89157Z Posted May 20, 2013 Report Share Posted May 20, 2013 For no obvious reason, I've been thinking this morning about the divide drawn by the game between the similar skills of Temperance and Patience. I think I've come up with an understanding of them, and more importantly of how you can have one but not the other. Temperance is waiting for something bad to pass. Patience is waiting for something good to happen. A Patient but inTemperant individual is in some respects the classic 'chessmaster' villain. They plot, scheme, and wait, but then they explode when something messes with their plans. A Temperant but imPatient individual on the other hand accepts misfortune calmly but has trouble building plans that involve waiting. The Patient individual will wait deliberately and seek out situations where waiting will give them the rewards they seek; the Temperant individual will accept waiting the way they accept other misfortunes. (An individual who has mastered both skills simply doesn't consider waiting to be a cost at all.) Since nobody's perfect and tolerating people's flaws and foibles is critical to being a good friend, Temperance is a friendly skill. Patience is much more manipulative. When someone is said to be 'a patient and understanding friend', that would translate to the Temperance skill in Academagia. When someone is said to 'always get their way eventually', that's the Patience skill in action. Some confusion is justified, of course. These two skills both do a lot to keep someone sane when they're inactive. They can be similar in application. Any bad situation that is likely to improve on its own will garner the same response from both example characters. If a storm forces everyone to wait indoors, either of these attributes will keep someone calm and patient. The storm is just a passing irritant. That said, if the storm threatens to wreck something you've built, the Temperant person will still be able to keep calm, but the Patient one won't. The only thing to do is fix it afterwards. This is perfectly in line with waiting for something bad to pass and terribly inappropriate for when you're waiting for something good to happen. (Part of Academagia's value lies in the claims implied by its skill system. I've also found that discussing issues like this can help improve the consistency with which the game handles its own skills. Similar discussions regarding the differences between Perception, Awareness, and Observation resulted in many events being rewritten.) Link to comment Share on other sites More sharing options...
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