cj.23 Posted January 17, 2013 Report Share Posted January 17, 2013 While we try to get interest up in the hope of another future Ars Kickstarter and the computer game, we are playing Ars Magica from the forum. The following is the player character's home, a marvellous flying city, in Ars Magica terms. I'll be updating it as we go. City of Ivory & Jade Winter Covenant, Medium Power. 1750 Build Points AURA (Magic) 4: Covers the entire city, making everything seem more real, brighter and more vivid than "normal" world. LONGEVITY MODIFIERS Magi: 1 Mundanes: 0 PREVAILING LOYALTY +2 WEAPONS & ARMOUR Weapon×27 (Standard); Points: 108 Ballista×4; Points: 64 Full Armor×9 (Standard); Points: 144 Shield×9 (Standard); Points: 36 WEALTH Money Reserve: 300 Total Income: 250 Expenditures (Before Cost Savings): 191 Cost Savings: -21 Total Expenditures: 170 Points of Inhabitants: 157 Points of Laboratories: 130 Points of Weapons and Armor: 352 Weapon and Armor Points: 352 Sources of Income Agriculture (Greater), . Yearly Expenditures Buildings: 21 Inhabitants: 16 Major Fortifications: 5 Consumables: 31 Inflation: 0 Laboratories: 13 Provisions: 79 Tithes: 0 Wages: 31 Weapons and Armor: 2 Writing Materials: 14 Magi: 13 Other Book Specialists: 1 Cost Savings Buildings: -5 Stonemason: Masonry 9 Consumables: -4 Candlemaker: Chandlery 6 Laboratories: -9 Glass-blower: Glassworking 7, Toolmaker: Toolmaker 6, Metalworker: Metalsmith 8 Weapons and Armor: 0 Writing Materials: -3 Bookbinder: Bookbinding 5 Provisions: 0 BOONS Fantastic Environment Major Magical Fortress Major Aura +1 Minor Vast Aura Minor Hidden Resources Minor Local Languages Minor HOOKS Constantly Mobile Major City Major Pagans Major Crumbling Minor Totals Boons: 10, Hooks: 10 THE LIBRARY Summa on Arts (all in Latin) Who Percieves? 31 Type: Summa; Quality: 14; Level: 17; Topic: Intellego; Language: Latin; Author: Trianoma Ex Bonisagi The Breath of God 31 Type: Summa; Quality: 11; Level: 20; Topic: Auram; Language: Latin; Author: Diocletian of Rhodes The Waters of the Earth 31 Type: Summa; Quality: 16; Level: 15; Topic: Aquam; Language: Latin; Author: Adam Carpentiere The Four Humours in Hermetic Theory 31 Type: Summa; Quality: 17; Level: 14; Topic: Corpus; Language: Latin; Author: Pseudo-Galen The Freezing Death 31 Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous The Implications of Conciatta's Metamagica Made Manifest 26 Type: Summa; Quality: 11; Level: 15; Topic: Vim; Language: Latin; Author: Janus of Bonisagus Summa on Abilities in Latin The Cunning of the Fox 35 Type: Summa; Quality: 17; Level: 6; Topic: Bjornaer Lore; Language: Latin; Author: Lupus Albi The Forms in Theory & Practice 35 Type: Summa; Quality: 11; Level: 8; Topic: Magic Theory; Language: Latin; Author: Cyrus of Bonisagus The Gothic Language & House Bjornaer 16 Type: Summa; Quality: 7; Level: 3; Topic: Gothic; Language: Latin; Author: Pistrello Esposito Lest We Perish 35 Type: Summa; Quality: 14; Level: 7; Topic: Parma Magica; Language: Latin; Author: Lucius Delvander of Flambeau Piercing the Shield 38 Type: Summa; Quality: 11; Level: 9; Topic: Penetration; Language: Latin; Author: Lucius Delvander of Flambeau Rudiments of Grammar 39 Type: Summa; Quality: 15; Level: 8; Topic: Artes Liberales; Language: Latin; Author: Joia du Lua of Jerbiton The Winding Fool's Way; or the Dog Barketh Wisdom 35 Type: Summa; Quality: 11; Level: 8; Topic: House Criamon Lore; Language: Latin; Author: Goricious The Secrets of the City 19 Type: Summa; Quality: 10; Level: 3; Topic: Covenant Lore: City of Ivory & Jade; Language: Latin; Author: Cyrus of Bonisagus The Order in a Post Schism War World 28 Type: Summa; Quality: 10; Level: 