Wits Posted August 8, 2013 Report Share Posted August 8, 2013 The set of stories I’d like to GM next will begin with a council meeting of our covenant. I decided to use the official debate rules for the session, and expand on them slightly for our purposes. Read below for the first draft of the system. Suggestions and improvements are welcome. Every council meeting has an agenda that details the issues that the covenant’s magi have submitted and that the Pharaoh (Antonius) has accepted. Agenda items are submitted either as Announcements, which are just presented and not decided on, or as Ordinary Issues. Ordinary issues are automatically passed and binding if no one present in the council announces otherwise. Before an Ordinary Issue is passed, however, any member may announce its promotion into an Issue of Consequence. This is then passed or rescinded by a majority of votes. Furthermore, the Pharaoh may at will promote into an Issue of Significance any issue that is related to the covenant's political system, safety, or resources. Issues of Significance are decided by a majority of members rather than votes. Votes (relevant for Issues of Consequence) are allotted in the following manner: 1 Vote: Junior Magi 2 Votes: Senior Magi and Journeymen 3 Votes: Elders and Covenant Archmages 5 Votes: Pharaoh If someone requests an issue for promotion, a debate ensues. The debate always has two sides, pro and contra. Before the debate, everyone in the council room may declare that they wish to argue for one of the sides. Alternatively, they may remain in the audience. If no one steps up to argue one side of a promoted issue, the side with debaters automatically wins. Those audience members who have votes must declare whether they are initially supportive of the pro or contra side, or whether they are initially indifferent. The initial votes on each side are then summed up (see votes, below). After this, the vote totals are compared against each other. Each debater on the initially losing side must deduct 1/3 of the difference from all their attack and defense totals, rounded down. The debate proceeds according to the following rules: http://www.atlas-games.com/pdf_storage/ArMDynDebate.pdf http://www.atlas-games.com/pdf_storage/DynInteractionTable.pdf Debaters may step down at any time. The debate ends when all debaters on either side have stepped down or are Speechless, or after 5 rounds. If the pro side wins, the issue is passed and binding. If the contra side wins, the issue is rescinded. The rescinded issue may be submitted in a modified form as the final agenda item if someone so wishes. The Pharaoh decides whether it is accepted onto the agenda. At the end of a debate, debaters retain ½, rounded down, of the political fatigue they incurred during the debate as long-term fatigue. They must thus make the appropriate deductions to their rolls if they choose to participate in subsequent debates. They cannot be rendered unconscious in this manner. [Quick version: 1/3 of the initial difference of votes is deducted from each debater’s communication + intrigue, after which the totals are summed up. Each side rolls one d10 for each debater and sums the rolls up. The side with the highest total wins, and all debaters take a level of long-term fatigue.] Link to comment Share on other sites More sharing options...
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