Hungry Monkey Posted December 17, 2012 Report Share Posted December 17, 2012 Hey guys, first off, I want to say that you've made a pretty cool and enjoyable game. Thanks! But like all of us egotistical maniacs I just wanted to express a couple of personal opinions. I just played through Academagia twice and here is what I noticed: - Classes are not important (other than to not get reprimanded). There are no class projects, assignments, or grades really. It would be kind of neat especially after both of the exams if you received a report card. I know we get the exam grades, but it would still be cool to get like a mid-term report card with the actual class grades (especially since some are graded on a curve). And of course at the end of the year, the same thing. The game finishes and you don't even know if you passed your classes. - Spells, items, and food. I found it kind of odd, but I didn't cast a single spell or use a single item, or eat any food in either of the games I played. There just wasn't a reason to do it. The bonuses were too insignificant to warrant using an entire action. My idea here is that you have a "quick action" that is optional for each day where you can cast a spell, eat some candy, or use an item. These things don't take 3-4 hours like the rest of the activities or actions, and provide small and temporary bonuses. It just seems that since we're in magic school, spells should be a little more common than not. Well, that's really it. Thanks again and take care. Link to comment Share on other sites More sharing options...
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