6; Topic: Order of Hermes Lore; Language: Latin; Author: Bojan of Tremere Summa on Spell Mastery in Latin Ice of Drowning: A Single Spell Explicated 22 Type: Summa; Quality: 10; Level: 4; Topic: Ice of Drowning; Language: Latin; Author: Straffen of Criamon Multicasting Beast of Outlandish Size 35 Type: Summa; Quality: 20; Level: 5; Topic: Beast of Outlandish Size; Language: Latin; Author: Pistrello Esposito Summa on Abilities in Greek The Church in the West 20 Type: Summa; Quality: 11; Level: 3; Topic: Church Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator On the Glorious Saints 25 Type: Summa; Quality: 13; Level: 4; Topic: Dominion Lore; Language: Greek; Author: Demetrius of Ephesus; Skilled Illuminator Tractati on the Arts Mastering Magic 11 Type: Tractatus; Quality: 11; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator Teach Your Apprentice: Corpus 13 Type: Tractatus; Quality: 13; Topic: Corpus; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder Teach Your Apprentice: Rego 11 Type: Tractatus; Quality: 11; Topic: Rego; Language: Latin; Author: Edward of Milton Teach Your Aprentice: Mentem 11 Type: Tractatus; Quality: 11 Topic: Mentem; Language: Latin; Author: Edward of Milton; Skilled Scribe; Skilled Binder; Skilled Illuminator Vim: the Essence of Truth 9 Type: Tractatus; Quality: 9; Topic: Vim; Language: Latin; Author: Goricious of Criamon; Skilled Scribe; Skilled Binder; Skilled Illuminator Total 618 LAB TEXTS Animal The Beast Remade MuAn25 (ArM5 p.119) Circle of Beast Warding ReAn5 (ArM5 p.120) Commanding the Harnessed Beast ReAn30 (ArM5 p.120) Doublet of Impenetrable Silk MuAn15 (ArM5 p.118) The Gentle Beast ReAn25 (ArM5 p.120) Growth of the Creeping Things MuAn15 (ArM5 p.118) Hunter's Lethal Arrow PeAn40 (HoH:TL p.102 Tethered!) Opening the Tome of the Animal's Mind InAn25 (ArM5 p.118) The Wizard's Mount CrAn35 (ArM5 p.117) Aquam Breath of Winter ReAq15 (ArM5 p.124) Bridge of Frost ReAq30 (ArM5 p.124) Chaos of the Angry Waves ReAq30 (ArM5 p.124) Ice of Drowning ReAq35 (ArM5 p.124) Waves of Drowning and Smashing ReAq30 (ArM5 p. 124) Auram Breath of the Open Sky CrAu40 (ArM5 p.126) The Cloudless Sky Returned PeAu45 (ArM5 p.128) Eyes of the Bat InAu25 (ArM5 p.127) Pull of the Skybound Winds CrAu30 (ArM5 p.126) Quiet the Raging Winds PeAu20 (ArM5 p.128) Sailor's Foretaste of the Morrow InAu20 (ArM5 p.127) True Sight of the Air InAu15 (ArM5 p.127) Wings of the Soaring Wind CrAu30 (ArM5 p.126) Corpus Bind Wound CrCo10 (ArM5 p.129) The Chirurgeon's Healing Touch CrCo20 (ArM5 p.129) Disguise of the New Visage MuCo15 (ArM5 p.131) Gift of the Bear's Fortitude MuCo25 (ArM5 p.131) The Leap of Homecoming ReCo35 (ArM5 p.135) Rise of the Feathery Body ReCo10 (ArM5 p.134) Seven-League Stride ReCo30 (ArM5 p.135) The Tireless Flight ReCo20 (HoH:TL p.102 Mutantum!) Herbam Bridge of Wood CrHe20 (ArM5 p.135) Dance of the Staves ReHe5 (ArM5 p.138) Hunt for the Wild Herb InHe5 (ArM5 p.136) Rope of Bronze MuHe15 (ArM5 p.137) Wall of Thorns CrHe20 (ArM5 p.135) Ignem Flames of Sculpted Ice MuIg35 (ArM5 p.142) Gloom of Evening PeIg10 (ArM5 p.142) Soothe the Raging Flames PeIg20 (ArM5 p.142) Ward Against Heat and Flames ReIg25 (ArM5 p.143) Wizard's Eclipse PeIg35 (ArM5 p.142) Wizard's Icy Grip PeIg30 (ArM5 p.142) Imaginem Aura of Ennobled Presence MuIm10 (ArM5 p.145) Discern Own Illusions InIm15 (ArM5 p.145) Eyes of the Eagle InIm25 (ArM5 p.145) Image from the Wizard Torn ReIm30 ((ArM5 p.147) Summoning the Distant Image InIm25 (ArM5 p.145) Veil of Invisibility PeIm20 (ArM5 p.146) Mentem Aura of Inconsequence ReMe25 (HoH:TL p.73) Aura of Rightful Authority ReMe20 (ArM5 p.151) The Call to Slumber ReMe10 (ArM5 p.151) Loss of But a Moment's