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Two small questions about the combat rules


Riidi WW

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1) If I am wielding two weapons - like, say, Thumper and Thurvik - do I apply the Attack, Guard, Maneuver, Defense, Gambit results for EACH of them, or just to one of them? So like as a barehander does Attack give me +3 damage or just +1 or +2, and do I have to decide whcih weapon I'm leading with before the round starts?

 

2) Do I apply the base damage results like -6/-2 in addition to the result on the table for each round? How does this work with Special Action results that might increase or decrease my initiative?

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Ridi;

 

Great questions:

 

1) You get to choose. So if you get an Attack Action, you have to choose either the +2 or the +1. Usually, you want the +2. :)

 

2) That's correct- you apply the -6/-2 first. If you take an Action which would change your Initiative, that applies next round.

 

Let me know if you have any more questions!

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This question is only tangentially about the combat rules. Sometimes it is clear that when I roll a d10 the range of results is 0-9 rather than 1-10. But it is not made explicit if this is always true. What about for starting copper, skill, or defense calculations? What if I roll a 0 (or a 10) on a d10 combat boon or something like that?

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Riidi;

 

The die should always be 1-10. If you are seeing some areas where you feel it is 0-9, let me know and I'll get that to the Team. Originally, though, you were right- they planned for 0-9, but it confused some of our testers.

 

There could be some artifacts left over from that era in the text, and, if so, let us know.

 

Thanks!

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