Schwarzbart Posted October 21, 2012 Report Share Posted October 21, 2012 If you Parent Approval is negative at game start you be in the positve as soon you use any action that gives out parent approval. Beside It sudenly fanished in the Results of the Day after I used Follow your Parent's Instructions. Link to comment Share on other sites More sharing options...
Adrian Posted October 21, 2012 Report Share Posted October 21, 2012 In 'Ode to Pluiete Adventure 03' There is a missing link, written instead as '(Player)': "Don't worry, (player)," Pluiete says grimly " I won't let..." Also there is also a few too many spaces in this adventure, but nothing disruptive Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 21, 2012 Report Share Posted October 21, 2012 Thanks you two! Adrian's we'll look at in DLC 16. Schwarzbart's might come earlier. Link to comment Share on other sites More sharing options...
swang Posted October 22, 2012 Report Share Posted October 22, 2012 Not sure if this has been reported before (I've just switched to a 4:3 screen from a 16:9 screen) but the order confirmation and the load/save game menus show off to the side, while most other menus show up correctly. I don't remember this happening before. Link to comment Share on other sites More sharing options...
swang Posted October 22, 2012 Report Share Posted October 22, 2012 There's something weird about timing. If I use Study at the Library of Longshade (or anything that has a none 0 duration) as the last action of the day. If I get an event, I never lose the action in question. However, if I don't get an event, I often (always?) lose the action for the next day, and it comes back the day after... Is this working as designed? Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 22, 2012 Report Share Posted October 22, 2012 Jeff; The first issue is related to your text size; you'll need to change that to the default of Small. For the second, *kind of*. There are a couple of semi-static factors which determine if an action has a cooldown. In Year 2 these are switched to purely random, though, so it will end up operating differently. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 22, 2012 Author Report Share Posted October 22, 2012 Philippe Marchant used Defame on Morvidus oO why do he want to do this? Morvidus was already behind bevore this. I hope we get a lock for the own college for such kind of actions for the NPCs as also the PC. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 22, 2012 Report Share Posted October 22, 2012 Schwarzbart; Philippe, tsk! I don't think we'll be able to correct this kind of targeting in Year 1, but definitely in Year 2. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 24, 2012 Author Report Share Posted October 24, 2012 Bird Adventure 2 you forgot to give Exit 2 a Description Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 24, 2012 Report Share Posted October 24, 2012 Oh ho! Thanks. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 25, 2012 Author Report Share Posted October 25, 2012 Not sure if it is intended but I made a Adventure with Stress Bonus on timeslot 2 and rest in timeslot 3 but the Stress I got from the Stress Bonus was added after my rest. Please have a look at Not Even a Mouse Adventure 03 Exit 2 your Autor or Editor forgot to fill in the Success Text, Failure Text, Benefits and Drawbacks! Btw after I saw one of the failure results I'm sure as soon I find a way to remove Prof Rupprecht from the Academy I will follow this path with all my chars as Torture is simply to much. Edit: Holiday [The Hunt] Exit 1 I didn't suffer from the -1 Curiousity even with it displayed in the Day Report. Edit2: I hoped with the recent change of Match Wits with the Emperor Sphinx the bug that it gives out a Research instead of a SS would be fixed as well proved wrong Link to comment Share on other sites More sharing options...
freespace2dotcom Posted October 25, 2012 Report Share Posted October 25, 2012 I noticed that Glow of victory now only needs two mirabilis phemes! However, after you complete the Oan adventure step where you learn the spell, you still become aware of the previous phemes required for the spell. "Zenith" and "Modus Operandi" phemes. I assume this is not intended... Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 25, 2012 Report Share Posted October 25, 2012 Schwarzbart; Whoa, that sounds like a problem for the Editor. I'll let them know right away. Stress Bonus is, I believe, intended. Link to comment Share on other sites More sharing options...
Burnheart Posted October 27, 2012 Report Share Posted October 27, 2012 There's a bug in Hedgehog Bond Familiar Adventure07, it has no Evil exit. This means that if, like me, you took the Evil path exit in Hedgehog Bond Familiar Adventure04, Adventure07 has no exit just an investigate roll leaving you unable to reach the finally part of the Adventure. Also there are no stages numbered 01 or 06, it skips from 0 to 02 and from 05 to 07 which seems weird to me. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 27, 2012 Report Share Posted October 27, 2012 Burnheart has an evil hedgehog? Of interest. I'll pass this on to the Team! Link to comment Share on other sites More sharing options...
Burnheart Posted October 28, 2012 Report Share Posted October 28, 2012 Another bug this one with the new Glamour adventure, Professional of Thieves. In the second step of the adventure Exit 1, Incantation spells, is not set to continue to step 03 so picking that ends the adventure right there. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 28, 2012 Report Share Posted October 28, 2012 Burnheart; Hmm, thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2012 Author Report Share Posted October 30, 2012 Horse Adventure 01 Exit 1 and we again missing the Description. Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 Hmm. Thanks! Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2012 Author Report Share Posted October 30, 2012 If this continues maybe a CP just to fix the missing things would be fine ^^ Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 Schwarzbart; Yeah, I think we are going to do a CP for this one. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 30, 2012 Author Report Share Posted October 30, 2012 Can it be that the Difficult Display and rolls of Shade Bond Adventure 01 is based on your Familiar SS? My Character have Observation 12 and so a roll vs 4 should be green and not red! In the new moddb Familiar Story is not selected and I also can't see why the familiar is the target for the rolls. (My feeling tell me this bug is related to your new mod tool but that could be wrong) Link to comment Share on other sites More sharing options...
Legate of Mineta Posted October 30, 2012 Report Share Posted October 30, 2012 Hmmm, I hope it's not related to the Tool, but it's worth investigating. We'll check, thanks! Link to comment Share on other sites More sharing options...
Leoshi Posted October 31, 2012 Report Share Posted October 31, 2012 I think someone has confused pheasants for peasants in The Seeds of War Adventure 01 & 02. Link to comment Share on other sites More sharing options...
Schwarzbart Posted October 31, 2012 Author Report Share Posted October 31, 2012 OK found one problem the Shade Bond Adventure 01 the Investigation 01 is wrong flaged for Familiar Story. But I still don't understand why the Str+Brute Strength roll vs 3 show red and fail when my Char have Brute Strength 4 Edit: Chimney Crows First Adventure 04 Exit 2 probably miss Success and Failure Continuances Edit2: Chimney Crows First Adventure 06 Exit 2 after successed at this step I miss the follow up Adventure (I'm at Aruit when looking for "Finding the Crows" and so the requirement should be fulfilled) Link to comment Share on other sites More sharing options...
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