Memory PeMe15 (ArM5 p.151) Posing the Silent Question InMe20 (ArM5 p.149) Weight of a Thousand Hells CrMe25 (ArM5 p.148) Terram Conjuring the Mystic Tower CrTe35 (ArM5 p.153) Earth that Breaks No More MuTe20 (ArM5 p.154) The Unseen Porter ReTe10 (ArM5 p.156) Ward Against Faeries of the Mountain ReTe15 (ArM5 p.155) Vim Aegis of the Hearth ReVi25 (ArM5 p.161) Maintaining the Demanding Spell ReVi20 (ArM5 p.162) Mirror of Opposition (Auram) MuVi25 (ArM5 p.159) Scales of the Magical Weight InVi5 (ArM5 p. 158) Sense of the Lingering Magic InVi30 (ArM5 p. 158) Sight of the Active Magics InVi40 (ArM5 p.159) Watching Ward ReVi25 (ArM5 p.162) Wizard's Communion MuVi15 (ArM5 p.160) Wizard's Reach (Auram) MuVi30 (ArM5 p.160) VIS SOURCES Vis Sources Pawns The South Wind Blows Hot: Ignem 7 Physical Form: Tiny speck sof blood red sand. A pinch is a pawn of vis. ; Location: Covenant; Seasons: Summer The Ancient Vizier's Hat: Rego 7 Physical Form: The Viziers hat in the Temple becomes imbued with a certain golden dust. Properly collected, it is Rego vis. A pinch is a pawn.; Location: Covenant; Seasons: Summer The Golden Leaves: Muto 7 Physical Form: A certain tree has a strange property. When it's first leaves turn golden in the autum, they contain Muto vis if properly harvested.; Location: Covenant; Seasons: Autumn The Wind In the Portico: Imaginem 7 Physical Form: On certain days the wind in the portico of the Temple takes on an unusual sound, something between a cry, a laugh and a sigh. Bottled it can be used as Imaginem vis.; Location: Covenant; Seasons: Winter The North Wind Blows Cold: Perdo 7 Physical Form: snowflakes that never melt; Location: Covenant; Seasons: Winter The West Wind Blows Wet: Aquam 7 Physical Form: Tiny crystalised raindrops, which feel wet yet retain their shape.; Location: Covenant; Seasons: Spring The East Wind Blows Hard: Auram 7 Physical Form: Tiny air spirits, which must be caught in little leather bags and are relaeased to use.; Location: Covenant; Seasons: Autumn The Forbidden Fruits: Creo 7 Physical Form: The first pomegranites of each New Year; Location: Covenant; Seasons: Spring, Winter The Sacrificial Lamb: Corpus 7 Physical Form: A lamb is sacrified in a rite at the Temple. 7 pawns of vis are in its blood; Location: Covenant; Seasons: Spring The Dreaming City: Mentem 7 Physical Form: The dreams of the city crystalise around the spike atop the dome of the Temple; Location: Covenant; Seasons: Winter Total: Build Points: 385 VIS STOCKS Vis: Creo 30 Vis: Intellego 35 Vis: Muto 40 Vis: Perdo 7 Vis: Rego 75 Vis: Animal 20 Vis: Aquam 55 Vis: Auram 125 Vis: Corpus 45 Vis: Herbam 40 Vis: Ignem 15 Vis: Imaginem 25 Vis: Mentem 60 Vis: Terram 3 Vis: Vim 35 ENCHANTED ITEMS The Rowing Boat That Sails on the Wind 34 Creator: Cyrus of Bonisagus; Created: Summer 1197; Vis Capacity: 10; Effect Name: Sailing on the Winds; Effect Level: 34; Effect Details: R: Per, D: Sun, T: Ind, Frequency: 2/day, Trigger: Sun; Make a plant or thing made of plant products move with purpose and intelligence, without requiring your constant control; Arts: ReHe 30; Design: Base 10, +2 Sun, +2 ; Magical Servants: 2 Total: Build Points: 14 SPECIALISTS Elissa the Glass-blower (female): Year Born: 1178; Com: 1; Teaching: 3; Abilities: Illumination: 2; Ink-maker: 3; Jewelworking: 3; Lapidary: 3; Latin: 3; Leathercraft: 3; Glassworking: 7; Bazaar-Tongue 5. Eluf the Stonemason (male): Com: 1; Teaching: 5; Abilities: Architecture: 6; Artes Liberales: 1; Bargain: 3; Brawl: 6; Carouse: 5; Charm: 1; Chirurgy: 2; Covenant Lore: 3; Latin: 3; Leadership: 5; Sculpting: 4; Survival: 1; Toolmaker: 1; Woodworking: 5; Masonry: 9; Angelic 5 Chabrias the Turb