dustman Posted February 19, 2013 Report Share Posted February 19, 2013 I've played the game on two different machines, an Asus netbook and Lenovoo laptop. On latter, with bigger memory and SSD, gameplay is smoother, but... let just say, I make some choices, press 'Go' button and switch to another window to read while waiting for a turn end. This is really hard to explain. Few dozens of NPC students don't have any random events, so few rolls required should go relatively fast. Choice of activity for NPC? It's bit limited, and simple logical check should speed up the process quite a bit. So, main problem is prolly with player's. But why? Again, checks for activities are straightforward, adventures are mainly pieces of text with rolls attached, and random events are quite limited in numbers. All in all, whole DB could be loaded to memory at (almost) no problem on any nova-days iron. Even w/ simple associative arrays it shouldn't be as slow as we have it atm... Although if everything is stored as plain text and text parsing is involved at every check Link to comment Share on other sites More sharing options...
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