't have to do funky mouse movements to get the skills I need. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 15, 2012 Report Share Posted September 15, 2012 Jeff; Not a bad suggestion- we changed up this several times during development, but ultimately adopted click and roll over as a compromise. I know what you mean about the funky mouse movements, though. Quote Link to comment Share on other sites More sharing options...
swang Posted September 17, 2012 Report Share Posted September 17, 2012 It would be nice if the Adventures showed which Obstacles have been addressed. perhaps a line-strike through them? Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 17, 2012 Report Share Posted September 17, 2012 Jeff; Yeah, that would be a cool feature- I don't think we can do it in 1931, but...it would be really nice. Quote Link to comment Share on other sites More sharing options...
swang Posted September 17, 2012 Report Share Posted September 17, 2012 Saved game requests - A way to enter a short string would be helpful. Have the game date be available in addition to the save date. Speaking of dates It would be great if it's possible to see how many actions each date has, so that we know how many actions are left in a location. Quote Link to comment Share on other sites More sharing options...
swang Posted September 17, 2012 Report Share Posted September 17, 2012 So I just figured out that my previous request to click-lock the attribute is actually already in the game. It's just that there's no visual cue that the attribute is locked... Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 17, 2012 Report Share Posted September 17, 2012 Jeff; Not a bad idea about the Actions! I don't think we'll be able to add that in 1931, but it's a good idea. Renaming a save is also a highly useful feature- that one may appear in 1931, we'll see. Regarding the click-lock, when I first read your report I thought your concern was the funky mouse movement to prevent roll over. Quote Link to comment Share on other sites More sharing options...
daniyahh Posted September 17, 2012 Report Share Posted September 17, 2012 I'd like to see a gallery for the endings! Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 17, 2012 Report Share Posted September 17, 2012 Me too. Quote Link to comment Share on other sites More sharing options...
Jackrabbit Posted September 18, 2012 Report Share Posted September 18, 2012 This is less of a suggestion and more me picking a bone with you guys, but here goes: sometimes you're on this long caper/event, and during the narration part, before you get to make a choice or have a skill test, you gain stress. More stress = higher diffculty. Sometime you'd gain like 8 points of stress, so by the time you get to the skill test, instead of a diffculty of 26 you'd have like 34. That's really annoying, considering your base skill is 10 at most. Sometimes I'd look at those "+1 stress" flying around and just groan, and then try to caculate wether 10+14+8 is 34... It can be pretty frustrating, nintendo hard style. I think either the skills should go higher then 10, the stress have less effect, or the insparion have more effect (execpt for the rare +13, most give, what, +9 to a skill?). Basically, if you end up with a skill check of 48 even though you didn't fail any checks before, had zero stress when you strated the caper, and picked all the "right" choices, something is kinda off. It takes a whole lotta cards to get from 10 to nearly 50. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 18, 2012 Report Share Posted September 18, 2012 Jackrabbit- yep, a whole of the *right* cards, and that's the key! I think you are right about the Stress bumps prior to Obstacles, it can be disheartening, especially if you aren't prepared for it. I don't think there will be any changes to this in 1931, but...for 1932, I think there's a good argument for their removal. Quote Link to comment Share on other sites More sharing options...
Perles75 Posted September 18, 2012 Report Share Posted September 18, 2012 I actually do not mind the Stress increases before obstacles (unless they become too much, let's say more than 5 between the start of the adventure and the meeting of the obstacle, without the possibility of eliminating some i.e. through dialogue - but I think I never had such a problem), they add some challenge. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 18, 2012 Report Share Posted September 18, 2012 Fortis; Maybe it's something that would be tied to Difficulty Level? An interesting thought! Quote Link to comment Share on other sites More sharing options...
Box! Posted September 19, 2012 Report Share Posted September 19, 2012 Including the option for a same-sex relationship would be nice. Quote Link to comment Share on other sites More sharing options...
Legate of Mineta Posted September 19, 2012 Report Share Posted September 19, 2012 Box; Thanks for the suggestion- originally, there was such a romance, but unfortunately that character and her storyline had to be cut early on. Hopefully, she'll be back in some form in 1932. Quote Link to comment Share on other sites More sharing options...
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