Captain (male): Pre 3; Com: 3; Teaching: 4; Abilities: Bows: 5; Great Weapon: 5; Guile: 3; Hunt: 3; Intrigue: 4; Latin: 4; Single Weapon: 7; Survival: 4; Swordsmith: 2; Leadership: 8; Hyperborean 5. Bodil the Candlemaker (female): Year Born: 1184; Com: -2; Teaching: 3; Abilities: Animal Handling: 3; Bargain: 3; Brewer: 2; Concentration: 2; Farmer: 1; Lapidary: 1; Perfumery: 5; Sculpting: 3; Single Weapon: 2; Tinker: 1; Winemaking: 3; Chandlery: 6; Angelic 5. Eudokia the Autocrat (female): Pre 3; Year Born: 1177; Com: 3; Teaching: 1; Abilities: Artes Liberales: 4; Awareness: 4; Bargain: 5; Carouse: 3; Covenant Lore: 5; Folk Ken: 4; Greek: 4; Guile: 5; Latin: 5; Leadership: 5; Navigation: 2; Order of Hermes Lore: 4; Stealth: 3; Chamberlain: 6; Steward: 5; Hyperborean: 5 Eannakur the Toolmaker (male): Year Born: 1183; Com: -2; Teaching: 3; Abilities: Athletics: 3; Bargain: 4; Carpentry: 4; Metalsmith: 5; Woodworking: 4; Toolmaker: 6; Edenic: 5 Hjordis the Metalworker (female): Com: 2; Teaching: 4; Abilities: Blacksmith: 7; Brawl: 7; Carouse: 5; Charm: 3; Cooperage: 5; Folk Ken: 3; Swordsmith: 3; Woodworking: 5; Metalsmith: 8; Angelic: 5 Shulgin the Bookbinder (male): Year Born: 1188; Teaching: 3; Abilities: Animal Handling: 1; Calligraphy: 4; Concentration: 4; Covenant Lore: 1; Goldsmith: 1; Hideworking: 4; Illumination: 5; Ink-maker: 3; Latin: 5; Painter: 3; Edenic 5. Hamilcax the Percamenarius (male): 5; Scribe: 4; Silversmith: 2; Bookbinding: 5; Bazaar Tongue 5. Silas trained in the Tower of Emerald Joys. His parens Karvith Torin has his lab there too. Baruch has a lab in the Tower of Emerald Joys. His parens Octavianus has his lab there, but it is no secret the two don't get on. Calpurnia trained in the Tower of Flaming Passions. Goricious' lab was there. Makara trained in the Tower of Secret Philosophy Class trained in the Tower of Secret Philosophy under Pistrello Esposito, who has a lab there. Helpax trained in the Tower of Burnished Brass. His parens, the sinister and contentious Fyjax of Tytalus can be found there too. The head of the covenant is the autocratic Antonius of Guernicus, who has a lab in the Temple. The magi never invited apprentices to visit other towers, and Baruch alone has been in all four as a guest, and fairly briefly in some cases. Each tower has three labs, and the palace a single lab. 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Nyaa Posted January 17, 2013 Report Share Posted January 17, 2013 Added, for quick index of other related stuff, read here. Or maybe Cj can add them here and I will just hotlink it here Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 Question is the aura strong enough to warp us, and if it can does parma magic at least defend against it partially? Oh yeah almost forgot to add this............YAY PAGANS!!!!! Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 Added, for quick index of other related stuff, read here. Or maybe Cj can add them here and I will just hotlink it here Thanks Nyaa, I added the map for ease of reference but leave your wonderful index as it is! cj x Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 Question is the aura strong enough to warp us, and if it can does parma magic at least defend against it partially? Oh yeah almost forgot to add this............YAY PAGANS!!!!! AN aura of four is not high enough to warp you luckily! Almost, but not quite cj x Link to comment Share on other sites More sharing options...
