89157Z Posted May 5, 2013 Report Share Posted May 5, 2013 A thought struck me. There aren't enough emotional states. I like the emotions system. I like the ephemeral yet valuable (and occasionally frightening) nature of them. Digging into the emotions to ward off bad ones and draw forth good ones is an exercise I find thought-provoking. Then I thought of something else. There aren't enough consequences for Mastery and Gates. Obviously, we can all think of the big consequences that are being ignored, but I can think of some smaller ones as well. The idea of shortcutting, doing things that your skills permit but which you really shouldn't do, is something that I think can be aptly represented by emotions. Many of the pitfalls of 'bad' skills aren't in big things but in the accretion of shortcuts. It's similar to the way technical debt can doom software projects. I suffer a pro-Gates bias and an anti-Mastery bias. These suggestions reflect those biases. These effects aren't for beginners. Since they reflect the capabilities and temptations of serious study, they shouldn't kick in until fairly high skill levels. Also, characters with the Secrets and Silence background should be immune to the Gates emotions. Regardless of their stats, they adapted to such things years ago, and their sanity is no longer endangered (much). Without further ado... TEMPTATION OF MASTERY You know Mastery. Maybe you don't let yourself use it for ethical reasons, or maybe you embrace it, but either way the temptation is present. If you don't clamp down on it, you're going to snap and make someone jump out a window one of these days. This state increases your Mastery and Mastery Methods, but it damages your Charm, reduces your Stress Maximum, and wrecks your Temperance. Averting these feelings requires understandings of History, Planning, and Malice. If your sense of Ethics didn't keep you from studying Mastery, it won't protect you here. Learn to talk to darkness in its own terms or be your own greatest foe. TEMPTATION OF GATES There are a hundred little paths that nobody else sees, but you do. There are a thousand little voices that nobody else hears, but you do. Sometimes you walk on paths that aren't there. Sometimes you talk to things that aren't there. Sometimes you don't notice. Sometimes others do. Gates is an unstable magic. It's dangerous to even know these things exist. Playfulness increases in this state, but being out of sync with reality costs you Insight and raises your Stress Minimum by a point. It also increases your Chance of Discovery. If you aren't willing to abandon your studies, Stress, Dispassion, and Espionage can all provide paths back to normality... or at least to a pretense thereof. For those who meet the escape condition for Temptation of Mastery and who aren't Ethical, there's a Joy of Mastery emotion that reflects their embrace of the darkness. For those who meet the Espionage exit for Temptation of Gates and who have sufficient Creativity, there'd be a Joy of Gates emotion... JOY OF MASTERY Ethics are for people who can't make others obey their every whim! Your study of Mastery is impeded only by a refusal to endanger your long-term plans. This unparalleled uninhibition gives you a small boost to ALL Mastery subskills at no cost at all. Ethics, or even just too much Religion, could ruin your fun. So could too much friendship. Ugh, friendship. There's a magic you don't need. JOY OF GATES Espionage is the art of being five places at once while having ironclad alibis for all of them. Wonderfully enough, this can also describe Gates. Your skill at both makes you untrackable, reducing your Chance of Discovery. It also increases your Playfulness and Practical Jokes skill. Just beware of Dispassion and Reason, lest they spoil your fun by reminding you of the risks you're taking. These suggestions are all numberless because I don't know the correct numbers to use. I don't know what would be balanced. In addition to the requirements implied by the descriptions themselves, the Joy of Mastery emotion should probably require a certain degree of Insight, while the Temptation of Gates emotion should probably require Luck and Curiosity before it activates. For those who are less lucky or less curious... SHADOWED Your study of Gates is making you aware of things watching you, studying you, following you. Normal locations that you thought you understood have begun to sprout strange geometries. Your dreams have become incomprehensible or worse. Gates is an unstable magic. It's dangerous to even know these things exist. Your Stress Minimum increases by a monstrous 3 points, and your Chance of Discovery goes through the roof as worried teachers try to 'help'. You gain an immediate skill step in Dispassion... and it's very tempting to discourage yourself from studying Gates entirely. This is only a phase though, right? Surely it will go away as your skills improve. Magic shouldn't rule wizards. Wizards should rule magic. Right? Link to comment Share on other sites More sharing options...
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