Nyaa Posted January 17, 2013 Report Share Posted January 17, 2013 Any detail of how we get income and stuff? Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 Any detail of how we get income and stuff? Yes. Loads of it. The formulae used are in the Covenants supplement, and until I have done all the enchanted devices and detailed the specialist, equipped the grogs, and worked out how many staff are in each tower and the Temple-palace I can't actually give you the figures. Oh and detailed all the laboratories. So yes, they will follow later tonight if I have time (together with the above) and tomorrow if I want to read http://www.atlas-games.com/product_tables/AG0302.php for an hour or two as my playtester's free copy arrived yesterday cj x Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 So yes, they will follow later tonight if I have time (together with the above) and tomorrow if I want to read http://www.atlas-games.com/product_tables/AG0302.php for an hour or two as my playtester's free copy arrived yesterday cj x *gasps* well at least I know it's most likely close to completion. Now to wait for it to be available for download *sigh* Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 So our next Adventure will take us to Transylvanian? Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 So our next Adventure will take us to Transylvanian? That's actually more truth than you would believe. Well unless a certain ice cold woman dies. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 *gasps* well at least I know it's most likely close to completion. Now to wait for it to be available for download *sigh* It's out. I posted links to Amazon on the other thread in my response to Mikka. I can't tell you about books not released, even if I wrote them, let alone playtested them! It's a really good book, but so far I have read mainly the stuff on how House Tremere manage the Tribunal, and how they allow other magi to operate therein. I need to think about that for Calpurnia actually. However in Transylvania there are only 5 covenants, and House Tremere runs, or allows to run, everything. Covenants in Transylvania are very different - more like nationalities - waht in the West is called a covenant is there called an oppidum, a camp, and magi of different "covenants" live in these oppidum next to one another. In a sense a covenant in the Tremere sense is close to a class of citizenship, or even a sub-House, than a traditional covenant. So what we normally call a covenant there is a "oppidum". There are historical and legal reasons for this, following The Sundering (see Ars Magica core rules) the Transylvania Tribunal was limited to 5 covenants so this fiction or cultural difference lets them get round it. Non-Tremere can thrive in the Tribunal, but their residence status is down to a contract with the Praeco, and they are subject to certain rules, but those who work alongside House Tremere are welcomed and generously supported in the main. That's pretty much what I have gathered so far anyway! cj x Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 What are the vis sources that we have? Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 What are the vis sources that we have? Still writing them out as that involves lots of fiddly cross checking with my Covenant notes. Might appear late tonight. For now, your wildly eccentric library has appeared above. Not just lab texts, actual books you can learn from... cj x Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 Question does Latin 3 (reading) allow me to study books which require a latin 4? Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 Question does Latin 3 (reading) allow me to study books which require a latin 4? Yes. The specialisation adds, so that is fine. You can't write books though till you get to 4 (writing) or 5. cj x Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 Thank you for at least making it so I can at least read. Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 sigh~~~ that book sigh~~~~ I guess I already read it. The Freezing Death 31 Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous ..........................................FAIL!!! Nagash can't tell the difference between Pedro and Ignem. Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 17, 2013 Report Share Posted January 17, 2013 I will claim the Magic Theory Summa for 2 saisons next year either bevor or after the Lab setup. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 sigh~~~ that book sigh~~~~ I guess I already read it. The Freezing Death 31 Type: Summa; Quality: 21; Level: 10; Topic: Ignem; Language: Latin; Author: Anonymous ..........................................FAIL!!! Nagash can't tell the difference between Pedro and Ignem. Not yet! None of you have read any of these books cj x Link to comment Share on other sites More sharing options...
Wits Posted January 17, 2013 Report Share Posted January 17, 2013 I think claiming books and such would be best done in character or at least online before each downtime, so that it's a bit fairer and doesn't overly reward planning everything 10 years in advance - everyone should probably start thinking about what they want to do when the time comes, though. Link to comment Share on other sites More sharing options...
cj.23 Posted January 17, 2013 Author Report Share Posted January 17, 2013 Yes will have to to be done in session, because the Senior Magi get to choose first anyway. And that means the other 6 plus Baruch! cj x Link to comment Share on other sites More sharing options...
Nagashofchaos Posted January 17, 2013 Report Share Posted January 17, 2013 Who are the senior magi, and why haven't they already blazed through the existing books? Link to comment Share on other sites More sharing options...
cj.23 Posted January 18, 2013 Author Report Share Posted January 18, 2013 They have to some extent. (Baruch hasn't read any but he has only just become a senior magus). I got caught up in some work tonight so not been able to explain everything but I will before the next session Link to comment Share on other sites More sharing options...
Schwarzbart Posted January 18, 2013 Report Share Posted January 18, 2013 I think claiming books and such would be best done in character or at least online before each downtime, so that it's a bit fairer and doesn't overly reward planning everything 10 years in advance - everyone should probably start thinking about what they want to do when the time comes, though. I kind of disagree on this we instead should do this claims here in the forum betwean the sessions so we have the limited Chat time for other things. Also I think this is more fair to all as when it turn out that the books one want to claim for this saison are all gone then he either can talk to the claimer or have time to think about alternatives he want to make this saision. If we make this in the chat it ends up that we force snap decisions where the char actuall have at last ahour to think about it. But in general I think the Forum is bether suited for the longterm Part of the RPG then the chat. Link to comment Share on other sites More sharing options...
Wits Posted January 18, 2013 Report Share Posted January 18, 2013 Schwarzbart: Yes, you are right. We should perhaps have a separate topic for this. The question becomes, though: should we get another forum already, or is it OK for the Chickeneans that we crowd theirs with these quite unrelated technicalities? Link to comment Share on other sites More sharing options...
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